The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

Quickpawmaud Dec 1, 2024 @ 11:41am
I feel like almost every accessory is useless
The only accessories that are useful are the resist status ones as if you don't use stuff like Prevents Seal your character will get constantly sealed and unable to attack. So I have a backpack full of 100+ completely unusable accessories. Is there something I am missing here? Stuff like Gladiator Headband which I just got seem like they would be fun to use but then I would just get debuffed to hell.
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Kain Highwind Dec 2, 2024 @ 4:58am 
I've seen your post on the Falcom subreddit, but a lot of replies avoided tackling your concerns directly. I feel like it is important to say that you are playing blind on NG Nightmare, as most people do runs on Normal. As a fellow NG Nightmare runner (I am no expert, though), let me give you my two cents:

First of all, yes; not all accessories are useful. You will rack up a considerable amount of accessories that you should not even consider for use. Some of them are collector items, required for an achievement in the Finale; some of them are made to be situational, but are acquired too late to be of any practical use. Speaking of which, some accessories are straight upgrades over others. The Evergreen accessory (which someone one reddit has mentionned, I'll come back to this one later) outclasses the lambda Sleep immunity accessories you acquire early in the game. I'd also like to point out that, in the early sections of the game, you are correct. You do not have access to anything good yet, so status immunity is the best in slot option.

Most stats are increased through the other equipment slots and are substantially greater than what you would get with accessories. As such, slight boosts to stats are usually marginal and you can ignore accessories granting solely that, with one sole exception. Speed is the single most important stat on NG Nightmare, unless you are going with evasion tank strats. In some games, like Trails in the Sky SC, Speed is the only stat that matters in the slightest, to give you a frame of reference to how important this stat is. Depending on the circumstances, you might want to drop an immunity or two in order to get a massive edge through increasing your speed.

To come back to the Evergreen in particular - its strength lies not in its immunity to nightmare, but as the redditor has mentionned, in the EVA + 15% modifier. You will get access to it slightly later in the game, so by then your perspective on accessories will have changed. By then, multiple accessory properties will be combined - stat immunity items will also grant decent enough stats or give total immunity to everything without any other upside. The question becomes: are you ok with sacrificing status immunity to conditions X, Y and Z with the upside of gaining 10 SPD and 100 ATS/ADF? The evergreen in particular allows the equipped character to have perfect evasion against any and all physical attacks (including Crafts, excluding S-Crafts), so it is useful to have one character on your team equipped with that set, whom you can bring to the battlefield should your opponents solely use physical skills.

TL;DR: You are right for the early game, “non-immunity” granting accessories matter a lot more in the late game.
Quickpawmaud Dec 2, 2024 @ 9:23am 
Originally posted by Kain Highwind:
I've seen your post on the Falcom subreddit, but a lot of replies avoided tackling your concerns directly. I feel like it is important to say that you are playing blind on NG Nightmare, as most people do runs on Normal. As a fellow NG Nightmare runner (I am no expert, though), let me give you my two cents:

First of all, yes; not all accessories are useful. You will rack up a considerable amount of accessories that you should not even consider for use. Some of them are collector items, required for an achievement in the Finale; some of them are made to be situational, but are acquired too late to be of any practical use. Speaking of which, some accessories are straight upgrades over others. The Evergreen accessory (which someone one reddit has mentionned, I'll come back to this one later) outclasses the lambda Sleep immunity accessories you acquire early in the game. I'd also like to point out that, in the early sections of the game, you are correct. You do not have access to anything good yet, so status immunity is the best in slot option.

Most stats are increased through the other equipment slots and are substantially greater than what you would get with accessories. As such, slight boosts to stats are usually marginal and you can ignore accessories granting solely that, with one sole exception. Speed is the single most important stat on NG Nightmare, unless you are going with evasion tank strats. In some games, like Trails in the Sky SC, Speed is the only stat that matters in the slightest, to give you a frame of reference to how important this stat is. Depending on the circumstances, you might want to drop an immunity or two in order to get a massive edge through increasing your speed.

To come back to the Evergreen in particular - its strength lies not in its immunity to nightmare, but as the redditor has mentionned, in the EVA + 15% modifier. You will get access to it slightly later in the game, so by then your perspective on accessories will have changed. By then, multiple accessory properties will be combined - stat immunity items will also grant decent enough stats or give total immunity to everything without any other upside. The question becomes: are you ok with sacrificing status immunity to conditions X, Y and Z with the upside of gaining 10 SPD and 100 ATS/ADF? The evergreen in particular allows the equipped character to have perfect evasion against any and all physical attacks (including Crafts, excluding S-Crafts), so it is useful to have one character on your team equipped with that set, whom you can bring to the battlefield should your opponents solely use physical skills.

TL;DR: You are right for the early game, “non-immunity” granting accessories matter a lot more in the late game.
Thanks yeah that is definitely what I was thinking. I also saw one person on steam in a discussion mention using Mirage Fie when others talk about using Thors and Raven. Mirage gives magical evasion and counter though and it doesn't seem good for anyone else so I am going to try it on her. Maybe Mirage is overlooked because it gives EP Regen on kill which is not great especially for her. He is able to get full physical and magical immunity with 5 leftover quartz slots for damage when other setups with Thors look like they only have 3 leftover slots and don't have magic immunity. Just wondered if you had thoughts about that since maybe I am missing something and there is another reason people don't use Mirage. They use a patterned shirt and x2 evergreen.
"Mirage 5 + Shield 3 + Aeolus + Shining R = 100% Evasion for Magic and Physical

That leaves 5 open Quartz Slots.

Wrath
Carnage
Attack 3
Mars Gem
Revolution or Waterfall, depending on your level vs enemy. If same, go with Suzaku." I am not sure this is correct as afaik shield just increases adf and doesn't give magic evade.
(Also just to explain about why I posted in Reddit is because I got the game on PlayStation instead now since I had constant crashes on PC and didn't want to have people noticing my playtime and such never goes up on Steam lol)
Last edited by Quickpawmaud; Dec 2, 2024 @ 9:59am
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