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It's true CS1 is a very stretched intro, but pretty much every arc prior has been this way. Sky FC is my least favorite game in the series for this reason actually, followed by Zero, and then CS1. Seems like the first game in every arc is my least favorite game of each arc.
CS3 basically repeats CS1 all over again, but it does it much better and quickly moves along the plot.
The pacing improves since there's a clearer threat to focus on. Less whiplash from the school-to-terrorist pipeline in every CS1 chapter.
Overall I'll say this - if CS1 tested your tolerance for bad writing then save your money. If you can endure it to enjoy other aspects (like the combat) then maybe try the sequels.
If this game test my tolerance for bad writing? Fie says "It would take some preparation to take this place" refering to garrelia fortress, half an hour of cutscene later 2 commandos with 2 airships and supporting units take it. And don't tell me the hijacking of the tanks made a difference, they didn't even stay in the base and the only thing it did was to distract one of the two divisions that were there. And you know, the entire time I saw that cuscene I was thinking "Where are the anti-air defenses? Where are the airships? There should be at least one, I saw it in hangar and at the exercise" They could at least have said the tanks were hijacked to destroy the AA-guns, but nope, just a decoy. And this level of bad writing is exclusively from here, when they did something similar in Crossbell it was stated clearly that the terrorists invaded the bases and disabled the anti-air defenses and Crossbell doesn't have airships, which prompts everybody to look for airships.
And you know what is even worse, I had just watched a cutscene of half an hour with the main cast shocked with the power of the tanks pondering if they become obsolete... Just for two commandos to take one of the biggest military bases in the empire, making the army rely on guests to deal with them. That made the entire previous cutscene pointless, and nobody even point it out.
So yeah, it does test my patience. But I already bought CS 2 so I'll play it anyway. I hope they start having more care with it, because CS 1 is quickly becoming the worse RPG I did drop.
It's a big franchise. There's bound to be a few that aren't good. Though I'm surprised you didn't like sky 3rd. It's different but its story telling is superb imo. Really cool setting too. Plus it ends nicely.
And it's not just an epilogue, (feels like it is until later on though) it's designed to give you info for crossbell and future titles. Explanations for characters, especially Renne. Highly recommend giving it another try once you're all finished. On the other hand if you really can't be bothered. Read or watch all star doors.
Sky 3 felt game-like in the story. i know this is a game, but gameplay and story are usually separated (kinda like your characters can die in combat and be revived, but can't be revived if they die in a cutscene). The story is supposed to be believable, when the story starts to look like a game, my suspension of disbelief runs out. And since even in the begining it felt like a streached epilogue, it really bored me.
Here, who knows, it might get better. If it doesn't I guess I'll just watch a video in youtube, but I really wanted to save Crossbell, even if it's with this cast I don't care. Considering the timeline, CS 2 will probably happen at the same time as the ending of Azure, from there, Lloyd says Crossbell had to fight 2 years of ocupation, so I assume we gonna finish saving it by CS 4, considering the standard 1 year gap between games.
As for the rest, sky 3rd is highly divisive tbf. I had to force myself as well. It wasn't until after i finished it/got a decent way through I started having fun.
Like I said you don't have to play them lol, it's only a game afterall.
Also characters don't die in combat, I think it's like ff where they're knocked out.
In sky 3 a character enters a room to see a cutscene of something that they already witnessed. Storywise is pointless, it's just a game-like way for the player to see said cutscene. Couldn't you just meet the character and have something making them remember the event so you can have a cutscene to illustrate as they tell the others what happened? Yes, it's the normal way to present a flashback.
But if you really wanna know what was the last thing that made me decide to drop it, it was Satelite craft from Tita Russell. She still has it despite not being in the her world, so no satelite was launched. it's a small detail, yes, and usually I'd dismiss it as artistc expression (Barret from FF7 has a satelite limit break and he doesn't have the money to for it), but in Sky 2, when the orbal shutdown happened, her gun and Olivier's stoped working together with their crafts, but... her Chaingun craft still worked, because the chaingun used conventional bullets. They could have forgot that, it's a very small detail, but someone there had the care, to not only remember that, but to even include a quest that made her use the chaingun. That is a great attention to detail. That is love. Love that wasn't in Sky 3. Not in this small detail, nor in the rest I had played.
It's anime. A silly anime game with serious portions.
You're grasping to reach straws to give yourself a reason to hate it imo
Also the realm you're in isn't technically real. Spoilers i know but you don't care I bet. Iirc you start the game carrying a relic right? That puts you and everyone connected to Kevin (so the entire cast) in that place. If you played more you'd understand why it was that tita could use her satellite.
It's an alternate dimension where religious demons try to eat you.