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So lower leveled characters gain far more EXP. This allows low level party members to play catch up with the rest of the party.
Some Master Quartz will also effect EXP gain.
The problem is, that the lower level characters (level 18 vs level 20) were getting half of the higher ones, so that is not really the answer here i am afraid.
Experience is given by a defeated enemy at the moment it is defeated. If a party member is dead for that, they won't get XP for those defeated enemies, even if they're alive at the end of the battle.
Well it happened lol.
It was at a double enemy boss, i figured out the problem though.
Apparently, when a party member dies and is revived multiple times during a battle, she/he will receive less exp at the end of it, even though they are all alive at the end of it.
I phrased that wrong. Potential experience is determined by whether someone is alive when a monster dies. The experience isn't actually allocated until the battle screen, but the game does keep track of whether someone was alive to be able to gain XP at the moment a monster died.