The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

WarWeeny Oct 14, 2019 @ 5:20pm
EXP distribution
So i have been playing this on ps4 and after i beat a certain boss my exp among partymembers were all different.

Why is that?

All of them were alive, all of them were linked, all of them did damage/support, so i don't get it.

Anyone that can explain it?
It varies wildly from 1900 to 3940, which is too big a difference to be something small.
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Showing 1-7 of 7 comments
Koby Oct 14, 2019 @ 5:22pm 
EXP gain is based on how much overall EXP the character has.

So lower leveled characters gain far more EXP. This allows low level party members to play catch up with the rest of the party.

Some Master Quartz will also effect EXP gain.
Last edited by Koby; Oct 14, 2019 @ 5:23pm
WarWeeny Oct 14, 2019 @ 5:46pm 
Originally posted by Koby:
EXP gain is based on how much overall EXP the character has.

So lower leveled characters gain far more EXP. This allows low level party members to play catch up with the rest of the party.

Some Master Quartz will also effect EXP gain.

The problem is, that the lower level characters (level 18 vs level 20) were getting half of the higher ones, so that is not really the answer here i am afraid.
Stabbey Oct 14, 2019 @ 6:18pm 
I don't know what's going on there, but just in case, I'll mention this:

Experience is given by a defeated enemy at the moment it is defeated. If a party member is dead for that, they won't get XP for those defeated enemies, even if they're alive at the end of the battle.
Koby Oct 14, 2019 @ 6:38pm 
Originally posted by WarWeeny:
Originally posted by Koby:
EXP gain is based on how much overall EXP the character has.

So lower leveled characters gain far more EXP. This allows low level party members to play catch up with the rest of the party.

Some Master Quartz will also effect EXP gain.

The problem is, that the lower level characters (level 18 vs level 20) were getting half of the higher ones
I have never seen that happen out of over 200 hours of playing CS 1&2.
WarWeeny Oct 14, 2019 @ 8:27pm 
Originally posted by Koby:
Originally posted by WarWeeny:

The problem is, that the lower level characters (level 18 vs level 20) were getting half of the higher ones
I have never seen that happen out of over 200 hours of playing CS 1&2.

Well it happened lol.
It was at a double enemy boss, i figured out the problem though.

Apparently, when a party member dies and is revived multiple times during a battle, she/he will receive less exp at the end of it, even though they are all alive at the end of it.
Mr.Mostache Oct 15, 2019 @ 7:08am 
Originally posted by Stabbey:
I don't know what's going on there, but just in case, I'll mention this:

Experience is given by a defeated enemy at the moment it is defeated. If a party member is dead for that, they won't get XP for those defeated enemies, even if they're alive at the end of the battle.
Wouldn't that mean escaping retain defeated monster exp?
Stabbey Oct 15, 2019 @ 10:22am 
Originally posted by Mr.Mostache:
Wouldn't that mean escaping retain defeated monster exp?

I phrased that wrong. Potential experience is determined by whether someone is alive when a monster dies. The experience isn't actually allocated until the battle screen, but the game does keep track of whether someone was alive to be able to gain XP at the moment a monster died.
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Date Posted: Oct 14, 2019 @ 5:20pm
Posts: 7