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https://imgur.com/a/Gb1ytAB
I also created and uploaded a GUI editor for the text files (t_ittxt._dt and t_ittxt2._dt) in case anyone else wants to put more effort into it than I have. Both the texts and the editor have been tested quite a bit, but it's always possible I made mistakes.
I had an initial PS script to update the pointer values, but it was far from perfect and caused some pointers to be bad. It was becoming frustrating so I ended up redesigning how it worked and created a GUI to go with it. I didn't feel like retyping up all the changes I made in the hex editor so I've just been fixing the pointers as I find them. I seen some other stuff online that people made that can modify these files like python scripts.. but I'm not a fan of python (mostly cause I never learned it) so I have no idea how they work. With enough digging I did find information of how the bytes were laid out in the files, so I just went from there and created my own tool.
Unfortunately any errors I previously made when doing things manually will carry over if using that tool. So its either fix the bad header values manually, or start over and copy all the text changes. The former is actually simpler than the latter lol, it only takes a few seconds to update a bad pointer value. It's also possible the editor could have bugs, but if so, I can't seem to reproduce it after I manually fix a pointer.
Edit: Actually after giving it some thought, there probably is a bug in my editor that can cause duplicate entries. When the header is scanned and the pointer positions are updated, there is nothing stopping it from writing over a byte value more than once. There are a few more items I plan on updating so I'll definitely have to fix that. Keep an eye out over the next few days for updates; specifically the imgur album here. When I reach a "final" version (a.k.a. when I don't feel like messing around with it anymore) I'll specify it there. https://imgur.com/a/Gb1ytAB
Edit2: And it's fixed. Shouldn't have to worry about bad pointers/duplicate entries anymore. The latest update to the text files (v5) makes some pretty massive changes. The next update should be the last one and bring nearly everything up to speed. From there someone can take over if they want to edit everything to perfection.
https://imgur.com/a/Gb1ytAB
This brings lots of nice changes across the board to all items, weapons, accessories, fish, cooked recipes, etc. I am far from a professional writer, but I still think it makes a nice improvement overall. My hope is that it will at least serve as a base for someone to take over and really give it a good cleanup and bring it to higher level of quality. The font doesn't give a whole lot of room to work with, hopefully eventually someone can make the Cuprum TTF font work with Azure like the Geofront team did with Zero. The editor I created makes it possible for just about anyone to modify and update the item text files, and I just updated that as well.
Also, 60 FPS patch!!!!!!!! That makes me so happy, I wanted that more than anything. While Azure is still far from quality of Zero's Geofront update, it's really nice to see the community come together to improve the experience overall.
Well. Now with fixed voices, updated item texts, 60 FPS... I think I'm finally going to put some serious time into this game.
The ITF files are the fonts for all menus and dialog. Fonts on the UI for HP and the like, are textures. There are well over a dozen of those, and I can't remember everywhere you can find them off the top of my head. Exactly what fonts are you trying to replace?
Basicly i just need font for all in game dialogs, items ect. Thou i think its not in ITF ( The Legend of Heroes - Trails of Cold Steel\data\fonts ). I thnk they in the same folder in utf8sjis.dat or sjisutf8.dat.
It seems Ao no Kiseki had that info wile translating from japainse.
My need is only to take Font from tocs 1 and replace it with mine. or upgrade it with les spacas between the letters.
http://www.romhacking.net/forum/index.php?topic=23320.0
So now there's the mention of "sfont.itp" in that write-up. ITP files are actually compressed bitmap images, it is not a font file itself. It is completely different than Cold Steel font ITF files. The ITP does contain fonts however in the form of a bitmap image that is used on the menus and such, but it is not the font that is used in dialog text boxes. Again the actual font used in Zero/Azure is user.ft, but unfortunately understanding that will give absolutely no insight into how the Cold Steel fonts are structured. In the end, it would take a very smart programmer to figure it out (like Durante) and as far as I know it even it took him a little while to get it.