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I may be forgetting some details, but don't the terrorists come from inside erebonia? I'm pretty sure they didn't come from Calvard
Something else I have been wondering is in how far air combat in Trails even resembles our own. Air ships are MUCH slower than even WW2 air craft. On the other hand they can fly at far lower altitudes almost like a cruise missile. I'm not sure conventiional anti air craft is even effective against them if they can approach at such a low altitude. That also means that they would be hard to register with Radar.
If all that is the case though the Erebonian military would need to have interceptor air ships out at all times, probably forward observation posts too.
Lower flying and slower actually makes flying vehicles more vulnerable to ground fire, not less.
Yes they are much more susceptible to ground fire, ie. from tanks. But conventional AA emplacements would be unable to even target them if they come in low enough.
At the same time, Zemurian anti-air weapons are going to be designed to deal with Zemurian air threats. What "conventional" AA can and can't deal with has little bearing with what Zemurian anti-air can deal with. Why would they create anti-air weapons that can't deal with the threats they face?
I was just musing about the differences in air/air-ground combat due to the properties of air ships. If they can fly extremely low as it appears air defenses would need to look much different from those in our world. For instance they would be able to avoid radar completely, probably at the cost of speed and being seen from the ground. Maybe I'm overestimating the ability of air ships to fly extremely low.
It works for 40k commanders too.
"Drive me closer, I want to hit them with my sword!"
As regarding air defenses, not as such. Flying low is a really poor defense against being shot down, don't believe Hollywood tactics about hugging the ground to sneak up on enemies. In an actual air combat environment, flying low means you are much easier to detect if for no other reason than the sheer noise you generate and you also open yourself to getting pounced from above, putting you at a major tactical disadvantage. Furthermore the lower you are, the lower any AA projectile has to travel up to hit you. Gravity being gravity, it takes less energy to throw something up to a lower height than a higher height, meaning for the same amount of energy you can throw something heavier to a lower altitude. This means you can mount more powerful cannons if all you need to worry about is low flying enemies, and excepting the flying battleships like the Pantagruel all of the flying ships we've seen thus far would lose the weapon vs armor race against the cannons that we've seen available for use on the ground.
At the same time, a cannon in the Kiseki universe is still visibly a cannon. We've seen them mounted on tanks, carried by various mechs, and even emplaced in fixed positions. Nothing's been shown doctrinally that would suggest air power in Zemuria is so different that AA batteries would not be recognizable as what they are. Or rather, Zemurian flying ships being closer to actual flying ships versus heavier than air airplanes, defensive batteries defending against attack from such ships would look closer to naval batteries. The purpose of such weapons would however still be pretty obvious at a glance, there's nothing especially esoteric about Zemurian weapons tech.
Huh, so the Ao events were taking place parallel to Cold Steel 1? That's news to me, I was under the impression each new game was some time ahead of the previous, but I don't know much at all about Zero/Ao.