The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

Heehee Sep 24, 2017 @ 1:59pm
*Spoilers* The strongest fortress and yet...
No anti air defenses, to the point where a bunch of terrorists can just waltz in with airships uncontested. I really hope this isn't a proper representation of the Imperial forces or they are basically finished when the Noble faction comes knocking on their doorstep.

Also is there an explanation as to what Crossbell used to destroy the fortress?
Last edited by Heehee; Sep 24, 2017 @ 2:39pm
< >
Showing 16-28 of 28 comments
何かしら… Sep 25, 2017 @ 10:37am 
The attack on Garrelia Fortress was an inside job!
Last edited by 何かしら…; Sep 25, 2017 @ 10:41am
Ellipsis Sep 25, 2017 @ 1:06pm 
Originally posted by No. XV:
The attack on Garrelia Fortress was an inside job!
jet fuel steel beams etc. etc.
Greyshm Sep 26, 2017 @ 8:22am 
Originally posted by Kreygasm:
Originally posted by Talamir:

You do realize that the two anti Air guns that were installed in the fortress were pointed in Calvard's direction because of their air superiority right?

That raises the question of what were those anti air guns doing when the terrorist were landing their ships in the base.

I may be forgetting some details, but don't the terrorists come from inside erebonia? I'm pretty sure they didn't come from Calvard
ZWabbit Sep 26, 2017 @ 8:37am 
To be effective anti-air emplacements need to be able to cover all possible approach vectors around the place they're supposed to be defending. That means even if Calvard is to the east, you still need to put guns on the west side to avoid them, you know, circling around and hitting your rear. So it doesn't really matter which direction the ILF approached from, the base not shooting them down is a pretty glaring issue from the perspective of military realism. Especially considering those guns should have been manned and on alert even before the hijacked tanks started running amok.
Hagen2900 Sep 26, 2017 @ 9:09am 
Since the society managed to release archaisms in the base you can handwave that away. The archaisms could easily have taken out the anti-air emplacements.

Something else I have been wondering is in how far air combat in Trails even resembles our own. Air ships are MUCH slower than even WW2 air craft. On the other hand they can fly at far lower altitudes almost like a cruise missile. I'm not sure conventiional anti air craft is even effective against them if they can approach at such a low altitude. That also means that they would be hard to register with Radar.

If all that is the case though the Erebonian military would need to have interceptor air ships out at all times, probably forward observation posts too.
Last edited by Hagen2900; Sep 26, 2017 @ 9:14am
ZWabbit Sep 26, 2017 @ 9:26am 
The archaisms arrived WITH the airships, they were not in the base before they landed.

Lower flying and slower actually makes flying vehicles more vulnerable to ground fire, not less.
Hagen2900 Sep 26, 2017 @ 9:40am 
Oh, I'd assumed they were delivered the same way those tank enhancements were.

Yes they are much more susceptible to ground fire, ie. from tanks. But conventional AA emplacements would be unable to even target them if they come in low enough.
Last edited by Hagen2900; Sep 26, 2017 @ 9:45am
ZWabbit Sep 26, 2017 @ 10:24am 
The Germans used their 88mm flak anti-air cannons as anti-tank weapons during WWII without much difficulty.

At the same time, Zemurian anti-air weapons are going to be designed to deal with Zemurian air threats. What "conventional" AA can and can't deal with has little bearing with what Zemurian anti-air can deal with. Why would they create anti-air weapons that can't deal with the threats they face?
Hagen2900 Sep 26, 2017 @ 10:46am 
I'm aware of that. Is has little to do with the problem at hand. I'm also not arguing that it is realistic that a couple air ship would be able to reach the base. Obviously, that's unreasonable.

I was just musing about the differences in air/air-ground combat due to the properties of air ships. If they can fly extremely low as it appears air defenses would need to look much different from those in our world. For instance they would be able to avoid radar completely, probably at the cost of speed and being seen from the ground. Maybe I'm overestimating the ability of air ships to fly extremely low.
Terra Sep 26, 2017 @ 7:10pm 
Originally posted by Monterossa:
Elliott's dad loves to stand on the tank but never got sniped for some reason.

It works for 40k commanders too.

"Drive me closer, I want to hit them with my sword!"
ZWabbit Sep 26, 2017 @ 8:17pm 
Technically as a HERO OF THE IMPERIUM he doesn't actually have a formal "command," he just "advises."

As regarding air defenses, not as such. Flying low is a really poor defense against being shot down, don't believe Hollywood tactics about hugging the ground to sneak up on enemies. In an actual air combat environment, flying low means you are much easier to detect if for no other reason than the sheer noise you generate and you also open yourself to getting pounced from above, putting you at a major tactical disadvantage. Furthermore the lower you are, the lower any AA projectile has to travel up to hit you. Gravity being gravity, it takes less energy to throw something up to a lower height than a higher height, meaning for the same amount of energy you can throw something heavier to a lower altitude. This means you can mount more powerful cannons if all you need to worry about is low flying enemies, and excepting the flying battleships like the Pantagruel all of the flying ships we've seen thus far would lose the weapon vs armor race against the cannons that we've seen available for use on the ground.

At the same time, a cannon in the Kiseki universe is still visibly a cannon. We've seen them mounted on tanks, carried by various mechs, and even emplaced in fixed positions. Nothing's been shown doctrinally that would suggest air power in Zemuria is so different that AA batteries would not be recognizable as what they are. Or rather, Zemurian flying ships being closer to actual flying ships versus heavier than air airplanes, defensive batteries defending against attack from such ships would look closer to naval batteries. The purpose of such weapons would however still be pretty obvious at a glance, there's nothing especially esoteric about Zemurian weapons tech.
Iido Sep 28, 2017 @ 3:44am 
Originally posted by Keio:
Here's a full cutscene showing how the fortress was destroyed to those who are interested. Spoilers warning for Ao, obviously. Even the thumbnail is a spoiler so hover the cursor at your own risk.

Click on the quote button then copy paste the youtube link to your browser to jump directly to where the cutscene is.

https://youtu.be/FCoaObCoPhc?t=40m58s

Huh, so the Ao events were taking place parallel to Cold Steel 1? That's news to me, I was under the impression each new game was some time ahead of the previous, but I don't know much at all about Zero/Ao.
Weagles_Fan Sep 29, 2017 @ 6:44am 
Originally posted by Swift -Iido's Gaming Den-:
Originally posted by Keio:
Here's a full cutscene showing how the fortress was destroyed to those who are interested. Spoilers warning for Ao, obviously. Even the thumbnail is a spoiler so hover the cursor at your own risk.

Click on the quote button then copy paste the youtube link to your browser to jump directly to where the cutscene is.

https://youtu.be/FCoaObCoPhc?t=40m58s

Huh, so the Ao events were taking place parallel to Cold Steel 1? That's news to me, I was under the impression each new game was some time ahead of the previous, but I don't know much at all about Zero/Ao.
From what I'm aware (never having played them), Ao/Zero is concurrent with late CS1 through to about mid-CS2.
< >
Showing 16-28 of 28 comments
Per page: 1530 50

Date Posted: Sep 24, 2017 @ 1:59pm
Posts: 28