The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

ANGRY MALICE Nov 28, 2017 @ 10:07am
About Efficasy. And some other stuff!
Just one question:

https://i.imgur.com/vAMVb8c.jpg

In the picture, the Elemental Efficasy of 145(earth), means that my earth attacks will be the most efficient since the number is highest?
Last edited by ANGRY MALICE; Nov 28, 2017 @ 1:11pm
< >
Showing 1-5 of 5 comments
Ellipsis Nov 28, 2017 @ 10:14am 
Yes. Elemental efficacy basically means the damage that a specific element will deal to an enemy.

An enemy with an earth efficacy of 100 will take 100% damage from earth-based attacks, an enemy with a water efficacy of 150 will take 150% damage from water-based attacks, and so on.
ANGRY MALICE Nov 28, 2017 @ 10:15am 
Thanks.
ANGRY MALICE Nov 28, 2017 @ 1:18pm 
I know, I know, double post, buuut...

I have another question.
It is kind of unclear to me about equipment. What stuff should I equip to whom? I know I need to have some balance with quartz slots, but what about trinkets/plushies and stuff? For example, are swordtail badges meant for gun/bow users since it grants dex/acc?
Last edited by ANGRY MALICE; Nov 28, 2017 @ 1:18pm
Immortal Reaver Dec 4, 2017 @ 3:33am 
Damage of weapons is only based on strenght(STR) and damage of arts is only based on ATS.
DEX is for avoiding attacks, and ACC(Accuracy) is for hitting (so if you miss a lot ,equip trinkets that grants ACC bonus) enemies with Basic Attack and Crafts (Arts cannot miss)
Just pointing out if you dont know DEF is defence of Basic Attacks and Crafts
and ADF defence againts Arts
frubam Dec 4, 2017 @ 5:55am 
And to add to the Efficacy definitions, Status Efficacy works in the same way. However, many crafts and arts have a less-than-100% chance of inflicting a status ailment. So in those instances, you'd multiply both %s together to get the actual chance of inflicting said element([chance of status ailment] x [status efficacy] = actual chance of infliction).

E.g. in the img link in the OP, a craft/art that normally has a 20% chance of inflicting Burn only has a 10% chance for that particular enemy(0.20[inflict chance of craft/art] x 0.50[status efficacy]= 0.10); a craft/art that normally has a 30% chance of Seal has a 6% chance of happening for that enemy (0.30 x 0.20 = 0.06).

The reverse is true for status efficacy values over 100 too, so say if an enemy has 200 Burn status efficacy, and you use the craft/art with a 20% chance to Burn, the formula would be 0.20 x 2.00 = 0.40, so yeah, double the chance for it to happen =03.

Still though, you never want to count out low status efficacies, because they can be helpful in a pinch, even if its only a 5% or 10% chance of it happening.
Last edited by frubam; Dec 4, 2017 @ 6:03am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 28, 2017 @ 10:07am
Posts: 5