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But it's still alright. Just not as special.
I won't comment too much on the Persona 3 comparisons except to say P3 made you balance social interactions against the calendar of -everything-, whereas the Cold Steel restrictions are really just on the optional character interactions.
Building specific builds like a 100% evasion Fie or a speedy Mirage element nuker Emma is a must on Nightmare.
There wasn't enough diversity in Sky's quartz types to actually make too many different builds possible. Any character that wanted to do damage needed the appropriate damage-up quartz equipped. Anyone wanting to do damage also couldn't equip the defense-up quartz, because that reduced damage. You had to equip speed up quartz on everybody, no matter what. Anyone who wanted to cast needed the casting time down quartz.
And high level magic is generally not worth wasting time slotting for anyway, as it's not cost effective because the game wasn't balanced correctly.
Each element only had a few different types of quartz, so there just wasn't all that much variety. And between the mandatory equips, and the locked slots also basically being mandatory equips, you didn't actually have much flexibility, and there wasn't THAT much interesting to put in there anyway.
You can reach 100% evasion? Is Falcom familiar with soft capping and hard capping a stat? :facepalm: