Digimon Masters Online

Digimon Masters Online

adri Jan 29, 2020 @ 4:53pm
Perfect accesories ??
hello, to for the people who dont know how to play , and listen to the most people autocalling
themselves pro players that saying perfect accesories atk atk cd cd are the best and you becoming pro for having that equipment accesories is a lie
here i leave a image that show base atk info of some digimon
https://imgur.com/a/Sk4KO5A
as you can see they have high atk near 2000 atk base , so why you going to use atk in accesories if the digimon already have a good number of atk
and it have slow attack speed 3 or 2 seconds to attack ,so it will take some seconds to do the next attack , there is no need in using atk stats in accesories while you can get another important stat like hp skill , attribute , everybody need to understand that the digimon need to be balanced in his fighting style and need survive a long fight he need hp is important
In This image i going to show you belzeemon stats
https://imgur.com/a/J6Bx5LE
he is digimon with atk low base and high speed attack so he need atk stats
but without hit rate is useless , also having good attack speed , you can balanced accesories removing atack speed stat in neck because the reduction is almost nothing or deck buff speed he dont need you can use stats like skills he have short cooldown and make good combo
he have low hp so he need alot
belzeemon is not the best digimon in the game is virus and virus is weak to vaccine there is not alot of digimon enemy data , so if you fighting vaccine you not make good damage and you need more hp
https://imgur.com/a/IhTw51P
this show attribute you receive less damage and deal more damage if you have the advantage
https://imgur.com/a/bnctY7B
again this AOX it have like 3000++ atack base and 5000+ max
there is not point in have attack in accesories
I know maybe my opinion no matter and all people going to say i wrong because 90% of the game say it and they are strong ,but not they are real noobs they take along time to play and progress and waste alot of time of money and resources
yeah they say perfect accesories for you waste alot option change stone for looking impossible stats i dont know maybe 1000 ocs or more 1 tera or 5 teras each one for stats that not even real and not help trying to make good accesories 4 stats when exist 5 stats accesories
when i was a new player i eat the history of perfect stats too and i die alot times in dungeon
i learn from another people but it take me alot of time to progress in this game i have like 5 years playing
when i realized the best i can do is learn for myself you too do the same learn for yourself use you favorite digimon balance his stats for making him good and have fun
no use a digimon you dont like no waste OCS work with the stats you get :DM_Takeru::DM_Thomas:
Last edited by adri; Jan 30, 2020 @ 5:31pm
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Showing 1-8 of 8 comments
Mr_Nobody Jan 30, 2020 @ 3:45pm 
Originally posted by tpf:
you can spend hours, days, months repeating things, trying to teach him something about the game.
but he will never learn. I start to suspect that he is a Fake, Like a Meme or have some kind of disorder or rebellion.
AlwaysWannaKS Jan 30, 2020 @ 5:02pm 
when troller goes to far, GJ Adri da real clown
Last edited by AlwaysWannaKS; Jan 30, 2020 @ 5:04pm
adri Jan 30, 2020 @ 5:30pm 
Originally posted by tpf:
again this AOX it have like 3000++ atack base and 5000+ max
there is not point in have attack in accesories
Attribute only increases non-critical damage, the more critical damage is increased the less useful attribute is, since you can get 5 CD options (Up to +220% CD, not including miracle bracelet) and CAT buff

The formula is something along the lines of: ((Original damage+Critical damage)*Attribute)+Critical damage from accessories/buff, also Attribute options **only** increase damage when you have attribute advantage, so anywhere you don't have advantage the options will be completely useless.

This was with Agumon Black with 5441 AT

0 CD options +0% Att
10370-15811

5 CD options (+214.36% CD), +0% Att
21841-27365

5 CD options (+214.36% CD), +24% Att
22699-28286

5 CD options (+214.36% CD), 100% CAT buff, +0% Att
27500-33051

5 CD options (+214.36% CD), 100% CAT buff, +24% Att
28214-33869

So with 5 CD options and CAT buff with 24% Att I only gain ~2.5% damage, with less critical damage the increase is more noticeable (Without CAT buff it's a 3.6% damage increase).

25331/26931 (Loss in AT from Ring/Necklace)=~5.9% (0.94058891240577772826853811592588)
24% Att=2.5% damage, so 30*2.5/24=~3.125% damage increase
25331*1.03125=26122, 26122 / 26931=~3% (0.96996026883517136385577958486503) less damage with Att options instead of AT options, so no, replacing my AT options with Att options would drop my dps, even on AO X, anything with lower base AT is going to be even more noticeable, especially for players with less added AT.

as you can see they have high atk near 2000 atk base , so why you going to use atk in accesories if the digimon already have a good number of atk
Explained above.

this show attribute you receive less damage and deal more damage if you have the advantage
The only time I notice a difference in damage received is when I have attribute disadvantage (Like using Virus vs Vaccine), I've never noticed any difference in damage if using when the raid doesn't have att advantage against me (Like Virus vs Vaccine or Virus), but even when you have attribute disadvantage you'll only notice the damage when the raids have noticeably higher AT than your DE (Like late round arena normal digimon/any round arena hero).

he is digimon with atk low base and high speed attack so he need atk stats
but without hit rate is useless , also having good attack speed , you can balanced accesories removing atack speed stat in neck because the reduction is almost nothing or deck buff speed he dont need you can use stats like skills he have short cooldown and make good combo
he have low hp so he need alot
Lowering AS increases DPS on **all** digimon no matter the AS (Although getting to around 0.62 I haven't really noticed much of a difference going lower), decreasing AS by 30% is makes a **huge** difference.

Beelzemon Mega 8371 AT W/o buffs (This is with dropping 400 AT and 40% CD from necklace; I'm using my necklace with AS HP HP HP so I can keep the same AT/CD with and without the necklace):

1 AS Autohit: ~25.5k DPS
1 AS w/Spamming Attack+Standby: ~28.5k DPS
0.7 AS Autohit: ~31.5k DPS
0.7 AS w/Spamming Attack+Standby: ~38k DPS
0.62 AS Autohit: ~39k DPS
0.62 AS w/Spamming Attack+Standby: ~43.75k DPS
0.55 AS Autohit: ~47.5k DPS
0.55 AS w/Spamming Attack+Standby: ~47k DPS

So by decreasing my AS by 45% on Beelzemon Mega my DPS increases by as much as 86% (0.55 AS Autohit vs 1 AS Autohit

Anyways, you don't need to drop AT, AS, or CD to have a lot of HP from accessories, without dropping any of that I can reach 29236 HP on Beelze mega, 35092 with dropping AT chips in favor of HP chips (However I lose a good chunk of DPS by dropping my AT chips, ~8% lower AT on Beelze mega, but worth it if using it somewhere where a lot of HP is required), and with provo I can tank 70k damage skills.

belzeemon is not the best digimon in the game is virus and virus is weak to vaccine there is not alot of digimon enemy data , so if you fighting vaccine you not make good damage and you need more hp
If you have enough DE to tank hits even with attribute disadvantage then that doesn't matter, DPS is roughly the same when you have no attribute advantage (Virus VS Virus) or attribute disadvantage (Virus vs Vaccine).

Beelze mega unbuffed with 8771 AT VS all 4 raids in ZDG Easy is ~55k dps, (The first 3 it has attribute disadvantage against (Virus vs Vaccine), the last one it has the same attribute (Virus vs Virus))

The biggest thing about having attribute disadvantage is needing higher CT and HT, however if you have enough of each then it doesn't matter, anyways Beelzemon without attribute advantage does roughly the same or *slightly* more dps than any non sss/sss+ digimon even when Beelzemon has Attribute disadvantage while the other has attribute advantage, the closest thing to an except is JumboGamemon, however that's **only** when it has 2x Att advantage.

is not alot of digimon enemy data
Except 2 of the 4 holy beast dungeons (BDG/QDG) are all Data and in EDG 1 of the 3 raids are Data, 8 out of 14 of the raids in all 4 holy beast dungeons are data.

when i was a new player i eat the history of perfect stats too and i die alot times in dungeon
Did you not have HP options? They're a must for any dungeon, without HP I wouldn't consider them perfect options, unless it's specifically for Arena/newer dungeons that require a ton of HT.
To me perfect accessories would be:
AT AT HP HP ring
AT AS CD HP necklace
CD CD HP HP/CD CD HP HT/CD CD HT HT (CD CD HT HT Requires red quad or boundless advanced earrings) earrings
CD CD AT HP HP/CD CD AT HP HT/CD CD AT HT HT bracelet

there is no need in using atk stats in accesories while you can get another important stat like hp **skill** , attribute
Skill options are **only**useful on skills with short cooldowns and short animations, even then they add such little damage it's almost unnoticeable (I can run 5 SK options without dropping AT/AS/CD, while it's somewhat useful for fast runs in bdg using Beelzemon (F1 with has a 2 second cooldown) and AoE farming using Magnamon, aside from that they're next to useless).

I *think* I covered just about everything you said.
i finally know now that good accesories are AT AS CT but only work if have full Seals completed so i have multiple options in my accesories to balance my digimon because i dont have all seals
you speak etc etc math formula but you doing all that with a account full stats and not using new one like example , how you expect help new players
about attribute you wrong i cant undestarnd that somebody dont know how to play
adri Jan 31, 2020 @ 2:11am 
Originally posted by tpf:
i finally know now that good accesories are AT AS CT but only work if have full Seals completed so i have multiple options in my accesories to balance my digimon because i dont have all seals
you speak etc etc math formula but you doing all that with a account full stats and not using new one like example , how you expect help new players
I wasn't talking about new players, you have to spend a lot of time farming/doing dungeons to get as far as I'm talking about.

about attribute you wrong i cant undestarnd that somebody dont know how to play
How so? Attribute options add barely any damage (Especially the more critical damage you have from accessories/buff), rather than just saying people are wrong/don't know how to play prove it, show us how much more damage attribute adds to attacks, make sure to include total critical damage as well.
new players? farming dungeon?? that is not worth if you dont have good damage and HP is a waste of time for a random box and the suffering of die lost pass etc

i dont need evidence i dont think the developers of the game are Devils to make accesories with useless stats for make you waste OCS
i know that iam right and you are wrong
adri Jan 31, 2020 @ 10:53am 
Originally posted by tpf:
i dont need evidence i dont think the developers of the game are Devils to make accesories with useless stats for make you waste OCS
i know that iam right and you are wrong
There's your problem, you don't bother checking if something actually helps or not, you just say it does and then say you're right.
i think you talking about yourself you not read or check what i write
i dont think you understand new players when you create a new account you will see the hard is to get accesories with that kind of stats
adri Jan 31, 2020 @ 10:56pm 
Originally posted by tpf:
i think you talking about yourself you not read or check what i write
How? I tested how much 24% Att did a bunch of times until it gave me as large of a range as possible, yet you won't test it at all and just claim it helps, I've shown you how much damage 24% att increases, yet you're still claiming it being more useful than AT options, show us that it's more useful, don't just say it is.
you need to use more , or you not test in advantage attribute vacccine vs virus , data vs vaccine virus vs data , Uknown is 75% i already told you and it really helps for that , and is more economic attribute is stats more common that you can get
it only not added damage to basic attack also to skills , and too to critical !
adri Feb 1, 2020 @ 4:21am 
is because you dont know to use skills , and why megaseadramon edg? why no try apocalymon armagemon etc? it have no sense what you talking mora critical damage ? damage drops?
you just take in consideration Dps you not count total damage
the skill are not useless you need to use it , stats attribute ds block defense etc are not useless is made it for a reason if you not believe why you dont ask developers admins and complain about that
instead try to sound more smart than me by sayings maths try to teach match from the game to a new player i repeat new player cant get perfect stats or all that absurd damage and buffs
and why you not accept my friend request? it will be more easy to show you some things
Last edited by adri; Feb 1, 2020 @ 4:24am
adri Feb 1, 2020 @ 7:06pm 
Originally posted by tpf:
is because you dont know to use skills
What?

and why megaseadramon edg?
Because it's easy to get to and I can just reset the raid to keep checking damage.

why no try apocalymon armagemon etc?
It wouldn't add anything to what I already said, it would just increase the amount of time I spend , but anyways I went and tested skill damage from apo:

F2 +0% Att: 35499-41316

F2 +34% Att: 38830-44526

34% Att adds ~8.5% damage, even with 58% Att it would only add ~14.5% damage, that sounds high until you realize skills have a very long cooldown and don't add much to the overall damage, so +14.5% per skill would likely up up at around 2.1-2.5k more dps, which would be roughly 3% (I'm using Apo beta numbers, apo beta does somewhere around 75-80k dps, F2 does around 90-100k or so, so another 14.5% would add somewhere around 12.6-14.5k damage, at 6 seconds per F2 that's +2.1-2.5k dps)

it have no sense what you talking mora critical damage ? damage drops?
Attribute options don't increase the damage you get from critical damage options on accessories or CAT buff, so the more critical damage you add the less noticeable attribute becomes, I'll use the previous numbers I used before:

5 CD options (+214.36% CD), +0% Att
21841-27365

5 CD options (+214.36% CD), +24% Att
22699-28286

5 CD options (+214.36% CD), 100% CAT buff, +0% Att
27500-33051

5 CD options (+214.36% CD), 100% CAT buff, +24% Att
28214-33869

As you can see there's a ~3.6% damage increase without CAT buff but only a ~2.5% dps increase going with CAT buff, Att increased the damage by roughly the same amount for each hit no matter the amount of critical damage, so the more increase of damage you get with critical damage the less you'll notice the damage with Attribute.

The formula is something along the lines of:
(non-critical damage+critical damage)*attribute options+critical damage from accessories/buffs

Since attribute multiplies the damage before adding critical damage from accessories and buffs you'll see roughly the same damage increase per hit no matter the amount of critical damage, critical hits are doing 20k without critical damage options/cat buff, and att options are increasing the damage by let's say 2k, and you're getting 300% critical damage from accessories/buffs +30k damage) you'd end up getting +10% damage from attribute options without critical damage options (22k/20k=10%), but with once critical damage options and buffs are added it would end up being just +4% (52k/50k=4%).

you just take in consideration Dps you not count total damage
I wrote down damage from each hit until I got a range where the low looked like the lowest and the high looked like the highest (I sat there for minutes just letting it autohit until I got as large of a range as I could).

is because you dont know to use skills
Are you saying skill options or skills themselves? Either way I never said either were useless, only thing I mentioned was skill options are only useful on low cooldown skills (otherwise they just don't add a noticeable amount of damage)

stats attribute ds block defense etc are not useless is made it for a reason if you not believe why you dont ask developers admins and complain about that
DS options are completely useless
There's no room for BL and you can get 98% from perfect cloning+maxed out BL seals, for most of the game that's enough (Only places it's not is in places like later rounds of arena when you have att disadvantage, but even then dropping HT or HP isn't worth it).
Defense is mostly useless since because of the amount of DE you can get from seals.

new player i repeat new player cant get perfect stats
Not right away, but if they keep going for perfect accessories they would eventually get them.
or all that absurd damage
With bare minimum options on accessories (AT AT on ring, AS CD on necklace, CD CD on earring, and CD CD AT on bracelet) with AS deck buff your dps is automatically pretty high.

and buffs
Buffs can be obtained from weekly arena vouchers (for plug-in)/dungeons (for 2h, you could also buy them from other players), they aren't a problem for players that play every day.
you not add me to friend yet...
where you get all that maths? i dont think that the game make teach us school things, it just make sleep zzz
why there is useless stats in accesories ,??? you dont know to use skills or digimon who cares long cooldown megaseadramon edg ? there is a tanemon in desert that have high hp you can test it there
you wrong about new players is impossible stats you really crazy some people no play all days like you it take 1 year or maybe more years !! plug in buffs in coliseum ?? arena vouchers? go ahead carry new players in coliseum waste you time and ranking in that , show me that evidence , i found players lv 20 in western area how you can explain that?? can you carry that players?
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Date Posted: Jan 29, 2020 @ 4:53pm
Posts: 8