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Specific bans are easy to overcome compared to Country wide ban.
From what I've experienced and seen at least.
But indeed, IP banning would really solve it 80% most if not almost 100% (by discouragement), althought it is true that some good Indos would get caught in the "banwagon" (bandwagon pun).
This game is nowhere near as large to warrant a monthly subscription; as for the grind literally every single MMORPG out there is based on it so it's not like DMO is an exception to the rule.
From what I've heard Aeria Games (Server Seraphimon) IP banned Indonesia and they don't have anywhere near as many problems as DMO has thanks to it.
I've never actually checked myself if Seraphimon followed the same process,, but I've told by a guild mate it was. However, as stated, I haven't checked myself. I have no reasons to doubt his word though.
1. Subscription won't work, not only will inflate prices skyhigh, but also it will make it lose its free to play core, scaring away new players thus making the game more elitist. If you play Runescape 3 you'll see that it0s not free to play anymore, the lack of updates for f2p players made f2p gameplay similar to a demo, due to this people are recommending Oldschool Runescape instead. Elder Scrolls Online has the monthly subscription option, but nobody uses it.
2. Every single MMORPG has the grinding issue. You can play EchoOfSoul, Cabal, Runescape, Metin2, AuraKingdom, RunesOfMagic, Elsword, PathOfExile, TreeOfSavior, ... Literally every MMORPG is grindy as hell. On Cabal online you will even have a hard time reaching lvl200.
I googled it yet only found S4League, EoS, StormFront and another one in AeriaGames IP banning Indonesia, dunno about DMO (Seraphimon). However, while I googled, I found out that Indos made a private DMO Indonesia server recently.
I don't really agree with this.
1. You wont lose your free to play core because the subscription idea doesn't invent much that's new. All it does is repackage a bunch of already existing cash shop items into a single, renewable purchase that saves you headaches from buying stuff repeatedly, and may even provide a discount to you. There would only be a problem if DMO started stripping features away and locking it behind a pay wall. That's something we don't want.
2. Every MMO has -some- grind, but some are more grindy than others. DMO, being the Korean game that it is, is on an extreme end. You also mainly pointed out some really bad MMORPGs, excluding a few gems like Path of Exile, which was intended to be grindy in the first place as a game mechanic along with RNG. Step into a game like Final Fantasy XIV and it doesn't feel grindy, not because it lacks grind, but because it hides it well behind story driven plotlines and in-depth character experiences. I'm not saying DMO needs to meet this level of production, but it could definitely hide its grind better.