Digimon Masters Online

Digimon Masters Online

Mitzuriki Feb 23, 2017 @ 10:57pm
IP Ban those RMTers
As we know,there're RMTing in this game. And GM already ban them. But THEY will come back. Because they could just make new account and Spam the chat. And if they got banned,they will do the same thing again and again and again. So,could we just IP ban them? So they wont come back.
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Showing 1-15 of 18 comments
Milkaholic Feb 24, 2017 @ 4:13am 
Would that still be effective if they have a dynamic ip?
Mitzuriki Feb 24, 2017 @ 4:34am 
Originally posted by Fluffy Ball of Death:
Would that still be effective if they have a dynamic ip?
It could be effective. Look at KDMO. they did make IP ban. and its work. Lots of people cannot access to KDMO at that time.
FrozenBlue Feb 24, 2017 @ 6:16am 
Originally posted by Crimson Stalker:
Originally posted by Fluffy Ball of Death:
Would that still be effective if they have a dynamic ip?
It could be effective. Look at KDMO. they did make IP ban. and its work. Lots of people cannot access to KDMO at that time.
KDMO banned IP of countries , not IP of specific people .
Specific bans are easy to overcome compared to Country wide ban.
Dux Feb 24, 2017 @ 9:27am 
80% of the problem would be solved by IP banning Indonesia. Sadly the very little minority of the Indonesian players who are legitimate and innocent ones would get caught by "friendly fire", but the truth is the game would be far better without the grand majority of hackers, botters, cheat abusers, charge-back users and racial/religious/gender intolerant people who seem to be the grand majority of the users from Indonesia.
From what I've experienced and seen at least.
Last edited by Dux; Feb 24, 2017 @ 9:29am
Hawkstein Feb 24, 2017 @ 1:30pm 
At least every of those RMT shops are gone. Yesterday evening, I went to DATS ch1 and not even a single of those "jual line 12a34b56..." were standing still, all gone. It is true that IP banning Indos would solve 80% of the problem, but I should congratulate GameKing for solving at least 40~50% of the problem already.

But indeed, IP banning would really solve it 80% most if not almost 100% (by discouragement), althought it is true that some good Indos would get caught in the "banwagon" (bandwagon pun).
FrozenBlue Feb 24, 2017 @ 6:58pm 
hm maybe giving a 1month IP ban to Indonesia as warning would be nice , then again all those hackers and abusers will just use some VPN to connect.
Mitzuriki Feb 24, 2017 @ 9:25pm 
Originally posted by Duchess:
80% of the problem would be solved by IP banning Indonesia. Sadly the very little minority of the Indonesian players who are legitimate and innocent ones would get caught by "friendly fire", but the truth is the game would be far better without the grand majority of hackers, botters, cheat abusers, charge-back users and racial/religious/gender intolerant people who seem to be the grand majority of the users from Indonesia.
From what I've experienced and seen at least.
That's true. There're minority of innocent player who play nicely. I got 2 good indo friends in the game. and they both play nicely.
Mitzuriki Feb 24, 2017 @ 9:26pm 
Originally posted by Hawkstein:
At least every of those RMT shops are gone. Yesterday evening, I went to DATS ch1 and not even a single of those "jual line 12a34b56..." were standing still, all gone. It is true that IP banning Indos would solve 80% of the problem, but I should congratulate GameKing for solving at least 40~50% of the problem already.

But indeed, IP banning would really solve it 80% most if not almost 100% (by discouragement), althought it is true that some good Indos would get caught in the "banwagon" (bandwagon pun).
Solve it 80% is good enough isnt it?
Deep Space K9 Feb 25, 2017 @ 6:21am 
An IP ban is an extremely ineffective method. This may work on a country level to a degree, but banning specific people will always fail for two reasons. 1) It's easy for any user to force an IP change on their modem. 2) Most ISP's do not assign static IPs, so they will change on their own. Even worse, is that IP may end up being assigned to someone else and now they can no longer play DMO. This wont solve the problem. There's a number of other issues at play here though that can be addressed. Some players say that the cash shop is extremely expensive. Rather than ask for a slash to the prices, I might advocate a monthly subscription option that allows players to either get some of the most wanted benefits, or grant them a monthly currency that can be used in the cash shop, and a discount on items. Another issue seems to be the grind. As DMO is originally a Korean game, it is extremely grindy, and this has, and will continue to, frustrate Western players. This causes them to want to spend money to skip the grind. The rate of progression however is NOT the problem. The problem is in the lack of creativity of the quests, the weak engagement of the story, and the low variety of digimon 3D models that get reused way too often. Now, that is not to say I think DMO is a bad game, but any game can do better, and these are just my opinions on things that can be improved.
Last edited by Deep Space K9; Feb 25, 2017 @ 6:23am
Dux Feb 25, 2017 @ 6:57am 
Originally posted by Deep Space K9:
An IP ban is an extremely ineffective method. This may work on a country level to a degree, but banning specific people will always fail for two reasons. 1) It's easy for any user to force an IP change on their modem. 2) Most ISP's do not assign static IPs, so they will change on their own. Even worse, is that IP may end up being assigned to someone else and now they can no longer play DMO. This wont solve the problem. There's a number of other issues at play here though that can be addressed. Some players say that the cash shop is extremely expensive. Rather than ask for a slash to the prices, I might advocate a monthly subscription option that allows players to either get some of the most wanted benefits, or grant them a monthly currency that can be used in the cash shop, and a discount on items. Another issue seems to be the grind. As DMO is originally a Korean game, it is extremely grindy, and this has, and will continue to, frustrate Western players. This causes them to want to spend money to skip the grind. The rate of progression however is NOT the problem. The problem is in the lack of creativity of the quests, the weak engagement of the story, and the low variety of digimon 3D models that get reused way too often. Now, that is not to say I think DMO is a bad game, but any game can do better, and these are just my opinions on things that can be improved.
Which is why what's being suggested is a country ban. Sure some of the main criminal scum (this is indeed what they qualify as, hacking accounts and abusing the PayPal and credit card information of said accounts; hacking GMs etc are criminal offenses) will find manners to evade the IP ban; but a lot/most of the minor cheaters who serve as the customers of said hackers/RWT shop owners will be stopped. It becomes much harder for the cheaters to thrive when they have little to no customer-base.
This game is nowhere near as large to warrant a monthly subscription; as for the grind literally every single MMORPG out there is based on it so it's not like DMO is an exception to the rule.
From what I've heard Aeria Games (Server Seraphimon) IP banned Indonesia and they don't have anywhere near as many problems as DMO has thanks to it.
Last edited by Dux; Feb 25, 2017 @ 6:58am
Milkaholic Feb 25, 2017 @ 7:32am 
Never heard anything about Aeria banning Indonesian IP. Subscription is just a bad idea. Isn't that kind of model currently in decline? Free to play with cash shop is better for gaining money to keep the game running.
Dux Feb 25, 2017 @ 7:47am 
Originally posted by Fluffy Ball of Death:
Never heard anything about Aeria banning Indonesian IP. Subscription is just a bad idea. Isn't that kind of model currently in decline? Free to play with cash shop is better for gaining money to keep the game running.
A lot/most of Aeria Games games have Indonesia, Hong Kong and Malaysia on IP ban. I know this as a fact because they announced it.
I've never actually checked myself if Seraphimon followed the same process,, but I've told by a guild mate it was. However, as stated, I haven't checked myself. I have no reasons to doubt his word though.
Hawkstein Feb 25, 2017 @ 8:52am 
Originally posted by Deep Space K9:
An IP ban is an extremely ineffective method. This may work on a country level to a degree, but banning specific people will always fail for two reasons. 1) It's easy for any user to force an IP change on their modem. 2) Most ISP's do not assign static IPs, so they will change on their own. Even worse, is that IP may end up being assigned to someone else and now they can no longer play DMO. This wont solve the problem. There's a number of other issues at play here though that can be addressed. Some players say that the cash shop is extremely expensive. Rather than ask for a slash to the prices, I might advocate a monthly subscription option that allows players to either get some of the most wanted benefits, or grant them a monthly currency that can be used in the cash shop, and a discount on items. Another issue seems to be the grind. As DMO is originally a Korean game, it is extremely grindy, and this has, and will continue to, frustrate Western players. This causes them to want to spend money to skip the grind. The rate of progression however is NOT the problem. The problem is in the lack of creativity of the quests, the weak engagement of the story, and the low variety of digimon 3D models that get reused way too often. Now, that is not to say I think DMO is a bad game, but any game can do better, and these are just my opinions on things that can be improved.
Two things:
1. Subscription won't work, not only will inflate prices skyhigh, but also it will make it lose its free to play core, scaring away new players thus making the game more elitist. If you play Runescape 3 you'll see that it0s not free to play anymore, the lack of updates for f2p players made f2p gameplay similar to a demo, due to this people are recommending Oldschool Runescape instead. Elder Scrolls Online has the monthly subscription option, but nobody uses it.
2. Every single MMORPG has the grinding issue. You can play EchoOfSoul, Cabal, Runescape, Metin2, AuraKingdom, RunesOfMagic, Elsword, PathOfExile, TreeOfSavior, ... Literally every MMORPG is grindy as hell. On Cabal online you will even have a hard time reaching lvl200.

Originally posted by Duchess:
A lot/most of Aeria Games games have Indonesia, Hong Kong and Malaysia on IP ban. I know this as a fact because they announced it.
I've never actually checked myself if Seraphimon followed the same process,, but I've told by a guild mate it was. However, as stated, I haven't checked myself. I have no reasons to doubt his word though.
I googled it yet only found S4League, EoS, StormFront and another one in AeriaGames IP banning Indonesia, dunno about DMO (Seraphimon). However, while I googled, I found out that Indos made a private DMO Indonesia server recently.
Last edited by Hawkstein; Feb 25, 2017 @ 8:53am
Deep Space K9 Feb 25, 2017 @ 9:18am 
Originally posted by Hawkstein:
Originally posted by Deep Space K9:
An IP ban is an extremely ineffective method. This may work on a country level to a degree, but banning specific people will always fail for two reasons. 1) It's easy for any user to force an IP change on their modem. 2) Most ISP's do not assign static IPs, so they will change on their own. Even worse, is that IP may end up being assigned to someone else and now they can no longer play DMO. This wont solve the problem. There's a number of other issues at play here though that can be addressed. Some players say that the cash shop is extremely expensive. Rather than ask for a slash to the prices, I might advocate a monthly subscription option that allows players to either get some of the most wanted benefits, or grant them a monthly currency that can be used in the cash shop, and a discount on items. Another issue seems to be the grind. As DMO is originally a Korean game, it is extremely grindy, and this has, and will continue to, frustrate Western players. This causes them to want to spend money to skip the grind. The rate of progression however is NOT the problem. The problem is in the lack of creativity of the quests, the weak engagement of the story, and the low variety of digimon 3D models that get reused way too often. Now, that is not to say I think DMO is a bad game, but any game can do better, and these are just my opinions on things that can be improved.
Two things:
1. Subscription won't work, not only will inflate prices skyhigh, but also it will make it lose its free to play core, scaring away new players thus making the game more elitist. If you play Runescape 3 you'll see that it0s not free to play anymore, the lack of updates for f2p players made f2p gameplay similar to a demo, due to this people are recommending Oldschool Runescape instead. Elder Scrolls Online has the monthly subscription option, but nobody uses it.
2. Every single MMORPG has the grinding issue. You can play EchoOfSoul, Cabal, Runescape, Metin2, AuraKingdom, RunesOfMagic, Elsword, PathOfExile, TreeOfSavior, ... Literally every MMORPG is grindy as hell. On Cabal online you will even have a hard time reaching lvl200.

I don't really agree with this.

1. You wont lose your free to play core because the subscription idea doesn't invent much that's new. All it does is repackage a bunch of already existing cash shop items into a single, renewable purchase that saves you headaches from buying stuff repeatedly, and may even provide a discount to you. There would only be a problem if DMO started stripping features away and locking it behind a pay wall. That's something we don't want.

2. Every MMO has -some- grind, but some are more grindy than others. DMO, being the Korean game that it is, is on an extreme end. You also mainly pointed out some really bad MMORPGs, excluding a few gems like Path of Exile, which was intended to be grindy in the first place as a game mechanic along with RNG. Step into a game like Final Fantasy XIV and it doesn't feel grindy, not because it lacks grind, but because it hides it well behind story driven plotlines and in-depth character experiences. I'm not saying DMO needs to meet this level of production, but it could definitely hide its grind better.
Last edited by Deep Space K9; Feb 25, 2017 @ 9:23am
76561198369721935 Feb 27, 2017 @ 6:33am 
You idiots know nothing about this game if these indos and RMT didnt exsist you would never be able to get BMs and Bokomon books for cheap. GK greedy A|ss makes it impossible to get. you shud be thanking them for allowing you to get these items
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Date Posted: Feb 23, 2017 @ 10:57pm
Posts: 18