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Color me impressed.
Unless you have God tier first world country internet in Chile out of all places, this is physically impossible (Location stated in the steam profile doesn't mean that person IS there). The only way I can think of the match feeling lagless at all was if the entire input delay load was pushed to the client, leaving the host lag free (Wouldn't be the first time it happens in a fighting game).
EDIT: Now that I've had a few days to play on it. Netcode isn't bad, but it isn't great - just alright. Playing against strong connection players, matches feel great without any noticable delay. Against weaker connection players, matches do have more noticable delay and occasional hiccups. It's still worth buying for netplay.
You trade off lag for constant jittering.
Rollback netplay implemented properly balances both out, so you don't have much of either. It feels smooth.
Our friend Rednavi made it sound like Delaying inputs was the only way to set netcode up.
Now if Chaos Code has rollback netplay I have no idea, but I'd imagine so if people are saying it's "perfect".