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Yeah, we're going to try to get it to the Quest after release of Quell 4D 2.0, our upcoming mega-update that will add many, many things, like co-op multiplayer for the full campaign along with PC support.
I have not begun to look into what porting to Quest/Go would entail. I can see the amount of textures (many animations in Quell are sprite sheet based and so the memory requirement is quite high) being a deal breaker, but I will have to look into this properly before I know for sure.
I will definitely this thread and the community at large as soon as I know!
- Felix