Zombie Defense

Zombie Defense

Maestro Oct 9, 2016 @ 8:20am
Commanders = Waste of Money
Commanders for their price are usless

They cost 70k to unlock and 10k to be placed and only do a small boost to units

Commanders start with only 100 HP and can be 1 hit killed....their rank up cost a lot and their damage is very low

You are better of upgrading your soldiers and other upgrades then unlocking and using a commander.....soldiers are a lot more efficient, have bigger HP, damage and cost a lot less....while you will lose a commander easily in battle and waste 10k

I though commanders are like main heros with most HP but its completely the opposite

They are ridiculously overpriced and can do or help very little in battle
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Showing 1-15 of 17 comments
Ant Ra Oct 9, 2016 @ 9:09am 
Hmmm... If you start with the medic all your troops included commanders are nearly immortal.

Medic is OP. Commanders are not there for killing targets even if they are pretty capable to do a LOT of damage with their small pistols. Commanders purpose is to make all your troops stronger if you play high waves or nightmare. It is good to place them in safe regions. If you have no safe regions move some slots away..

Medics for instant heal of ALL attacked troops at the same time. Explosive advisor for all explosives included airstrike and drones (with rocket option). Electrical engineer for your tesla unit and turrets (awesome). Finally the commander itself gives all your soldier units included commanders that one level more for higher damage and some units more HP.

To upgrade them is terrible costly, yes. But it makes sense to upgrade at least the medic. A full upgraded medic is like an immortal and he is able to hold all troops alive.
I have lost one single time my medic and then my commander. Medic was not upgraded to maximum so he died after a very heavy and concentrated attack of 5 bosses and lots of zombie mobs from kamikaze and throwers at high wave 90..
Last edited by Ant Ra; Oct 9, 2016 @ 9:27am
Maestro Oct 9, 2016 @ 9:27am 
I can see how Medic could be usefull but rest of them just not for the price they cost concidering how easy they can be killed and that is waste of money

There is not that much of maps with a safe slot spitters and birds can't reach easily even with moving slot away
Last edited by Maestro; Oct 9, 2016 @ 9:29am
Ant Ra Oct 9, 2016 @ 9:34am 
Yes, but birds are easily killed by commander pistols. And same moment you have the medic all units are saved from harm if they fall under 25% health. It needs a really, really heavy and unwatched attack to the medic to kill him. If he is full maxed he is, as said, immortal and OP. Once i tried a very long run up to wave 150+. With maxed out medic even my starter unit could stand, a forgotten policemen somewhere in a lost corner.

If you fear your medic could fall build a second one ;)

Oh, and don´t forget the move slot option with gold upgrades.
Last edited by Ant Ra; Oct 9, 2016 @ 9:37am
Damage Oct 9, 2016 @ 3:03pm 
Also, the commander may cost $10,000 to place, but let's say you've got 8 marines at two stars, it'd cost $16,000 to upgrade them all to three stars, whereas the commander will do it for much less. If you have more expensive units like commandos ($1000 for the first upgrade!), it's far more cost-effective to use a commander to boost them en masse then to upgrade them individually. And you gain an extra gun in the process, with pretty decent stats.

Also, when you place the commander, the zombie bounty resets, so you get much higher income for a while. Just make sure you place him in the middle of a set of levels, so you get the most value out of it.
Last edited by Damage; Oct 9, 2016 @ 4:49pm
Maestro Oct 13, 2016 @ 3:22am 
Ok Medic does not make anyone immortal.....he can only heal if you have money because healing costs money and it automaticlly spends money for heals....and when you run out of money he can't heal.....Its a very bad idea if you want to profit.....I just saved 30.000$ and I got down to 2.000$ in 1 wave because medic used heals....and once I got down to low money my units died I could not continue the waves

I would rather heal myself if I see no other option or move my unit around until he regens his health cost FREE.....Medic is not a good idea

I still stand by that Commanders are overpriced....their abillities are not really worth the price
Last edited by Maestro; Oct 13, 2016 @ 3:24am
Ant Ra Oct 13, 2016 @ 5:13am 
Never seen that a medic uses money for heals but ok, good information.

For me certainly there was never a money flow problem playing the maps (and i go usually for high waves, nightmare). If i play my nightmare maps i use commanders every time. Both Medic and Commander always, sometimes electrical engineer as third option. Explosive advisor rarely. I can say there are no problems to solve the map after taking commanders up to wave 150+/nightmare.

Without this classes i was often forced to take commandos all over the map because of high HP, high ratio, high damage and good range. With commanders i can use my cheap starting units like police or survivalists even at the highest waves.
Last edited by Ant Ra; Oct 13, 2016 @ 5:27am
Maestro Oct 13, 2016 @ 6:57am 
Commander = 10.000$ to place = All Soldier rank +1 = Commander has low HP = if Commander dies = 10k wasted + all soldier rank -1

Medic = 7.000$ to place = Heals all units = Healing automaticlly spends money = no profit = no money prevents healing = soilders die = Medic has low HP = Medic dies = 7k wasted + soldiers dead

and this is without counting the costs of upgrading their rank wich would be even a bigger money loss

That is how I see it

I did not unlocked other 2 and I don't plan to waste 70k on unlocking them....since these 2 proven they are not a good option for the price
Last edited by Maestro; Oct 13, 2016 @ 7:00am
jamaican prince Oct 13, 2016 @ 12:00pm 
thanks for the avise. i havent bough any already :)
dOBER Oct 16, 2016 @ 3:29am 
if u want to play higher then wave 180 u need these "overpriced commanders". below that 1 commando and a medic is more then enough

http://steamcommunity.com/sharedfiles/filedetails/?id=781886032
this is on boss mode.. on normal its much more easy to get higher rounds (200+) with 1 commando and 1 medic
Ant Ra Oct 16, 2016 @ 7:22am 
With an all laser turret map even one single maxed out medic as only human unit.

But personally i like the different units and i place them as often as i can. Half laser - half soldiers all over the map or with new placed slots to play a corral game like your screenshot.

But in fact, the higher the wave are the more laser turrets are needed (to replace old tesla, LMG or fire turrets, or simply some soldiers). Reaching wave 150 and + in nightmare the game starts to turn slightly into an "true" tower/turret defense game. :steamhappy:
Last edited by Ant Ra; Oct 16, 2016 @ 7:24am
Highrule -1 Oct 16, 2016 @ 11:36am 
If you're running for high waves, the +1 rank for all that commander gives is usually better damage wise than any other tower, unless half or more of your towers are laser ones. Just make sure to place him in a fashion where nothing aggroes him as first target.
Kotli Oct 17, 2016 @ 7:11am 
All commanders are good if use propperly, medic helps keep your men alive.
Commander gives a bonus rank to everyone is cheaper than upgrading and more effective damage increase when you using a lot of soliders (unless you gone turret heavy)
Electrical engineer is godly with electric units as he gives double damage to them all.
Advisor is great if your using explosives as he doubles damage for all of them.
Maestro Oct 17, 2016 @ 10:03am 
Originally posted by Kotli:
All commanders are good if use propperly, medic helps keep your men alive.

Not if you want to profit....they are only good for late game if you plan on going to 100 and +

Medic wastes your money when he heals.....you are better of doing it manually when your unit reaches 5% HP and not 25%....also you can manually run around and regen for free.....if you are out of money Medic is usless
fatih-kocoglu Oct 17, 2016 @ 10:33am 
Lmao :steamhappy:
Ant Ra Oct 17, 2016 @ 10:55am 
That´s right was Crazy Penguin wrote. If you want to play a short game to kill the time Commanders are a waste of money.
But once you WANT to play a long run Commanders are a very needed unit and you are able to do some money.

http://steamcommunity.com/sharedfiles/filedetails/?id=782719164
Here i use a medic and a commander and i am not short at money. BUT it is a long run..

So, it´s a question of playstyle :DE_Happy:
Last edited by Ant Ra; Oct 17, 2016 @ 11:25am
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