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In either case, the optional complexity of simultaneously micromanaging skills, academic tasks, quests, exploration and socialization is key to Academagia's charm. It is no small feat; hardly a "trivial" project. If it were adapted to a Hogwarts Legacy style game, it would become nothing short of genre defining. However, development labor into a second Academagia project is low impact, especially when it was originally designed for a relative who has since become an adult. There are way more impactful things to do with ones skills and time than make a sequel when one is capable of publishing work like this.
Crazy another 7 years have passed. I'm assuming we're not getting a Year 2
They give no clear indication of progress but "The Legate" (the community mod) does sometimes drop vague hints on the forums.
Hints that makes it seem like the writing is pretty much done and probably has been for a while.
Coding is being worked on intermittently but no indication of how far they are in that department.
Some art exists but probably a lot that isn't done.
This is just things that stuck to my brain while checking the forums and doesn't really give a good idea about the total progress but i have not really paid attention so i could be completely wrong about everything i said.
PS. Year 1 is a complete game full of stories and works fine as long as you ignore anything that has to do with crafting so enjoy what we have.
So it was a labour of love back then. And that love is gone, so it is a side project now, if at all.
I was active on the forums for years and didn't know about the relative thing. Interesting.
The super annoying thing is that programming wise there is literally nothing difficult about Academagia. So if the writing is done it is confusing what is taking so long. Then again we were begging for year 2 back in the early 2010s, been over 10 years. So I'd be shocked if they ever finished it.
According to the Forums.
Its from a penPaper Game from the 80s, which they wanted to make into a Game since the 90s.
Put some funding together in the early 2000s. Worked nearly full time for 4 years on it with like 12 people and outsourced the rest like for writing and programming.
Released it and apparently never got the numbers they wanted.
Currently they apparently Lack the funding for the Art. Which includes losing the high def. Of a Major map because they had no Backups.
And of course everything else. But that would open a can of worms.
It seems that the Game isnt even in Beta yet.
But the writing is finished.
Its an Hobby project by now. So they work on it a few hours each week, whatever that means.
Their current moneymaker victory belles also has slowed down Updates and works with pretty much only volunteers by now.
I could be wrong, there is not much Information even on the forums.
There is a lot which went wrong and it doesnt look like they care anymore.
I just dont know why they even pretend anymore.
The answers in their own Forums are pretty condescending. ,,🙃,,
Seems you are correct so far,
I double checked an interview and found this as Acadamagia's inspiration. (Maybe the introductory shout out was to one of the developer's relatives/kids?)
"The inspirations for the game are actually Ursula K. Le Guin’s A Wizard of Earthsea and Tamora Pierce’s Alanna series, both of which I read as a child, and which made me realize that school was a place of learning, yes…but that what you learned depends on the school, your teachers and what you put into it. The idea that you could learn magic, just like you could learn any other subject, was something that I carried with me as the seed of many games. We love Rowling’s Harry Potter, of course, and while that was not an inspiration, it definitely influenced all our writers in ways both subtle and obvious – starting with the way many stories are told. For general pop culture, we’ve drawn ideas from every school or education-related movie and book you can think of, from Ferris Bueller to Twilight to A Series of Unfortunate Events and beyond."
Source: https://www.gamezebo.com/news/making-mages-an-interview-with-the-developers-of-academagia/
There are various major and minor differences between these games and Academagia but depending on what a given person likes the most I'd say 50-85% of Academagia players would be satisfied with one or more of these games.
Mostly indie map&menu games with limited art, likely. Just from a budget standpoint.
I am surprised that no more serious professional dev studios have done a truly middle budget magic academy game, though. Feel like the audience is definitely out there.
Can you name those projects? I'm really interested in this type of games basically given up on academagia after all these years...
I also would like to know about this as well. But I am stupid at finding this kind of stuff out. I didn't even know about this game until this month.