CAYNE
Ripleyy Jan 24, 2017 @ 11:05am
Black screen after launching
After launching game i get the spinning loading icon in the bottom left for a few seconds then blackness and the game stays that way. Ive installed it on different drives. Closed all known programs that interfere. Restarted steam and computer. Still only get a black screen.

Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747)
System Manufacturer: ASUS Maximus Hero VII
BIOS: BIOS Date: 03/09/16 20:46:30 Ver: 31.03
Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 16384MB RAM
DirectX Version: DirectX 12
Video Card: Asus ROG Matrix 980
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Showing 1-15 of 27 comments
Xiandy Jan 24, 2017 @ 11:53am 
same happen to me, any solution?
Ripleyy Jan 24, 2017 @ 5:11pm 
looking at the log for the game it says all this
[logs]
@0= 05:08:57: ### PROCESS SETTINGS OUTPUT: 14
@1= 05:08:57: ### BUILD QUALITY SETTINGS
@2= 05:08:57: ### FONT SIZE: 27
@3= 05:08:57: ### MASTER VOLUME: 85
@4= 05:08:57: ### SFX VOLUME: 63
@5= 05:08:57: ### BACKGROUND VOLUME: 65
@6= 05:08:57: ### VOICE VOLUME: 75
@7= 05:08:57: ### VOICEPC VOLUME: 70
@8= 05:08:57: ### MUSIC VOLUME: 62
@9= 05:08:57: ### UI VOLUME: 70
@10= 05:08:57: ### RESOLUTION: 1920 x 1080 @ 60Hz
@11= 05:08:57: ### FULLSCREEN: True
@12= 05:08:57: ### DPI: 96
@13= 05:08:57: ### ANTIALIASING: 0
@14= 05:08:57: ### VERTICALSYNC: 1
@15= 05:08:57: ### GAMMACONTROL: 2
@16= 05:08:57: ### BLOOM: 1
@17= 05:08:57: ### VIGNETTE: 0
@18= 05:08:57: ### ANIMATIONQUALITY: 1
@19= 05:08:57: ### LIGHTINGQUALITY: 1
@20= 05:08:57: ### TEXTUREQUALITY: 3
@21= 05:08:57: ### SHADOWSQUALITY: 1
@22= 05:08:57: ### DEBUGLOGGING: 1
@23= 05:08:57: ### SUBTITLES: 1
@24= 05:08:57: ### FPSCOUNTER: 0
@25= 05:08:57: ### TONEMAPPING: 0
@26= 05:08:57: ### MOUSE: 1
@27= 05:08:57: ### BUYPOPUP: 0
@28= 05:08:57: ### WARNINGPOPUP: 0
@29= DEBUG SYSTEM INFO:
@30= __________________________________________
@31= OS: Windows 10 (10.0.0) 64bit
@32= PROCESSOR TYPE: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
@33= PROCESSOR SPEED: 4000
@34= CORES: 8
@35= RAM: 16326
@36= GFX DEVICE: NVIDIA GeForce GTX 980
@37= MAX TEXTURE SIZE: 16384
@38= GFX DRIVER: Direct3D 11.0 [level 11.0]
@39= __________________________________________
@40= THIS IS HOW MANY STRINGS THERE SHOULD BE:
@41= 26 in item
@42= 213 in description
@43= 7 in pda_0
@44= 3 in pda_1
@45= 18 in pda_2
@46= 7 in pda_3
@47= 9 in pda_4
@48= 19 in pda_5
@49= 11 in pda_6
@50= 70 in computer
@51= 70 in conversation_computer
@52= 87 in menu
@53= 30 in computer2
@54= 79 in conversation_character_1
@55= 60 in conversation_character_2
@56= 26 in conversation_character_3
@57= 93 in conversation_character_4
@58= 52 in conversation_character_5
@59= 28 in conversation_character_6
@60= 85 in conversation_character_7
@61= 59 in conversation_character_8
@62= 12 in conversation_character_9
@63= 124 in conversation_character_10
@64= 30 in conversation_character_11
@65= __________________________________________
@66= 05:08:57: ### SELECT LANGUAGE - LOAD SCREEN [gameManager / checkLanguage]
@67= 05:08:57: ### SHOW CURSOR FROM: gameManager [cursor]
@68= 05:08:57: ### HIDE ALL UI: 0
@69= 05:08:57: ### SHOW UI: 6
@70= 05:08:57: ### > SHOWUI: 6
@71= 05:08:57: ### SHOW CURSOR FROM: UIManager [cursor]
@72= 05:08:57: ### CINEMA FADE OUT OVER 2 SECONDS AND HIDE: True [cinema]
@73= 05:08:57: ### #0 ACHIEVEMENT ACH_0 - False [SteamManager]
@74= 05:08:57: ### #1 ACHIEVEMENT ACH_1 - False [SteamManager]
@75= 05:08:57: ### #2 ACHIEVEMENT ACH_2 - False [SteamManager]
@76= 05:08:57: ### #3 ACHIEVEMENT ACH_3 - False [SteamManager]
@77= 05:08:57: ### #4 ACHIEVEMENT ACH_4 - False [SteamManager]
@78= 05:08:57: ### #5 ACHIEVEMENT ACH_5 - False [SteamManager]
@79= 05:08:57: ### #6 ACHIEVEMENT ACH_6 - False [SteamManager]
@80= 05:08:57: ### #7 ACHIEVEMENT ACH_7 - False [SteamManager]
@81= 05:08:57: ### #8 ACHIEVEMENT ACH_8 - False [SteamManager]
@82= 05:08:57: ### #9 ACHIEVEMENT ACH_9 - False [SteamManager]
@83= 05:08:57: ### #10 ACHIEVEMENT ACH_10 - False [SteamManager]
@84= 05:08:57: ### #11 ACHIEVEMENT ACH_11 - False [SteamManager]
@85= 05:08:57: ### #12 ACHIEVEMENT ACH_12 - False [SteamManager]
@86= 05:08:57: ### #13 ACHIEVEMENT ACH_13 - False [SteamManager]
@87= 05:08:57: ### #14 ACHIEVEMENT ACH_14 - False [SteamManager]
@88= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 2 VAL: 1 [Set - generated a new set of annex combinations]
@89= 05:08:57: ### GENERATING ANNEX COMBINATION SET
@90= 05:08:57: ### setCombinationCorrectForCrew [computer_annex]
@91= 05:08:57: ### setCombinationCorrectForBirthing [computer_annex]
@92= 05:08:57: ### setCombinationCorrectForPDTRoom [computer_annex]
@93= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 3 VAL: 3441 [internal_0]
@94= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 4 VAL: 3413 [internal_1]
@95= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 5 VAL: 1123 [internal_2]
@96= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 6 VAL: 2131 [internal_3]
@97= 05:09:00: ### CINEMA FADE OUT COMPLETE [cinema]
@98= 05:09:01: [Log] LANGUAGE SELECTED: from resources: True [system message]
@99= 05:09:01: ### SET GAME LANGUAGE: de
@100= 05:09:01: ### Import Text Database: item.bytes FROM RESOURCES: True FOLDER: de
@101= 26 / 26 ENTRIES IMPORTED [item]
@102= 05:09:01: ### Import Text Database: description.bytes FROM RESOURCES: True FOLDER: de
@103= 213 / 213 ENTRIES IMPORTED [description]
@104= 05:09:01: ### Import Text Database: pda_0.bytes FROM RESOURCES: True FOLDER: de
@105= 7 / 7 ENTRIES IMPORTED [pda_0]
@106= 05:09:01: ### Import Text Database: pda_1.bytes FROM RESOURCES: True FOLDER: de
@107= 3 / 3 ENTRIES IMPORTED [pda_1]
@108= 05:09:01: ### Import Text Database: pda_2.bytes FROM RESOURCES: True FOLDER: de
@109= 18 / 18 ENTRIES IMPORTED [pda_2]
@110= 05:09:01: ### Import Text Database: pda_3.bytes FROM RESOURCES: True FOLDER: de
@111= 7 / 7 ENTRIES IMPORTED [pda_3]
@112= 05:09:01: ### Import Text Database: pda_4.bytes FROM RESOURCES: True FOLDER: de
@113= 9 / 9 ENTRIES IMPORTED [pda_4]
@114= 05:09:01: ### Import Text Database: pda_5.bytes FROM RESOURCES: True FOLDER: de
@115= 19 / 19 ENTRIES IMPORTED [pda_5]
@116= 05:09:01: ### Import Text Database: pda_6.bytes FROM RESOURCES: True FOLDER: de
@117= 11 / 11 ENTRIES IMPORTED [pda_6]
@118= 05:09:01: ### Import Text Database: computer.bytes FROM RESOURCES: True FOLDER: de
@119= 70 / 70 ENTRIES IMPORTED [computer]
@120= 05:09:01: ### Import Text Database: conversation_computer.bytes FROM RESOURCES: True FOLDER: de
@121= 70 / 70 ENTRIES IMPORTED [conversation_computer]
@122= 05:09:01: ### Import Text Database: menu.bytes FROM RESOURCES: True FOLDER: de
@123= 87 / 87 ENTRIES IMPORTED [menu]
@124= 05:09:01: ### Import Text Database: computer2.bytes FROM RESOURCES: True FOLDER: de
@125= 30 / 30 ENTRIES IMPORTED [computer2]
@126= 05:09:01: ### Import Text Database: conversation_character_1.bytes FROM RESOURCES: True FOLDER: de
@127= 79 / 79 ENTRIES IMPORTED [conversation_character_1]
@128= 05:09:01: ### Import Text Database: conversation_character_2.bytes FROM RESOURCES: True FOLDER: de
@129= 60 / 60 ENTRIES IMPORTED [conversation_character_2]
@130= 05:09:01: ### Import Text Database: conversation_character_3.bytes FROM RESOURCES: True FOLDER: de
@131= 26 / 26 ENTRIES IMPORTED [conversation_character_3]
@132= 05:09:01: ### Import Text Database: conversation_character_4.bytes FROM RESOURCES: True FOLDER: de
@133= 93 / 93 ENTRIES IMPORTED [conversation_character_4]
@134= 05:09:01: ### Import Text Database: conversation_character_5.bytes FROM RESOURCES: True FOLDER: de
@135= 52 / 52 ENTRIES IMPORTED [conversation_character_5]
@136= 05:09:01: ### Import Text Database: conversation_character_6.bytes FROM RESOURCES: True FOLDER: de
@137= 28 / 28 ENTRIES IMPORTED [conversation_character_6]
@138= 05:09:01: ### Import Text Database: conversation_character_7.bytes FROM RESOURCES: True FOLDER: de
@139= 85 / 85 ENTRIES IMPORTED [conversation_character_7]
@140= 05:09:01: ### Import Text Database: conversation_character_8.bytes FROM RESOURCES: True FOLDER: de
@141= 59 / 59 ENTRIES IMPORTED [conversation_character_8]
@142= 05:09:01: ### Import Text Database: conversation_character_9.bytes FROM RESOURCES: True FOLDER: de
@143= 12 / 12 ENTRIES IMPORTED [conversation_character_9]
@144= 05:09:01: ### Import Text Database: conversation_character_10.bytes FROM RESOURCES: True FOLDER: de
@145= 124 / 124 ENTRIES IMPORTED [conversation_character_10]
@146= 05:09:01: ### Import Text Database: conversation_character_11.bytes FROM RESOURCES: True FOLDER: de
@147= 30 / 30 ENTRIES IMPORTED [conversation_character_11]
@148= 05:09:01: ### STRINGS IMPORTED: 0
@149= 05:09:01: ### UPDATE ALL STRINGS FROM: BrotherHoodVariables [UiStringManager]
@150= 05:09:01: ### STRINGS IMPORTED: 30
@151= 05:09:01: ### STRINGS IMPORTED: 154
@152= 05:09:01: ### STRINGS IMPORTED: 166
@153= 05:09:01: ### STRINGS IMPORTED: 225
@154= 05:09:01: ### STRINGS IMPORTED: 310
@155= 05:09:01: ### STRINGS IMPORTED: 338
@156= 05:09:01: ### STRINGS IMPORTED: 390
@157= 05:09:01: ### STRINGS IMPORTED: 483
@158= 05:09:01: ### STRINGS IMPORTED: 509
@159= 05:09:01: ### STRINGS IMPORTED: 569
@160= 05:09:01: ### STRINGS IMPORTED: 648
@161= 05:09:01: ### STRINGS IMPORTED: 678
@162= 05:09:01: ### STRINGS IMPORTED: 765
@163= 05:09:01: ### STRINGS IMPORTED: 835
@164= 05:09:01: ### STRINGS IMPORTED: 905
@165= 05:09:01: ### STRINGS IMPORTED: 916
@166= 05:09:01: ### STRINGS IMPORTED: 935
@167= 05:09:01: ### STRINGS IMPORTED: 944
@168= 05:09:01: ### STRINGS IMPORTED: 951
@169= 05:09:01: ### STRINGS IMPORTED: 969
@170= 05:09:01: ### STRINGS IMPORTED: 972
@171= 05:09:01: ### STRINGS IMPORTED: 979
@172= 05:09:01: ### STRINGS IMPORTED: 1192
@173= 05:09:01: ### hideGameCursor()
@174= 05:09:01: ### CINEMA FADE IN OVER 5 SECONDS AND HIDE: False [cinema]
@175= 05:09:01: ### CHECK FOR PARTNER LOGOS FOR de
@176= 05:09:06: ### CINEMA FADE IN COMPLETE [cinema]
@177= 05:09:07: ### HIDE ALL UI: 0
@178= 05:09:07: ### hideGameCursor()
@179= 05:09:07: ### LOADING LEVEL: video_01 [gameManager]
@180= 05:09:07: ### SCENE INSTRUCTIONS: 0
@181= 05:09:07: ### quickHideHelix
@182= 05:09:07: ### RESET LEVEL DATA... [gameManager]
@183= 05:09:07: ### RESET PLAYER DATA... [gameManager]
LordDark5881 Jan 24, 2017 @ 5:49pm 
same happen to me, my log ...


[logs]
@0= 02:41:01: ### PROCESS SETTINGS OUTPUT: 14
@1= 02:41:01: ### BUILD QUALITY SETTINGS
@2= 02:41:03: ### FONT SIZE: 27
@3= 02:41:03: ### MASTER VOLUME: 85
@4= 02:41:03: ### SFX VOLUME: 63
@5= 02:41:03: ### BACKGROUND VOLUME: 65
@6= 02:41:03: ### VOICE VOLUME: 75
@7= 02:41:03: ### VOICEPC VOLUME: 70
@8= 02:41:03: ### MUSIC VOLUME: 62
@9= 02:41:03: ### UI VOLUME: 70
@10= 02:41:03: ### RESOLUTION: 1680 x 1050 @ 60Hz
@11= 02:41:03: ### FULLSCREEN: True
@12= 02:41:03: ### DPI: 144
@13= 02:41:03: ### ANTIALIASING: 1
@14= 02:41:03: ### VERTICALSYNC: 0
@15= 02:41:03: ### GAMMACONTROL: 2
@16= 02:41:03: ### BLOOM: 1
@17= 02:41:03: ### VIGNETTE: 1
@18= 02:41:03: ### ANIMATIONQUALITY: 1
@19= 02:41:03: ### LIGHTINGQUALITY: 1
@20= 02:41:03: ### TEXTUREQUALITY: 3
@21= 02:41:03: ### SHADOWSQUALITY: 3
@22= 02:41:03: ### DEBUGLOGGING: 1
@23= 02:41:03: ### SUBTITLES: 1
@24= 02:41:03: ### FPSCOUNTER: 0
@25= 02:41:03: ### TONEMAPPING: 0
@26= 02:41:03: ### MOUSE: 1
@27= 02:41:03: ### BUYPOPUP: 0
@28= 02:41:03: ### WARNINGPOPUP: 0
@29= DEBUG SYSTEM INFO:
@30= __________________________________________
@31= OS: Windows 10 (10.0.0) 64bit
@32= PROCESSOR TYPE: AMD Phenom(tm) II X6 1090T Processor
@33= PROCESSOR SPEED: 3215
@34= CORES: 6
@35= RAM: 16364
@36= GFX DEVICE: NVIDIA GeForce GTX 560 Ti
@37= MAX TEXTURE SIZE: 16384
@38= GFX DRIVER: Direct3D 11.0 [level 11.0]
@39= __________________________________________
@40= THIS IS HOW MANY STRINGS THERE SHOULD BE:
@41= 26 in item
@42= 213 in description
@43= 7 in pda_0
@44= 3 in pda_1
@45= 18 in pda_2
@46= 7 in pda_3
@47= 9 in pda_4
@48= 19 in pda_5
@49= 11 in pda_6
@50= 70 in computer
@51= 70 in conversation_computer
@52= 87 in menu
@53= 30 in computer2
@54= 79 in conversation_character_1
@55= 60 in conversation_character_2
@56= 26 in conversation_character_3
@57= 93 in conversation_character_4
@58= 52 in conversation_character_5
@59= 28 in conversation_character_6
@60= 85 in conversation_character_7
@61= 59 in conversation_character_8
@62= 12 in conversation_character_9
@63= 124 in conversation_character_10
@64= 30 in conversation_character_11
@65= __________________________________________
@66= 02:41:03: ### LANGUAGE: ess LOAD FROM RESOURCES: true [gameManager / checkLanguage]
@67= 02:41:03: ### Import Text Database: item.bytes FROM RESOURCES: True FOLDER: ess
@68= 26 / 26 ENTRIES IMPORTED [item]
@69= 02:41:03: ### Import Text Database: description.bytes FROM RESOURCES: True FOLDER: ess
@70= 213 / 213 ENTRIES IMPORTED [description]
@71= 02:41:03: ### Import Text Database: pda_0.bytes FROM RESOURCES: True FOLDER: ess
@72= 7 / 7 ENTRIES IMPORTED [pda_0]
@73= 02:41:03: ### Import Text Database: pda_1.bytes FROM RESOURCES: True FOLDER: ess
@74= 3 / 3 ENTRIES IMPORTED [pda_1]
@75= 02:41:03: ### Import Text Database: pda_2.bytes FROM RESOURCES: True FOLDER: ess
@76= 18 / 18 ENTRIES IMPORTED [pda_2]
@77= 02:41:03: ### Import Text Database: pda_3.bytes FROM RESOURCES: True FOLDER: ess
@78= 7 / 7 ENTRIES IMPORTED [pda_3]
@79= 02:41:03: ### Import Text Database: pda_4.bytes FROM RESOURCES: True FOLDER: ess
@80= 9 / 9 ENTRIES IMPORTED [pda_4]
@81= 02:41:03: ### Import Text Database: pda_5.bytes FROM RESOURCES: True FOLDER: ess
@82= 19 / 19 ENTRIES IMPORTED [pda_5]
@83= 02:41:03: ### Import Text Database: pda_6.bytes FROM RESOURCES: True FOLDER: ess
@84= 11 / 11 ENTRIES IMPORTED [pda_6]
@85= 02:41:03: ### Import Text Database: computer.bytes FROM RESOURCES: True FOLDER: ess
@86= 70 / 70 ENTRIES IMPORTED [computer]
@87= 02:41:03: ### Import Text Database: conversation_computer.bytes FROM RESOURCES: True FOLDER: ess
@88= 70 / 70 ENTRIES IMPORTED [conversation_computer]
@89= 02:41:03: ### Import Text Database: menu.bytes FROM RESOURCES: True FOLDER: ess
@90= 87 / 87 ENTRIES IMPORTED [menu]
@91= 02:41:03: ### Import Text Database: computer2.bytes FROM RESOURCES: True FOLDER: ess
@92= 30 / 30 ENTRIES IMPORTED [computer2]
@93= 02:41:03: ### Import Text Database: conversation_character_1.bytes FROM RESOURCES: True FOLDER: ess
@94= 79 / 79 ENTRIES IMPORTED [conversation_character_1]
@95= 02:41:03: ### Import Text Database: conversation_character_2.bytes FROM RESOURCES: True FOLDER: ess
@96= 60 / 60 ENTRIES IMPORTED [conversation_character_2]
@97= 02:41:03: ### Import Text Database: conversation_character_3.bytes FROM RESOURCES: True FOLDER: ess
@98= 26 / 26 ENTRIES IMPORTED [conversation_character_3]
@99= 02:41:03: ### Import Text Database: conversation_character_4.bytes FROM RESOURCES: True FOLDER: ess
@100= 93 / 93 ENTRIES IMPORTED [conversation_character_4]
@101= 02:41:03: ### Import Text Database: conversation_character_5.bytes FROM RESOURCES: True FOLDER: ess
@102= 52 / 52 ENTRIES IMPORTED [conversation_character_5]
@103= 02:41:03: ### Import Text Database: conversation_character_6.bytes FROM RESOURCES: True FOLDER: ess
@104= 28 / 28 ENTRIES IMPORTED [conversation_character_6]
@105= 02:41:03: ### Import Text Database: conversation_character_7.bytes FROM RESOURCES: True FOLDER: ess
@106= 85 / 85 ENTRIES IMPORTED [conversation_character_7]
@107= 02:41:03: ### Import Text Database: conversation_character_8.bytes FROM RESOURCES: True FOLDER: ess
@108= 59 / 59 ENTRIES IMPORTED [conversation_character_8]
@109= 02:41:03: ### Import Text Database: conversation_character_9.bytes FROM RESOURCES: True FOLDER: ess
@110= 12 / 12 ENTRIES IMPORTED [conversation_character_9]
@111= 02:41:03: ### Import Text Database: conversation_character_10.bytes FROM RESOURCES: True FOLDER: ess
@112= 124 / 124 ENTRIES IMPORTED [conversation_character_10]
@113= 02:41:03: ### Import Text Database: conversation_character_11.bytes FROM RESOURCES: True FOLDER: ess
@114= 30 / 30 ENTRIES IMPORTED [conversation_character_11]
@115= 02:41:03: ### STRINGS IMPORTED: 0
@116= 02:41:03: ### UPDATE ALL STRINGS FROM: BrotherHoodVariables [UiStringManager]
@117= 02:41:03: ### STRINGS IMPORTED: 30
@118= 02:41:03: ### STRINGS IMPORTED: 154
@119= 02:41:03: ### STRINGS IMPORTED: 166
@120= 02:41:03: ### STRINGS IMPORTED: 225
@121= 02:41:03: ### STRINGS IMPORTED: 310
@122= 02:41:03: ### STRINGS IMPORTED: 338
@123= 02:41:03: ### STRINGS IMPORTED: 390
@124= 02:41:03: ### STRINGS IMPORTED: 483
@125= 02:41:03: ### STRINGS IMPORTED: 509
@126= 02:41:03: ### STRINGS IMPORTED: 569
@127= 02:41:03: ### STRINGS IMPORTED: 648
@128= 02:41:03: ### STRINGS IMPORTED: 678
@129= 02:41:03: ### STRINGS IMPORTED: 765
@130= 02:41:03: ### STRINGS IMPORTED: 835
@131= 02:41:03: ### STRINGS IMPORTED: 905
@132= 02:41:03: ### STRINGS IMPORTED: 916
@133= 02:41:03: ### STRINGS IMPORTED: 935
@134= 02:41:03: ### STRINGS IMPORTED: 944
@135= 02:41:03: ### STRINGS IMPORTED: 951
@136= 02:41:03: ### STRINGS IMPORTED: 969
@137= 02:41:03: ### STRINGS IMPORTED: 972
@138= 02:41:03: ### STRINGS IMPORTED: 979
@139= 02:41:03: ### STRINGS IMPORTED: 1192
@140= 02:41:03: ### SET GAME LANGUAGE: ess
@141= 02:41:03: ### CHECK FOR PARTNER LOGOS FOR ess
@142= 02:41:03: ### DISPLAY PARTNER LOGO FOR: ess
@143= 02:41:03: ### hideGameCursor()
@144= 02:41:03: ### LOADING LEVEL: video_01 [gameManager]
@145= 02:41:03: ### SCENE INSTRUCTIONS: 0
@146= 02:41:03: ### RESET LEVEL DATA... [gameManager]
@147= 02:41:03: ### RESET PLAYER DATA... [gameManager]
@148= 02:41:03: ### #0 ACHIEVEMENT ACH_0 - False [SteamManager]
@149= 02:41:03: ### #1 ACHIEVEMENT ACH_1 - False [SteamManager]
@150= 02:41:03: ### #2 ACHIEVEMENT ACH_2 - False [SteamManager]
@151= 02:41:03: ### #3 ACHIEVEMENT ACH_3 - False [SteamManager]
@152= 02:41:03: ### #4 ACHIEVEMENT ACH_4 - False [SteamManager]
@153= 02:41:03: ### #5 ACHIEVEMENT ACH_5 - False [SteamManager]
@154= 02:41:03: ### #6 ACHIEVEMENT ACH_6 - False [SteamManager]
@155= 02:41:03: ### #7 ACHIEVEMENT ACH_7 - False [SteamManager]
@156= 02:41:03: ### #8 ACHIEVEMENT ACH_8 - False [SteamManager]
@157= 02:41:03: ### #9 ACHIEVEMENT ACH_9 - False [SteamManager]
@158= 02:41:03: ### #10 ACHIEVEMENT ACH_10 - False [SteamManager]
@159= 02:41:03: ### #11 ACHIEVEMENT ACH_11 - False [SteamManager]
@160= 02:41:03: ### #12 ACHIEVEMENT ACH_12 - False [SteamManager]
@161= 02:41:03: ### #13 ACHIEVEMENT ACH_13 - False [SteamManager]
@162= 02:41:03: ### #14 ACHIEVEMENT ACH_14 - False [SteamManager]
@163= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 2 VAL: 1 [Set - generated a new set of annex combinations]
@164= 02:41:03: ### GENERATING ANNEX COMBINATION SET
@165= 02:41:03: ### setCombinationCorrectForCrew [computer_annex]
@166= 02:41:03: ### setCombinationCorrectForBirthing [computer_annex]
@167= 02:41:03: ### setCombinationCorrectForPDTRoom [computer_annex]
@168= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 3 VAL: 3342 [internal_0]
@169= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 4 VAL: 2324 [internal_1]
@170= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 5 VAL: 2332 [internal_2]
@171= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 6 VAL: 1232 [internal_3]
morbidlyocheese Jan 24, 2017 @ 6:16pm 
I had a black screen after launching as well. When I switched it to windowed mode it ran okay. I suggest playing it in windowed if you weren't already.
Ripleyy Jan 24, 2017 @ 6:19pm 
i tried windowed. i tried every damn resolution in there. i tried changing settings manually in the .ini. ive updated video drivers. ive tried everything and i just get the damn black screen still. =(
LordDark5881 Jan 24, 2017 @ 6:19pm 
I have a black screen on windowed mode too,
Ripleyy Jan 24, 2017 @ 6:34pm 
shutting off steam overlay for the game worked for me
LordDark5881 Jan 24, 2017 @ 6:42pm 
I tried it, but it didn't worked to me, thanks
Ripleyy Jan 24, 2017 @ 7:36pm 
now i just realized none of the cutscenes for the game are working. thats what the black screen is supposed to be. but now that ive gotten passed it, none of the other cutscenes are working.
The Brotherhood  [developer] Jan 24, 2017 @ 8:36pm 
OK, Please try this.
You might need to do this every time until I add a built in option BUT:

Load CAYNE
Press Escape while the little doodad is spinning
Get to the Menu
Then HOLD SHIFT and hit Tilde (~)
A console should popup
Type in:
oggvideo
Hit enter
Then Click New Game
Let me know!
Ripleyy Jan 24, 2017 @ 8:48pm 
Worked for me!
LordDark5881 Jan 25, 2017 @ 4:55am 
Yes, with that command the game worked to me. Thanks for Stasis is a great game.
Last edited by LordDark5881; Jan 25, 2017 @ 4:55am
The Brotherhood  [developer] Jan 25, 2017 @ 5:07am 
Cool. I've integrated a config fix into the config.ini that will allow video to be overridden with OGGVideo, ill test it tomorrow and then upload it.
Ripleyy Jan 25, 2017 @ 9:21am 
Also it seems restarting the computer, or game ( havent determined which one) resets that option and the cutscenes stop working. but typing it again then continuing your game turns them back on.
The Brotherhood  [developer] Jan 25, 2017 @ 9:35am 
It is restarting the game - that setting was just a debug so it needs to be added every time you restart. Once I push the update then you will only need to make a change once and it will remember :) I still have no clue why the codec isn't working as it is pretty much the industry standard. It should also fall back to directDraw. It must be a specific setup on your machines - but not to worry it can be rectified!
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