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[logs]
@0= 05:08:57: ### PROCESS SETTINGS OUTPUT: 14
@1= 05:08:57: ### BUILD QUALITY SETTINGS
@2= 05:08:57: ### FONT SIZE: 27
@3= 05:08:57: ### MASTER VOLUME: 85
@4= 05:08:57: ### SFX VOLUME: 63
@5= 05:08:57: ### BACKGROUND VOLUME: 65
@6= 05:08:57: ### VOICE VOLUME: 75
@7= 05:08:57: ### VOICEPC VOLUME: 70
@8= 05:08:57: ### MUSIC VOLUME: 62
@9= 05:08:57: ### UI VOLUME: 70
@10= 05:08:57: ### RESOLUTION: 1920 x 1080 @ 60Hz
@11= 05:08:57: ### FULLSCREEN: True
@12= 05:08:57: ### DPI: 96
@13= 05:08:57: ### ANTIALIASING: 0
@14= 05:08:57: ### VERTICALSYNC: 1
@15= 05:08:57: ### GAMMACONTROL: 2
@16= 05:08:57: ### BLOOM: 1
@17= 05:08:57: ### VIGNETTE: 0
@18= 05:08:57: ### ANIMATIONQUALITY: 1
@19= 05:08:57: ### LIGHTINGQUALITY: 1
@20= 05:08:57: ### TEXTUREQUALITY: 3
@21= 05:08:57: ### SHADOWSQUALITY: 1
@22= 05:08:57: ### DEBUGLOGGING: 1
@23= 05:08:57: ### SUBTITLES: 1
@24= 05:08:57: ### FPSCOUNTER: 0
@25= 05:08:57: ### TONEMAPPING: 0
@26= 05:08:57: ### MOUSE: 1
@27= 05:08:57: ### BUYPOPUP: 0
@28= 05:08:57: ### WARNINGPOPUP: 0
@29= DEBUG SYSTEM INFO:
@30= __________________________________________
@31= OS: Windows 10 (10.0.0) 64bit
@32= PROCESSOR TYPE: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
@33= PROCESSOR SPEED: 4000
@34= CORES: 8
@35= RAM: 16326
@36= GFX DEVICE: NVIDIA GeForce GTX 980
@37= MAX TEXTURE SIZE: 16384
@38= GFX DRIVER: Direct3D 11.0 [level 11.0]
@39= __________________________________________
@40= THIS IS HOW MANY STRINGS THERE SHOULD BE:
@41= 26 in item
@42= 213 in description
@43= 7 in pda_0
@44= 3 in pda_1
@45= 18 in pda_2
@46= 7 in pda_3
@47= 9 in pda_4
@48= 19 in pda_5
@49= 11 in pda_6
@50= 70 in computer
@51= 70 in conversation_computer
@52= 87 in menu
@53= 30 in computer2
@54= 79 in conversation_character_1
@55= 60 in conversation_character_2
@56= 26 in conversation_character_3
@57= 93 in conversation_character_4
@58= 52 in conversation_character_5
@59= 28 in conversation_character_6
@60= 85 in conversation_character_7
@61= 59 in conversation_character_8
@62= 12 in conversation_character_9
@63= 124 in conversation_character_10
@64= 30 in conversation_character_11
@65= __________________________________________
@66= 05:08:57: ### SELECT LANGUAGE - LOAD SCREEN [gameManager / checkLanguage]
@67= 05:08:57: ### SHOW CURSOR FROM: gameManager [cursor]
@68= 05:08:57: ### HIDE ALL UI: 0
@69= 05:08:57: ### SHOW UI: 6
@70= 05:08:57: ### > SHOWUI: 6
@71= 05:08:57: ### SHOW CURSOR FROM: UIManager [cursor]
@72= 05:08:57: ### CINEMA FADE OUT OVER 2 SECONDS AND HIDE: True [cinema]
@73= 05:08:57: ### #0 ACHIEVEMENT ACH_0 - False [SteamManager]
@74= 05:08:57: ### #1 ACHIEVEMENT ACH_1 - False [SteamManager]
@75= 05:08:57: ### #2 ACHIEVEMENT ACH_2 - False [SteamManager]
@76= 05:08:57: ### #3 ACHIEVEMENT ACH_3 - False [SteamManager]
@77= 05:08:57: ### #4 ACHIEVEMENT ACH_4 - False [SteamManager]
@78= 05:08:57: ### #5 ACHIEVEMENT ACH_5 - False [SteamManager]
@79= 05:08:57: ### #6 ACHIEVEMENT ACH_6 - False [SteamManager]
@80= 05:08:57: ### #7 ACHIEVEMENT ACH_7 - False [SteamManager]
@81= 05:08:57: ### #8 ACHIEVEMENT ACH_8 - False [SteamManager]
@82= 05:08:57: ### #9 ACHIEVEMENT ACH_9 - False [SteamManager]
@83= 05:08:57: ### #10 ACHIEVEMENT ACH_10 - False [SteamManager]
@84= 05:08:57: ### #11 ACHIEVEMENT ACH_11 - False [SteamManager]
@85= 05:08:57: ### #12 ACHIEVEMENT ACH_12 - False [SteamManager]
@86= 05:08:57: ### #13 ACHIEVEMENT ACH_13 - False [SteamManager]
@87= 05:08:57: ### #14 ACHIEVEMENT ACH_14 - False [SteamManager]
@88= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 2 VAL: 1 [Set - generated a new set of annex combinations]
@89= 05:08:57: ### GENERATING ANNEX COMBINATION SET
@90= 05:08:57: ### setCombinationCorrectForCrew [computer_annex]
@91= 05:08:57: ### setCombinationCorrectForBirthing [computer_annex]
@92= 05:08:57: ### setCombinationCorrectForPDTRoom [computer_annex]
@93= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 3 VAL: 3441 [internal_0]
@94= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 4 VAL: 3413 [internal_1]
@95= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 5 VAL: 1123 [internal_2]
@96= 05:08:57: ### SET LOCAL VALUE: SET: 6 POS: 6 VAL: 2131 [internal_3]
@97= 05:09:00: ### CINEMA FADE OUT COMPLETE [cinema]
@98= 05:09:01: [Log] LANGUAGE SELECTED: from resources: True [system message]
@99= 05:09:01: ### SET GAME LANGUAGE: de
@100= 05:09:01: ### Import Text Database: item.bytes FROM RESOURCES: True FOLDER: de
@101= 26 / 26 ENTRIES IMPORTED [item]
@102= 05:09:01: ### Import Text Database: description.bytes FROM RESOURCES: True FOLDER: de
@103= 213 / 213 ENTRIES IMPORTED [description]
@104= 05:09:01: ### Import Text Database: pda_0.bytes FROM RESOURCES: True FOLDER: de
@105= 7 / 7 ENTRIES IMPORTED [pda_0]
@106= 05:09:01: ### Import Text Database: pda_1.bytes FROM RESOURCES: True FOLDER: de
@107= 3 / 3 ENTRIES IMPORTED [pda_1]
@108= 05:09:01: ### Import Text Database: pda_2.bytes FROM RESOURCES: True FOLDER: de
@109= 18 / 18 ENTRIES IMPORTED [pda_2]
@110= 05:09:01: ### Import Text Database: pda_3.bytes FROM RESOURCES: True FOLDER: de
@111= 7 / 7 ENTRIES IMPORTED [pda_3]
@112= 05:09:01: ### Import Text Database: pda_4.bytes FROM RESOURCES: True FOLDER: de
@113= 9 / 9 ENTRIES IMPORTED [pda_4]
@114= 05:09:01: ### Import Text Database: pda_5.bytes FROM RESOURCES: True FOLDER: de
@115= 19 / 19 ENTRIES IMPORTED [pda_5]
@116= 05:09:01: ### Import Text Database: pda_6.bytes FROM RESOURCES: True FOLDER: de
@117= 11 / 11 ENTRIES IMPORTED [pda_6]
@118= 05:09:01: ### Import Text Database: computer.bytes FROM RESOURCES: True FOLDER: de
@119= 70 / 70 ENTRIES IMPORTED [computer]
@120= 05:09:01: ### Import Text Database: conversation_computer.bytes FROM RESOURCES: True FOLDER: de
@121= 70 / 70 ENTRIES IMPORTED [conversation_computer]
@122= 05:09:01: ### Import Text Database: menu.bytes FROM RESOURCES: True FOLDER: de
@123= 87 / 87 ENTRIES IMPORTED [menu]
@124= 05:09:01: ### Import Text Database: computer2.bytes FROM RESOURCES: True FOLDER: de
@125= 30 / 30 ENTRIES IMPORTED [computer2]
@126= 05:09:01: ### Import Text Database: conversation_character_1.bytes FROM RESOURCES: True FOLDER: de
@127= 79 / 79 ENTRIES IMPORTED [conversation_character_1]
@128= 05:09:01: ### Import Text Database: conversation_character_2.bytes FROM RESOURCES: True FOLDER: de
@129= 60 / 60 ENTRIES IMPORTED [conversation_character_2]
@130= 05:09:01: ### Import Text Database: conversation_character_3.bytes FROM RESOURCES: True FOLDER: de
@131= 26 / 26 ENTRIES IMPORTED [conversation_character_3]
@132= 05:09:01: ### Import Text Database: conversation_character_4.bytes FROM RESOURCES: True FOLDER: de
@133= 93 / 93 ENTRIES IMPORTED [conversation_character_4]
@134= 05:09:01: ### Import Text Database: conversation_character_5.bytes FROM RESOURCES: True FOLDER: de
@135= 52 / 52 ENTRIES IMPORTED [conversation_character_5]
@136= 05:09:01: ### Import Text Database: conversation_character_6.bytes FROM RESOURCES: True FOLDER: de
@137= 28 / 28 ENTRIES IMPORTED [conversation_character_6]
@138= 05:09:01: ### Import Text Database: conversation_character_7.bytes FROM RESOURCES: True FOLDER: de
@139= 85 / 85 ENTRIES IMPORTED [conversation_character_7]
@140= 05:09:01: ### Import Text Database: conversation_character_8.bytes FROM RESOURCES: True FOLDER: de
@141= 59 / 59 ENTRIES IMPORTED [conversation_character_8]
@142= 05:09:01: ### Import Text Database: conversation_character_9.bytes FROM RESOURCES: True FOLDER: de
@143= 12 / 12 ENTRIES IMPORTED [conversation_character_9]
@144= 05:09:01: ### Import Text Database: conversation_character_10.bytes FROM RESOURCES: True FOLDER: de
@145= 124 / 124 ENTRIES IMPORTED [conversation_character_10]
@146= 05:09:01: ### Import Text Database: conversation_character_11.bytes FROM RESOURCES: True FOLDER: de
@147= 30 / 30 ENTRIES IMPORTED [conversation_character_11]
@148= 05:09:01: ### STRINGS IMPORTED: 0
@149= 05:09:01: ### UPDATE ALL STRINGS FROM: BrotherHoodVariables [UiStringManager]
@150= 05:09:01: ### STRINGS IMPORTED: 30
@151= 05:09:01: ### STRINGS IMPORTED: 154
@152= 05:09:01: ### STRINGS IMPORTED: 166
@153= 05:09:01: ### STRINGS IMPORTED: 225
@154= 05:09:01: ### STRINGS IMPORTED: 310
@155= 05:09:01: ### STRINGS IMPORTED: 338
@156= 05:09:01: ### STRINGS IMPORTED: 390
@157= 05:09:01: ### STRINGS IMPORTED: 483
@158= 05:09:01: ### STRINGS IMPORTED: 509
@159= 05:09:01: ### STRINGS IMPORTED: 569
@160= 05:09:01: ### STRINGS IMPORTED: 648
@161= 05:09:01: ### STRINGS IMPORTED: 678
@162= 05:09:01: ### STRINGS IMPORTED: 765
@163= 05:09:01: ### STRINGS IMPORTED: 835
@164= 05:09:01: ### STRINGS IMPORTED: 905
@165= 05:09:01: ### STRINGS IMPORTED: 916
@166= 05:09:01: ### STRINGS IMPORTED: 935
@167= 05:09:01: ### STRINGS IMPORTED: 944
@168= 05:09:01: ### STRINGS IMPORTED: 951
@169= 05:09:01: ### STRINGS IMPORTED: 969
@170= 05:09:01: ### STRINGS IMPORTED: 972
@171= 05:09:01: ### STRINGS IMPORTED: 979
@172= 05:09:01: ### STRINGS IMPORTED: 1192
@173= 05:09:01: ### hideGameCursor()
@174= 05:09:01: ### CINEMA FADE IN OVER 5 SECONDS AND HIDE: False [cinema]
@175= 05:09:01: ### CHECK FOR PARTNER LOGOS FOR de
@176= 05:09:06: ### CINEMA FADE IN COMPLETE [cinema]
@177= 05:09:07: ### HIDE ALL UI: 0
@178= 05:09:07: ### hideGameCursor()
@179= 05:09:07: ### LOADING LEVEL: video_01 [gameManager]
@180= 05:09:07: ### SCENE INSTRUCTIONS: 0
@181= 05:09:07: ### quickHideHelix
@182= 05:09:07: ### RESET LEVEL DATA... [gameManager]
@183= 05:09:07: ### RESET PLAYER DATA... [gameManager]
[logs]
@0= 02:41:01: ### PROCESS SETTINGS OUTPUT: 14
@1= 02:41:01: ### BUILD QUALITY SETTINGS
@2= 02:41:03: ### FONT SIZE: 27
@3= 02:41:03: ### MASTER VOLUME: 85
@4= 02:41:03: ### SFX VOLUME: 63
@5= 02:41:03: ### BACKGROUND VOLUME: 65
@6= 02:41:03: ### VOICE VOLUME: 75
@7= 02:41:03: ### VOICEPC VOLUME: 70
@8= 02:41:03: ### MUSIC VOLUME: 62
@9= 02:41:03: ### UI VOLUME: 70
@10= 02:41:03: ### RESOLUTION: 1680 x 1050 @ 60Hz
@11= 02:41:03: ### FULLSCREEN: True
@12= 02:41:03: ### DPI: 144
@13= 02:41:03: ### ANTIALIASING: 1
@14= 02:41:03: ### VERTICALSYNC: 0
@15= 02:41:03: ### GAMMACONTROL: 2
@16= 02:41:03: ### BLOOM: 1
@17= 02:41:03: ### VIGNETTE: 1
@18= 02:41:03: ### ANIMATIONQUALITY: 1
@19= 02:41:03: ### LIGHTINGQUALITY: 1
@20= 02:41:03: ### TEXTUREQUALITY: 3
@21= 02:41:03: ### SHADOWSQUALITY: 3
@22= 02:41:03: ### DEBUGLOGGING: 1
@23= 02:41:03: ### SUBTITLES: 1
@24= 02:41:03: ### FPSCOUNTER: 0
@25= 02:41:03: ### TONEMAPPING: 0
@26= 02:41:03: ### MOUSE: 1
@27= 02:41:03: ### BUYPOPUP: 0
@28= 02:41:03: ### WARNINGPOPUP: 0
@29= DEBUG SYSTEM INFO:
@30= __________________________________________
@31= OS: Windows 10 (10.0.0) 64bit
@32= PROCESSOR TYPE: AMD Phenom(tm) II X6 1090T Processor
@33= PROCESSOR SPEED: 3215
@34= CORES: 6
@35= RAM: 16364
@36= GFX DEVICE: NVIDIA GeForce GTX 560 Ti
@37= MAX TEXTURE SIZE: 16384
@38= GFX DRIVER: Direct3D 11.0 [level 11.0]
@39= __________________________________________
@40= THIS IS HOW MANY STRINGS THERE SHOULD BE:
@41= 26 in item
@42= 213 in description
@43= 7 in pda_0
@44= 3 in pda_1
@45= 18 in pda_2
@46= 7 in pda_3
@47= 9 in pda_4
@48= 19 in pda_5
@49= 11 in pda_6
@50= 70 in computer
@51= 70 in conversation_computer
@52= 87 in menu
@53= 30 in computer2
@54= 79 in conversation_character_1
@55= 60 in conversation_character_2
@56= 26 in conversation_character_3
@57= 93 in conversation_character_4
@58= 52 in conversation_character_5
@59= 28 in conversation_character_6
@60= 85 in conversation_character_7
@61= 59 in conversation_character_8
@62= 12 in conversation_character_9
@63= 124 in conversation_character_10
@64= 30 in conversation_character_11
@65= __________________________________________
@66= 02:41:03: ### LANGUAGE: ess LOAD FROM RESOURCES: true [gameManager / checkLanguage]
@67= 02:41:03: ### Import Text Database: item.bytes FROM RESOURCES: True FOLDER: ess
@68= 26 / 26 ENTRIES IMPORTED [item]
@69= 02:41:03: ### Import Text Database: description.bytes FROM RESOURCES: True FOLDER: ess
@70= 213 / 213 ENTRIES IMPORTED [description]
@71= 02:41:03: ### Import Text Database: pda_0.bytes FROM RESOURCES: True FOLDER: ess
@72= 7 / 7 ENTRIES IMPORTED [pda_0]
@73= 02:41:03: ### Import Text Database: pda_1.bytes FROM RESOURCES: True FOLDER: ess
@74= 3 / 3 ENTRIES IMPORTED [pda_1]
@75= 02:41:03: ### Import Text Database: pda_2.bytes FROM RESOURCES: True FOLDER: ess
@76= 18 / 18 ENTRIES IMPORTED [pda_2]
@77= 02:41:03: ### Import Text Database: pda_3.bytes FROM RESOURCES: True FOLDER: ess
@78= 7 / 7 ENTRIES IMPORTED [pda_3]
@79= 02:41:03: ### Import Text Database: pda_4.bytes FROM RESOURCES: True FOLDER: ess
@80= 9 / 9 ENTRIES IMPORTED [pda_4]
@81= 02:41:03: ### Import Text Database: pda_5.bytes FROM RESOURCES: True FOLDER: ess
@82= 19 / 19 ENTRIES IMPORTED [pda_5]
@83= 02:41:03: ### Import Text Database: pda_6.bytes FROM RESOURCES: True FOLDER: ess
@84= 11 / 11 ENTRIES IMPORTED [pda_6]
@85= 02:41:03: ### Import Text Database: computer.bytes FROM RESOURCES: True FOLDER: ess
@86= 70 / 70 ENTRIES IMPORTED [computer]
@87= 02:41:03: ### Import Text Database: conversation_computer.bytes FROM RESOURCES: True FOLDER: ess
@88= 70 / 70 ENTRIES IMPORTED [conversation_computer]
@89= 02:41:03: ### Import Text Database: menu.bytes FROM RESOURCES: True FOLDER: ess
@90= 87 / 87 ENTRIES IMPORTED [menu]
@91= 02:41:03: ### Import Text Database: computer2.bytes FROM RESOURCES: True FOLDER: ess
@92= 30 / 30 ENTRIES IMPORTED [computer2]
@93= 02:41:03: ### Import Text Database: conversation_character_1.bytes FROM RESOURCES: True FOLDER: ess
@94= 79 / 79 ENTRIES IMPORTED [conversation_character_1]
@95= 02:41:03: ### Import Text Database: conversation_character_2.bytes FROM RESOURCES: True FOLDER: ess
@96= 60 / 60 ENTRIES IMPORTED [conversation_character_2]
@97= 02:41:03: ### Import Text Database: conversation_character_3.bytes FROM RESOURCES: True FOLDER: ess
@98= 26 / 26 ENTRIES IMPORTED [conversation_character_3]
@99= 02:41:03: ### Import Text Database: conversation_character_4.bytes FROM RESOURCES: True FOLDER: ess
@100= 93 / 93 ENTRIES IMPORTED [conversation_character_4]
@101= 02:41:03: ### Import Text Database: conversation_character_5.bytes FROM RESOURCES: True FOLDER: ess
@102= 52 / 52 ENTRIES IMPORTED [conversation_character_5]
@103= 02:41:03: ### Import Text Database: conversation_character_6.bytes FROM RESOURCES: True FOLDER: ess
@104= 28 / 28 ENTRIES IMPORTED [conversation_character_6]
@105= 02:41:03: ### Import Text Database: conversation_character_7.bytes FROM RESOURCES: True FOLDER: ess
@106= 85 / 85 ENTRIES IMPORTED [conversation_character_7]
@107= 02:41:03: ### Import Text Database: conversation_character_8.bytes FROM RESOURCES: True FOLDER: ess
@108= 59 / 59 ENTRIES IMPORTED [conversation_character_8]
@109= 02:41:03: ### Import Text Database: conversation_character_9.bytes FROM RESOURCES: True FOLDER: ess
@110= 12 / 12 ENTRIES IMPORTED [conversation_character_9]
@111= 02:41:03: ### Import Text Database: conversation_character_10.bytes FROM RESOURCES: True FOLDER: ess
@112= 124 / 124 ENTRIES IMPORTED [conversation_character_10]
@113= 02:41:03: ### Import Text Database: conversation_character_11.bytes FROM RESOURCES: True FOLDER: ess
@114= 30 / 30 ENTRIES IMPORTED [conversation_character_11]
@115= 02:41:03: ### STRINGS IMPORTED: 0
@116= 02:41:03: ### UPDATE ALL STRINGS FROM: BrotherHoodVariables [UiStringManager]
@117= 02:41:03: ### STRINGS IMPORTED: 30
@118= 02:41:03: ### STRINGS IMPORTED: 154
@119= 02:41:03: ### STRINGS IMPORTED: 166
@120= 02:41:03: ### STRINGS IMPORTED: 225
@121= 02:41:03: ### STRINGS IMPORTED: 310
@122= 02:41:03: ### STRINGS IMPORTED: 338
@123= 02:41:03: ### STRINGS IMPORTED: 390
@124= 02:41:03: ### STRINGS IMPORTED: 483
@125= 02:41:03: ### STRINGS IMPORTED: 509
@126= 02:41:03: ### STRINGS IMPORTED: 569
@127= 02:41:03: ### STRINGS IMPORTED: 648
@128= 02:41:03: ### STRINGS IMPORTED: 678
@129= 02:41:03: ### STRINGS IMPORTED: 765
@130= 02:41:03: ### STRINGS IMPORTED: 835
@131= 02:41:03: ### STRINGS IMPORTED: 905
@132= 02:41:03: ### STRINGS IMPORTED: 916
@133= 02:41:03: ### STRINGS IMPORTED: 935
@134= 02:41:03: ### STRINGS IMPORTED: 944
@135= 02:41:03: ### STRINGS IMPORTED: 951
@136= 02:41:03: ### STRINGS IMPORTED: 969
@137= 02:41:03: ### STRINGS IMPORTED: 972
@138= 02:41:03: ### STRINGS IMPORTED: 979
@139= 02:41:03: ### STRINGS IMPORTED: 1192
@140= 02:41:03: ### SET GAME LANGUAGE: ess
@141= 02:41:03: ### CHECK FOR PARTNER LOGOS FOR ess
@142= 02:41:03: ### DISPLAY PARTNER LOGO FOR: ess
@143= 02:41:03: ### hideGameCursor()
@144= 02:41:03: ### LOADING LEVEL: video_01 [gameManager]
@145= 02:41:03: ### SCENE INSTRUCTIONS: 0
@146= 02:41:03: ### RESET LEVEL DATA... [gameManager]
@147= 02:41:03: ### RESET PLAYER DATA... [gameManager]
@148= 02:41:03: ### #0 ACHIEVEMENT ACH_0 - False [SteamManager]
@149= 02:41:03: ### #1 ACHIEVEMENT ACH_1 - False [SteamManager]
@150= 02:41:03: ### #2 ACHIEVEMENT ACH_2 - False [SteamManager]
@151= 02:41:03: ### #3 ACHIEVEMENT ACH_3 - False [SteamManager]
@152= 02:41:03: ### #4 ACHIEVEMENT ACH_4 - False [SteamManager]
@153= 02:41:03: ### #5 ACHIEVEMENT ACH_5 - False [SteamManager]
@154= 02:41:03: ### #6 ACHIEVEMENT ACH_6 - False [SteamManager]
@155= 02:41:03: ### #7 ACHIEVEMENT ACH_7 - False [SteamManager]
@156= 02:41:03: ### #8 ACHIEVEMENT ACH_8 - False [SteamManager]
@157= 02:41:03: ### #9 ACHIEVEMENT ACH_9 - False [SteamManager]
@158= 02:41:03: ### #10 ACHIEVEMENT ACH_10 - False [SteamManager]
@159= 02:41:03: ### #11 ACHIEVEMENT ACH_11 - False [SteamManager]
@160= 02:41:03: ### #12 ACHIEVEMENT ACH_12 - False [SteamManager]
@161= 02:41:03: ### #13 ACHIEVEMENT ACH_13 - False [SteamManager]
@162= 02:41:03: ### #14 ACHIEVEMENT ACH_14 - False [SteamManager]
@163= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 2 VAL: 1 [Set - generated a new set of annex combinations]
@164= 02:41:03: ### GENERATING ANNEX COMBINATION SET
@165= 02:41:03: ### setCombinationCorrectForCrew [computer_annex]
@166= 02:41:03: ### setCombinationCorrectForBirthing [computer_annex]
@167= 02:41:03: ### setCombinationCorrectForPDTRoom [computer_annex]
@168= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 3 VAL: 3342 [internal_0]
@169= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 4 VAL: 2324 [internal_1]
@170= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 5 VAL: 2332 [internal_2]
@171= 02:41:03: ### SET LOCAL VALUE: SET: 6 POS: 6 VAL: 1232 [internal_3]
You might need to do this every time until I add a built in option BUT:
Load CAYNE
Press Escape while the little doodad is spinning
Get to the Menu
Then HOLD SHIFT and hit Tilde (~)
A console should popup
Type in:
oggvideo
Hit enter
Then Click New Game
Let me know!