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报告翻译问题
This
Even after you give this sequel a mountain of slack more than any other videogame and ignore all the horribly bad omens involving the game's development, it's still obvious they're not even going to deliver half the game that VTMB was. If you aren't improving upon the depth of the world, gameplay mechanics, or customization, or at the very least matching it in any capacity, I see zero reasons to even think about this game over the original.
More indie devs need to make spiritual successor reboots of franchises that have gone completely wrong. I'd happily pay for an overly ambitious VTMB clone that ends up in EA hell for a decade over whatever this game ultimately turns into priced at 70 dollars.
This is likely what would happen, tbh. Think about it, open world 3D games with the sort of depth that fans of the first game would expect is not something that can be quickly or easily made by a hobbyist solo dev or a small team of inexperienced coders, artists, etc.
Then of course, such person runs the risk of biting off more than they can chew, and then risk being accused of abandoning their game.
At this point, better to think of VTMB as a happy accident than something that can be successfully replicated again.
Right now the only game in the genre space I'm looking forward to is Nighthawks. Because nobody else is trying.
While i'd like to play a short game like that (i think), i see a limit to the DLC approach. Namely that you'll likely get better results with when you know the whole picture you want to end up with. Especially with RPGs you've got some balance between values and random dice throws to keep in mind, which is normally balanced around progression.
But then we're talking VtM which is a RPG light on deep mechanics imo.
True, but i was responding to the idea of a small game alike ot the Santa Monica portion, meaning more of an RPG.
Though i'd argue that Action Adventure with RPG Elements is more appropriate than Action-RPG for most titles nowadays as personal skill most often trumps the skills ones character has, or what "roleplay" really takes place.
TCR doesn't seem to have a high budget to begin with, so they're focusing tons of efforts on the superpowers. They have tons more powers compared to BL1, but BL1 didn't need tons of powers to be interesting. The teasers we've seen so far don't even try to replicate the tone of BL1 either.
BL1 was janky af, but it wasn't anywhere close to DOOM Eternal. BL2 seems to be taking cues from DOOM Eternal more than anything else. You rip through enemies like they're wet tissue paper, even though Phyre isn't supposed to be any more powerful than the PC in BL1 was.
Just because most AAA games does that (Bard, where they mass mix the genres) does not mean they should do it with all games.
The issue is, that when these simplistic AAA and even AA titles like this go Bard mode, we end up with games, that feel shallow in their respective genres..
I would argue, that most of the games that tag on RPG, as so little RPG elements, that they should exclude them nowadays.
Yeah i agree, it generally would be nice if people where clearer on using tags. But eh.. it's grumpy old person territory to a degree.
Bottom line, i'd have liked this game to look a lot more like Bloodlines 1 Santa Monica portion.
That does not seem realistic
Something I'd really like to see is vampire on vampire combat. I don't care about beating up generic thugs; especially because feeding is trivialized, it's boring and doesn't appear to ever be much of a challenge. Versus vampires we shouldn't be able to feed easily, if at all.
Fighting other vampires is always the true challenge. Even trained hunters or SI goons aren't intimidating when you're at a certain power level.
I don't really see what the point would be for Phyre in a V5 setting. Few, if any, vampires would have higher BP or discipline knowledge than we'll have. If there's no statistical gain in doing it, I have no interest. On the lore side of things, the Fabien crap aside, I've never liked the idea of absorbing anyone's soul or consciousness. I don't want to be that intimate with an enemy I've murdered.