Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Same reason as why the Anarchs fight the Cammarilla, the youth wanted Grandpa's stuff and power, feeling "The Man" was unfairly holding them down.
Though lets face it Augustus has Dominate, so it could have also just been him using his power to make them do it, if this has all been a conspiracy by him to take over all the death clans long term.
No, it's whining because every time I provide evidence that something in V5 doesn't work the way you think it does (as you don't own the books, your conclusions are based on second-hand and incomplete information), you ignore the greater issue and search for something else to nitpick.
No, I didn't.
As I already explained, Nosferatu can still disguise themselves, but it's just more difficult than it is for normal clans.
Your entire counter argument revolves around them not being able to disguise themselves at all, which I very clearly stated was not the case.
Mask of a Thousand Faces doesn't require a skill check against unsuspecting mortals. The penalty only applies when doing contests against somebody using Auspex. Which is why I said things like smells and sounds are more likely to break the illusion.
The greater a Nosferatu's blood potency, the greater the penalty to disguising themselves. Implying that Nos get uglier and/or more repulsive with age. It's harder to maintain the illusion.
What part of 'the penalty only applies to Auspex contests' do you not understand? They could parade around even other vampires and as long as nobody tried to break the illusion with Auspex, it'd still hold up.
At this rate you're being intentionally obtuse just so you don't have to concede the point.
See, you're not actually discussing anything anymore. You're just complaining and insulting the product you don't like, even when someone painstakingly explains why the product isn't that bad.
The first because i dislike this "choose the pray out of power gaming reasons" stuff attached to the feeding. The later because it throws a wrench into the, as far as i understood those rules, hard limits on how many powers you got per disciplines point - so the powers of ol' disciplines are now taking slots within other disciplines and reducing the potential there...
Then again i never really was a big fan of VtM to begin with. I'm too much of a fan of a bit more crunchy point buy systems to truly like VtM.
Now I like the concept that intense emotion can provide a sense of euphoria or whatever that satisfies the beast in a way that makes it slightly easier to use disciplines of the same type.
I however dislike the implementation and it could be improved, such as
A. No tier system and defiantly no dyscrasia, a vessel either has it or it doesn't and you don't get xp for any resonance.
B. Making getting a resonance something you get from critting on a feeding roll and having a herd gives you one set type. With this Blood Hound would let you determine which resonance you get and tell if any surrounding NPCs have resonance.
C. You can get primal(animal) and empty (oblivion) from humans but basically they'd only get a 1/10 shot while the other 4 types get 2/10 chance, when rolling a d10 to randomize resonance.
D. Remove the stupid optional rule of needing resonance to level disciplines.
While that makes sense to me, it's not what I'd expect to be the primary source of mental resilience. That's disturbing to me.
The beast doesn't control us all the time. Obviously.
Predator type matters when you think of how you go about feeding from one night to another. I think it makes perfect sense to develop a pattern. It's a reflection of your psychological proclivities as well as your clan's strengths and weaknesses.
It'd make sense for somebody shy and reclusive to be a Bagger or a Sandman (former is self-explanatory, latter is feeding from sleeping or unconscious people).
On the opposite end of the spectrum, there's Osiris, Scene Queen, and Siren. All involve feeding with charisma, more or less.
With the arrival of clans like the Hecata, new predator types were made for them. Graverobber, which allows you to feed from the recent dead, and Grim Reaper, which has you feed from the sick and dying (i.e, drugged or comatose in a hospital setting).
You don't have to feed that way all the time. It's your preferred method. When your hunger is high enough, the beast will predictably take over and you'll rip open the nearest neck.
Once again, you make a faulty assumption based on a lack of precise knowledge of how these systems work. Those faulty conclusions allow you to reinforce your endless negativity loop regarding all things V5 related.
As for resonance, this was something hinted at as far back as when Jack talks about feeding from a PhD in the Bloodlines tutorial. I mean, why shouldn't people taste different? How utterly boring to have all blood be exactly alike.
It's also implied by the Ventrue feeding habits.
There's also anecdotal evidence of humans who get blood transfusions and donated organs, having slight personality changes and different interests afterwards. I've personally known a few people who've experienced the phenomenon after getting large amounts of blood transfused.
It might all be a delusion and soft science, but it's perfectly decent fodder for a game about vampires.
The point is that they can tell the difference between vessels.
To say nothing of the fact that in V20, various drugs in the bloodstream of vessels had an impact on vampires' physical and mental states.
I don't see resonance as being one bit different. It's just a more detailed system.
Who cares?
If we were to apply logic to it, having drugs affect the system of a corpse is pretty idiotic.
Therefore, logic doesn't apply in either case, drugs or resonances.
At least resonance fits with the classically primitive myth that eating your enemies and drinking their blood gives you their power. I mean, the entire concept of diablerie involves eating a vampire's soul, via their blood.
Yeah i would have thought so. I think it reads somewhat nice on paper, but i don't imagine it being a cool thing in actual mechanics. But then again, not speaking from actual experience here.
I obviously meant the Tremere and how they can control gargoyles beyond dominate.