Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They showed off male Phyre concept art. Who said that the only thing we can change is the gender identity?
The male Phyre clearly has a different look to the female Phyre.
I wouldn't be so sure about that, the trailers feature an androgynous person's hands and figure. Although you are free to identify Phyre as he/him during your playthrough, if you wish.
Name one AAA RPG where you can't customize your character's face and body but only let's you pick your pronouns.
The Narrative RPG video literally says "in-engine render of Phyre as Female."
It's an Action-RPG. You can say it's a bad looking RPG.
Also Tencent-owned Sumo Digital is cofunding this game and are labeling it as AAA. Tencent is rich enough to pour money to get their 1100 employees to pump out an AAA ARPG.
So you've got nothing except "Bloodlines 2 devs have pronouns" and "I've only ever seen an in-game look at female Phyre" even though they've said Phyre can be Male or Female and they'll look different.
Judging by the concept art (where the female Phyre's in-game render matches the art closely), he's going to be fairly 'gender-normative.'
Thankfully.
Simply put, we don't know exactly how this will work.
Here's an example...based on the plus patch version of bloodlines 1 (But not exactly the same).
You enter your character screen...
You select the outfit to wear (Let's say there is 8 outfits, 4 male and 4 female, 1 male and 1 female based on each clan so 2 Brujha, 2 Tremere etc)
You select what clan your character would like to be.
Then you start the game.
Now based on that scenario, you could choose Brujha as the clan you want Phyre to be a part of but you could choose the outfit of a Tremere.
When you play the game, the combat and vampire abilities is based on your clan of choice. The potential of different dialogue options is based on the outfit you wear.
What have we been told specifically in the Narrative and RPG interview?
"This isn't a blank slate of a character it's worth saying, obviously you can customise with your choice of clan, there'll be a choice of outfits, a choice of gender and as the gameplay goes through its up to you elements of her background are up to you to choose."
"How will player be able to customise their Narrative experience with Phyre as the protagonist?
You have clan choices that affect as an example the powers that you have, although again the story gives us a bit more opportunity to play around with that, it's a bit more flexible because of the presence of thin blood"
So based on what they said in the interview, Phyre is gender neutral. We do not know how the mechanics will work but my example scenario above is just as possible as having Phyre be gender binding.
I'm not going to go into the debate that is going on regarding the use of pronouns of the Devs in the Recap interview. If players are thinking the pronouns on display is likely to translate into the game in some way? There's nothing to support that. But in order to keep costs down yet tell a story, having a non binary character means you can play a male or female without detriment to the story.
If they were making a binary character, you'd have different names to represent clans and different names between male and female. Given how little customisation has gone into this game Vs the original, it's little wonder we have 1 character only.
That's because it's still in Alpha, you have to wait for the Beta-blockers to kick in.