Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the first game if I remember right went into the passed and didn't engage with the setting just used it as a springboard, any of messaging the game may had would be so far removed from from modern day it wouldn't qualify.
the second game would be around 1998-2004, a point in time where we had good narrative developers who could separate ideology from the games, or at least put in a balance to what they personally believe and what they want to have happen. I believe the original deus ex game would probably be the best example of this, where they creators have their message, but didn't out right roadblock you from going the complete opposite.
but at about 2014 at latest, most writers and narrative people in movies/tv/games got sick and tired of their political views and messages being ignored by people, look at how many absolutely hate that people they don't like latch onto their works, typically some far right ideology (in their head at least) championing their work when their work was (in their subtext or story) suppose to be completely anti the people that latched onto it.
this mindset cumulates in veilguard or dustbourn, where let's pretend the games are good, you could never play them while ignoring the message.
the only real way a game in this setting could be good is if it was set so far out of modern day the politics would be a foreign concept, but current devs/narrative people would never be able to divorce modern identity politics from from a setting even 1000 years ago.
look, all im saying is this game was made post 2014, with modern writers, in a setting that gives them free reign to insert modern politics.