Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

How many ways are you going to sabatoge this IP and game?
You've had more years then normal in development hell red flag 1.

This project picked up long after the original red flag 2.

Multiple lead writer and director among numerous other staff have all left over the course of the development hell red flag 3.

You Game's core been defined, redefined, and changed over the course of all this red flag 4

Your studio changed sorry was fired massive red flag 5.

I'm sure I'm missing some yet now you've hired a pr team more interested in a flawed and now lets be clear rejected by the vast majority of the population ideology then making sure the game sells well.

I adore the 1st game it's a masterpiece in writing only drawn back by bugs and story dead ends. Yet here it seem you are once again doing everything you can to make the game for a audience that clearly does not exist .

Why? I want to buy this game but if your entire development is for not me and not for most of us then why even make the damn game?
Last edited by NeoTagAtg; Jan 22 @ 4:30pm
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Showing 16-19 of 19 comments
Originally posted by Just Another Gamer:
Originally posted by BuffyFan2001:
The IP has been dead since 2004 when the original company that created it decided to retire the IP because they'd written themselves into corners and couldn't financially justify making more books for it. They were subsequently bought out and dissolved a few times, with completely new companies getting it in their heads to revive and retcon the IP into oblivion. Seeing how that's gone so far, i.e. poorly, the original company was right.

Bloodlines was a financial failure on launch and only became a cult hit a decade after release. The factors that made it a cult hit no longer exist and cannot be recreated.

The IP was cursed from the start.

I am a little curious to what "factors" you refer to that made the original game a cult hit and how they now longer exist.

I will admit that the style is very much 90's yet it's stylish enough to appeal to people. And vampires are always popular; certainly the buzz about Bloodlines 2 show there is a core audience even it would be unlikely to be a megahit like Call of Duty.

Then again, who thought that a Polish developer would put out two games that would sell about 80 million copies combined? A modern Bloodlines game has the potential to capture a similar audience (not saying tens of millions, mind you).

Unfortunately, the lack of talent behind Bloodlines 2, as well as the chaos, does not inspire hope. Sad.
Lack of vision and skill, excessive corporatization, the decline of comedy, etc. Something like Bloodlines 1 would simply not be made today.
Change the name of this game to "Leeches with no discernible gender or identity" and at least protect the VTM IP from this dumpster fire of a game.
eqalidan Jan 24 @ 9:35am 
Originally posted by Rococo Era:
Originally posted by eqalidan:

I hate to be the one to tell you, but vampire the masquerade from its very core is woke as hell, it always has been if I remember correctly, it has always put contemporary politics into their game, and then molded it to their ideology though in the passed they were better at making it seem more balanced.

there is no way a game developed passed 2014 would be able to keep everything we fear and hate out of the game.


Crazy that the first two games had none of the issues that are already present in bloodlines 2 isn't it?

It's almost like bloodlines 2 isn't actually progressive at all.

the first game if I remember right went into the passed and didn't engage with the setting just used it as a springboard, any of messaging the game may had would be so far removed from from modern day it wouldn't qualify.

the second game would be around 1998-2004, a point in time where we had good narrative developers who could separate ideology from the games, or at least put in a balance to what they personally believe and what they want to have happen. I believe the original deus ex game would probably be the best example of this, where they creators have their message, but didn't out right roadblock you from going the complete opposite.

but at about 2014 at latest, most writers and narrative people in movies/tv/games got sick and tired of their political views and messages being ignored by people, look at how many absolutely hate that people they don't like latch onto their works, typically some far right ideology (in their head at least) championing their work when their work was (in their subtext or story) suppose to be completely anti the people that latched onto it.

this mindset cumulates in veilguard or dustbourn, where let's pretend the games are good, you could never play them while ignoring the message.

the only real way a game in this setting could be good is if it was set so far out of modern day the politics would be a foreign concept, but current devs/narrative people would never be able to divorce modern identity politics from from a setting even 1000 years ago.

look, all im saying is this game was made post 2014, with modern writers, in a setting that gives them free reign to insert modern politics.
The IP was always hyper progressive in the original books. Read them to see it. The teams that worked on the first two video games were not. Troika captured lightning in a bottle.
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