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Anyway, as long as they tighten up the AI responses a bit, I think we're going to have a very cool game pretty soon.
I'm not sure anybody can say that with a straight face at this point.
Oh, so it's not a CRPG now, but an "immersive sim"? Anyway, you must be joking. What's "immersive" about playing a so-called 200+ year-old Elder vampire who looks and talks like a modern-day edgy young adult and builds its gender identity around fringe gender ideology that only appeared in the last few years? Who can't even use guns except "telekinetically"? Who fights with ridiculous fisticuffs and doesn't even have melee weapons (even though for an Elder from the Old World that would be the go-to weapon mode)?
What's immersive about a "Vampire: The Masquerade" game that doesn't even have the eponymous Masquerade implemented?
After what we've seen of combat, this game is about as far from Dishonored as it is from Bloodlines.
You mean the clips with the horrible combat and dumb AI, the clips with the genderless uncustomizeable protagonist, the clips about the absence of half the clans from the original game, or the clips about the complete gutting of RPG mechanics and VTM tabletop rules?
In what sense is it even comparable to Bloodlines, let alone surpassing it? The only thing they have in common is being made under the VTM license, it seems.
My God, you sound like a Communist functionary proclaiming unwavering allegiance and faith in the Party.
And it's blindingly obvious TCR is incapable of delivering anything close to the original Bloodlines. They have no experience in making CRPG games, open world games or even first-person action games; they've clearly went in a different direction with "Bloodlines 2"; and they're clearly making a sequel in name only.
No attempt to deny reality will change it.
It's better in every way. No barriers to break immersion when navigating through the city, better visuals, better traversal mechanics, better social feeding, improved Ai and npc awareness, better combat and stealth, and a better implementation of the consequences for breaking the masquerade. There's also cosmetic customization, skill trees, and the ability to create different builds for your Phyre.
We've had this discussion. The Chinese Room's new spin on the franchise is what intrigues me. How many times must I explain this to you?
These developers have only worked on mediocre walking simulators previously. You'd better calm your tits to not be disappointed in the end.
That's why studios have open hires for people with experience in role playing games and open world programming. The Chinese Room did that very thing when taking up the project.
I think you don't understand how the development of such a complex project works, my friend. Hiring some additional people won't change the design culture established in the studio and won't magically give expertise in the RPG genre to the people who worked there previously (and especially to the people who make key decisions about the project's direction).
For example, hiring a few former Obsidian employees won't magically turn your studio into Obsidian Entertainment. It's not that easy.