Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

Anvos May 29, 2024 @ 1:03pm
Clan Highlight Ventrue Impressions
https://store.steampowered.com/news/app/532790/view/4155212136886578444?l=english

Well here comes the last one before they have to give us other news.

Overall I wouldn't say this looks that bad given it seems to give the Ventrue a unique control play-style more than just being the tanky brawler. Also interesting that they have a final ability that modifies their other dominate powers, even if its base power sounds more like Majesty + than Mass Manipulation.

Main thing I'm wondering is how Mass Manipulation combos with possession, and if any of the non-ventrue disciplines combo with it.

Also feels like there should be some decent dip in and out ability to mix and match with this kit.
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Showing 1-15 of 17 comments
Coffee Break Hero May 29, 2024 @ 2:09pm 
I just want to see Phyre VS teen Galadriel fan fiction
Clever Name May 29, 2024 @ 2:37pm 
I still don't understand how Fortitude works, and I wish they'd explain it clearly.

This statement:

"Ventrue rely on the rise-and-fall mechanics of their Layered Fortitude, building up a defense to take on stronger opponents,"

...does not clarify anything. What is 'Layered Fortitude'? Can't they just explain it in game terms? Does each successive feed stack damage resistance or not? Does damage resistance cap at, say, 80%? Does damage resistance decay over time? If so, at what rate does it decay? Like, over a 10 second period? 30 seconds? What?

Since Fortitude is the defining passive bonus of the clan, it's kind of important to understand how it works.

As for the other active abilities:

I feel like Cloud Memory is weak by itself. If paired with Mass Manipulation, however, it'd be pretty effective to make an entire room full of enemies forget you were there.

I'm assuming Terminal Decree combined with Mass Manipulation will also make entire groups of enemies kill themselves at once.

Not sure how Possession would work with MM. We obviously can't control more than one person at a time, so maybe it just makes everybody attack each other without controlling them personally.

The only thing I don't like is the Ventrue clan perk. 'Thirst' has absolutely no lore meaning. Ventrue are the opposite of 'thirsty'; they'd rather starve than drink unpalatable blood. Gaining more health from feeding is also completely meaningless, just an invention out of nowhere.

Beyond that, I wonder how useful it'll be. Since feeding's not difficult in the first place, and since our passive revolves around feeding frequently (evidently), then we'll be healing all the time anyway. Compared to the Brujah or Tremere perks, this one's nothing.
Clever Name May 29, 2024 @ 2:49pm 
Originally posted by Anvos:
Main thing I'm wondering is how Mass Manipulation combos with possession, and if any of the non-ventrue disciplines combo with it.

I'm guessing stuff like the Brujah's earthquake and the Tremere explosive AoEs will pair well with Mass Manipulation. Depends on how long the group stun effect from MM lasts, of course.

If somehow Possession would allow us to move several enemies under the effects of MM, into a tight group, that would be even more ridiculous.
Axus May 29, 2024 @ 7:37pm 
Abilities seem alright, possession is especially cool, but wish they would tone down the vfx - wish mind control abilities had far subtler visual representations, if they must have them at all. Simple hand gestures followed by enemies responding would be enough for me. But no, we get gold glowing chains wrapped around their arms and legs. We're not Doctor Strange... so we're supposed to think that Phyre perceives glowing golden chains around people she controls? Eh... lame. Again, hope mods can address these things.

And hope mods will allow more than 4 abilities to use!

Also, since Ventrue want to keep feeding to maintain resistance, hoping there are other combat feed animations than the neck snap. There must be... there should really be like at least 5 combat feed animations to keep it from getting stale too quickly.
Last edited by Axus; May 29, 2024 @ 7:47pm
Axus May 29, 2024 @ 7:38pm 
Originally posted by Clever Name:
If somehow Possession would allow us to move several enemies under the effects of MM, into a tight group, that would be even more ridiculous.

Hah, that would be interesting - how could that work? Suddenly the group becomes a flash mob?
Last edited by Axus; May 29, 2024 @ 7:40pm
Clever Name May 29, 2024 @ 8:30pm 
Originally posted by axmcquax:
Abilities seem alright, possession is especially cool, but wish they would tone down the vfx - wish mind control abilities had far subtler visual representations, if they must have them at all. Simple hand gestures followed by enemies responding would be enough for me. But no, we get gold glowing chains wrapped around their arms and legs.

Completely agree. The chains look awful, even if you forget the inherent lameness of visually representing mind control with... chains. Couldn't they at least be less glowy and bright?

Design decisions like that, among other things, are what makes me think the target demographic for this game is in the toddler range.

Originally posted by axmcquax:
Originally posted by Clever Name:
If somehow Possession would allow us to move several enemies under the effects of MM, into a tight group, that would be even more ridiculous.

Hah, that would be interesting - how could that work? Suddenly the group becomes a flash mob?

Depends on how or if we could guide a group of two or more enemies under the influence of Possession plus Mass Manipulation. We can't control them from a first-person perspective as is possible with using Possession on one target (i.e, without MM); but maybe we could order the whole group to stand where we tell them, or something? I doubt it'll be possible, given the simple control scheme.

Most likely the group version of Possession will simply result in enemies attacking everybody nearby, except for you.
Bloodartist May 30, 2024 @ 2:45am 
Originally posted by Clever Name:
I feel like Cloud Memory is weak by itself.

Depends entirely on what kind of combat situations and/or regular public areas there are in a game. Imagine an ability that lets you drop aggro that you have somehow gained. Thats not trivial.

I HAVE to assume that we can traverse the city the same way we could in Bloodlines 1, meaning there are areas that are neither elysium nor "combat" areas. Ability to feed there and cloud memory of some bystander who somehow saw us seems nice.

I also don't like brightly colored chains... The effect should be much more subtle. Possibly no effect at all, since as Ive said before, there is no need for colorful effects since this is not a multiplayer game where you need to somehow show other players that you did a "thing". Im hoping to at least mod it away.
Last edited by Bloodartist; May 30, 2024 @ 2:48am
Harukage May 30, 2024 @ 7:21am 
Ergh idk.. I would rather see a mix of Fortitude and Dominate powers. To stand proudly amidst the storm and dominate minds of lower lifeforms.
What we get is... some kind of a blood addict who needs to drink constantly to survive with 0 physical prowes or noble image.
Dissapointing. Oversimplified to the point of primitive. One trick pony.
Last edited by Harukage; May 30, 2024 @ 7:22am
Gesuma May 30, 2024 @ 7:29am 
What type of powers could we have gotten from fortitude?
Found&Lost May 30, 2024 @ 7:33am 
Originally posted by Gesuma:
What type of powers could we have gotten from fortitude?

Arm of Prometheus indestructible limb for 10 mins since Phyre is an elder would have been funny to see.
Anvos May 30, 2024 @ 12:13pm 
Originally posted by Clever Name:
The only thing I don't like is the Ventrue clan perk. 'Thirst' has absolutely no lore meaning. Ventrue are the opposite of 'thirsty'; they'd rather starve than drink unpalatable blood. Gaining more health from feeding is also completely meaningless, just an invention out of nowhere.

Could potentially be trying to represent Defy Bane, in the not needing multiple damage channels way. Also while not Ventrue specific it could be representing elders heal faster.

Originally posted by Found&Lost:
Originally posted by Gesuma:
What type of powers could we have gotten from fortitude?

Arm of Prometheus indestructible limb for 10 mins since Phyre is an elder would have been funny to see.

Phyre isn't a Methuselah generation, but yeah there are limited possible active abilities for fortitude.

Basically there would be Toughness + Shatter.
Last edited by Anvos; May 30, 2024 @ 2:54pm
Zeoniknights May 30, 2024 @ 12:34pm 
Can't wait until they do a Fortnite X Bloodlines 2.
Coffee Break Hero May 30, 2024 @ 2:14pm 
Originally posted by Zeoniknights:
Can't wait until they do a Fortnite X Bloodlines 2.
Jeanette is gonna be in fortnite for sure
Clever Name May 30, 2024 @ 2:48pm 
Originally posted by Gesuma:
What type of powers could we have gotten from fortitude?

"Earth’s Perseverance: Become impossible to move from that spot"

Could be modified so that we don't stagger even when hit by larger/tougher enemies in melee. I think that would've been a better clan perk than the feeding one.

Or:

"Prowess from Pain: No longer suffers penalty from Health damage and can increase one Attribute per level of damage on their tracker."

Could instead give us a damage and movement speed boost that grows as our health decreases. This would present us with a risk/reward gamble to always be flirting with death. Another good choice for an always-on clan perk rather than an activated ability.
Clever Name May 30, 2024 @ 2:53pm 
Originally posted by Anvos:
Could potentially be trying to represent Defy Bane, in the not need multiple damage channels way. Also while not Ventrue specific it could be representing elders heal faster.

Nah, it's not representing anything. It's just gibberish they made up because they couldn't think of a better way to use Fortitude, and bonus healing is a simplistic buff that goes along with all the other simplistic systems they use.

The fact that they couldn't give it a better name than 'thirst' means they don't actually know the lore that well. Again, blind thirst is antithetical to Ventrue. They would rather die than gorge on trash blood.
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Date Posted: May 29, 2024 @ 1:03pm
Posts: 17