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The Chinese Room as not shown enough to say how big the Game is but yes it is not Bloodlines 1 (Which was made for PC only). Bloodlines 2 is more Console Game which means it's Streamline Compared to Bloodlines 1 and your Playing an Elder (The Chinese Room Version) instead of (Hardsuite Labs) Version which was A Thin-Blood and Fans were more Behind that. The issue is Paradox is Going Cheap on Bloodlines 2 Release info since they were Taking for a Ride by Hardsuite Labs (Over Charging and Under Delivering so much that Paradox had to take it away from them) This is Why The Chinese Room as to keep cost low No one knows if they over Deliver but they are Rumored to have kept most of HSL work but Had to change some of it Do to The Elder Vampire. (The Chinese Room: We didn't want to be fully known as someone who Finish someone Else Work. So We went our own Way.)
P.S. Hardsuite Labs were making Other Games along Side Bloodlines 2 which they were suppose to be done by Fall 2020 "They started in 2016/2017 but didn't and Going it'll cost you this much plus We are Firing the Team you sent us Paradox.
That reason is likely as simple as being completely out of touch with what fans of both the tabletop and the original Bloodlines want.
The logic is probably related to the same cretinous thinking that was behind Bloodhunt, the failed F2P battle royale. The plan was evidently to take a niche IP with a cult following, and go inanely mainstream with it. To the surprise of nobody outside of the developer's bubble, the plan failed abysmally.
Nobody with the VtM license has tried to do as Larian did with Baldur's Gate 3; which is, give tabletop fans exactly what they both expect and want. Instead games are made for almost every other genre but the ones that are most suitable to the IP: turn-based RPG and grand strategy.
Which is why we'll continue to see failure after failure, until the IP's so tarnished and worthless that it goes into oblivion.
Paradox bought the World of Darkness IP in 2015 and same year Mitsoda started to write on Bloodlines 2, which he and Hardsuits labs later presented to Paradox and they approved the project.
How much Bloodlines 2 will be like Bloodlines 1 is hard to say. For now it looks like it will be very different, modernised for both good and bad (many fans believe more bad than good).
Paradox are greatly limiting the info we have gotten so far, so it almost feel like we do not know much about the game yet, which is worrisome. :(
And then Mitsoda was removed from the project altogether.
Well, we have a voice in our head like Johnny Silverhand, it has a Fallout 4 Dialogue wheel, 4 playable clans, no character sheet or character creator and only 4 powers can be linked for use at a time.
Yup. Every dev diary they've pulled out has disappointed me significantly.
Scroll down to the part where the article talks about dialogue. There's a screenshot of what it'll look like.
https://www.pcgamer.com/everything-we-know-about-vampire-the-masqueradebloodlines-2/
If you're going to have dialogue choice, no one or two word substitutes for entire sentences. Players should be presented with what they want to say, and that presentation should have a logical structure, e.g. moral choices in one area, immoral in another, and neutral etc. Fallout 4 and Mass Effect certainly were NOT lauded for their dialogue systems, and I don't understand why developers insist on replicating them.