Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

AlphaZeroX96 Jun 8, 2024 @ 12:10pm
So We're Getting A Sequel?
I haven't even played the first one yet. Will this game be like Bloodlines 1 with new features, new gameplay mechanics, a new bigger world, and such? Also, how was the ip obtained? Didn't the original devs go bankrupt?
Last edited by AlphaZeroX96; Jun 8, 2024 @ 12:13pm
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Showing 1-15 of 32 comments
Dragon Master Jun 8, 2024 @ 3:11pm 
No. It is nothing like the original.
Last edited by Dragon Master; Jun 8, 2024 @ 3:11pm
Zeoniknights Jun 8, 2024 @ 4:47pm 
Paradox Bought The World of Darkness and has the IP for Bloodlines but that as far as it Goes. They can't make Bloodlines 1 Remake but they have the ability to make Bloodlines 2.
The Chinese Room as not shown enough to say how big the Game is but yes it is not Bloodlines 1 (Which was made for PC only). Bloodlines 2 is more Console Game which means it's Streamline Compared to Bloodlines 1 and your Playing an Elder (The Chinese Room Version) instead of (Hardsuite Labs) Version which was A Thin-Blood and Fans were more Behind that. The issue is Paradox is Going Cheap on Bloodlines 2 Release info since they were Taking for a Ride by Hardsuite Labs (Over Charging and Under Delivering so much that Paradox had to take it away from them) This is Why The Chinese Room as to keep cost low No one knows if they over Deliver but they are Rumored to have kept most of HSL work but Had to change some of it Do to The Elder Vampire. (The Chinese Room: We didn't want to be fully known as someone who Finish someone Else Work. So We went our own Way.)

P.S. Hardsuite Labs were making Other Games along Side Bloodlines 2 which they were suppose to be done by Fall 2020 "They started in 2016/2017 but didn't and Going it'll cost you this much plus We are Firing the Team you sent us Paradox.
Last edited by Zeoniknights; Jun 8, 2024 @ 4:53pm
AlphaZeroX96 Jun 8, 2024 @ 6:54pm 
It can't be because of consoles that the sequel will be very different. There's probably a different reason for why they're changing the direction.
Clever Name Jun 8, 2024 @ 9:46pm 
Originally posted by SaviorAssassin1996:
It can't be because of consoles that the sequel will be very different. There's probably a different reason for why they're changing the direction.

That reason is likely as simple as being completely out of touch with what fans of both the tabletop and the original Bloodlines want.

The logic is probably related to the same cretinous thinking that was behind Bloodhunt, the failed F2P battle royale. The plan was evidently to take a niche IP with a cult following, and go inanely mainstream with it. To the surprise of nobody outside of the developer's bubble, the plan failed abysmally.

Nobody with the VtM license has tried to do as Larian did with Baldur's Gate 3; which is, give tabletop fans exactly what they both expect and want. Instead games are made for almost every other genre but the ones that are most suitable to the IP: turn-based RPG and grand strategy.

Which is why we'll continue to see failure after failure, until the IP's so tarnished and worthless that it goes into oblivion.
Gesuma Jun 8, 2024 @ 10:26pm 
Originally posted by SaviorAssassin1996:
I haven't even played the first one yet. Will this game be like Bloodlines 1 with new features, new gameplay mechanics, a new bigger world, and such? Also, how was the ip obtained? Didn't the original devs go bankrupt?
The original Devs Hardsuit Labs were indeed in financial trouble, which meant their Devs did not get enough time to work on Bloodlines 2 (HSL were taking on 20+ minor projects from other studioes like porting parts of games, working on AI etc.).

Paradox bought the World of Darkness IP in 2015 and same year Mitsoda started to write on Bloodlines 2, which he and Hardsuits labs later presented to Paradox and they approved the project.

How much Bloodlines 2 will be like Bloodlines 1 is hard to say. For now it looks like it will be very different, modernised for both good and bad (many fans believe more bad than good).
Paradox are greatly limiting the info we have gotten so far, so it almost feel like we do not know much about the game yet, which is worrisome. :(
Last edited by Gesuma; Jun 10, 2024 @ 1:40am
Dragon Master Jun 9, 2024 @ 7:36am 
Originally posted by Gesuma:
Originally posted by SaviorAssassin1996:
I haven't even played the first one yet. Will this game be like Bloodlines 1 with new features, new gameplay mechanics, a new bigger world, and such? Also, how was the ip obtained? Didn't the original devs go bankrupt?
The original Devs Hardsuit Labs were indeed in financial trouble, which meant their Devs did not get enough time to work on Bloodlines 2 (HSL were taking on 20+ minor projects from other studioes like porting parts of games, working on AI etc.).

Paradox bought the World of Darkness IP in 2015 and same year Mitsoda started to write on Bloodlines 2, which he and Hardsuits labs later presented to Paradox and they approved the project.

How much Bloodlines 2 will be like Bloodlines 1 is hard to say. For now it looks like it will be very different, modernise for both good and bad (many fans believe more bad than good).
Paradox are greatly limiting the info we have gotten so far, so it almost feel like we do not know much about the game yet, which is worrisome. :(

And then Mitsoda was removed from the project altogether.
AlphaZeroX96 Jun 9, 2024 @ 7:37am 
Hmmmm. How's the unofficial sequel going to be like? What will it feature?
Dragon Master Jun 9, 2024 @ 7:42am 
Originally posted by SaviorAssassin1996:
Hmmmm. How's the unofficial sequel going to be like? What will it feature?

Well, we have a voice in our head like Johnny Silverhand, it has a Fallout 4 Dialogue wheel, 4 playable clans, no character sheet or character creator and only 4 powers can be linked for use at a time.
AlphaZeroX96 Jun 9, 2024 @ 8:45am 
Originally posted by Dragon Master:
Originally posted by SaviorAssassin1996:
Hmmmm. How's the unofficial sequel going to be like? What will it feature?

Well, we have a voice in our head like Johnny Silverhand, it has a Fallout 4 Dialogue wheel, 4 playable clans, no character sheet or character creator and only 4 powers can be linked for use at a time.
That sounds lame. :(
Razör Jun 9, 2024 @ 9:23am 
You're getting an official unofficial Vampire game, made by people who never played the original or the tabletop game. Written by NOT the guy who wrote the original game. You will like the no character creation system, you will enjoy the non existent character sheets, and you will enjoy the uninspired Fallout 4 dialogue wheel. And because you're so smart as a gamer, you will get a kick out of a voice in your head telling you whats going because you clearly can't figure it out yourself.
Dragon Master Jun 9, 2024 @ 10:05am 
Originally posted by SaviorAssassin1996:
Originally posted by Dragon Master:

Well, we have a voice in our head like Johnny Silverhand, it has a Fallout 4 Dialogue wheel, 4 playable clans, no character sheet or character creator and only 4 powers can be linked for use at a time.
That sounds lame. :(

Yup. Every dev diary they've pulled out has disappointed me significantly.
AlphaZeroX96 Jun 9, 2024 @ 12:36pm 
Originally posted by Boner:
You're getting an official unofficial Vampire game, made by people who never played the original or the tabletop game. Written by NOT the guy who wrote the original game. You will like the no character creation system, you will enjoy the non existent character sheets, and you will enjoy the uninspired Fallout 4 dialogue wheel. And because you're so smart as a gamer, you will get a kick out of a voice in your head telling you whats going because you clearly can't figure it out yourself.
Is it really going to be Fallout 4's dialogue system?
Clever Name Jun 9, 2024 @ 12:59pm 
Originally posted by SaviorAssassin1996:
Is it really going to be Fallout 4's dialogue system?

Scroll down to the part where the article talks about dialogue. There's a screenshot of what it'll look like.

https://www.pcgamer.com/everything-we-know-about-vampire-the-masqueradebloodlines-2/
$CRWD Jun 9, 2024 @ 2:41pm 
I'll just add that it was Mass Effect's dialogue wheel, simplification of moral choice, and need to have everything voice acted that started all of this. While it was a success for consoles, it can be argued that it set the trend for the noticeable decline in RPG dialogue and dialogue outcomes. Deus Ex: HR nailed dialogue, among others; but it's arguably one of the best VOICED dialogue systems in RPG history because it simulated reactivity/dynamics of persuasion much better than D&D-esque skill checking.

If you're going to have dialogue choice, no one or two word substitutes for entire sentences. Players should be presented with what they want to say, and that presentation should have a logical structure, e.g. moral choices in one area, immoral in another, and neutral etc. Fallout 4 and Mass Effect certainly were NOT lauded for their dialogue systems, and I don't understand why developers insist on replicating them.
Last edited by $CRWD; Jun 9, 2024 @ 2:42pm
Razör Jun 9, 2024 @ 3:25pm 
Originally posted by Pietro:
I'll just add that it was Mass Effect's dialogue wheel, simplification of moral choice, and need to have everything voice acted that started all of this. While it was a success for consoles, it can be argued that it set the trend for the noticeable decline in RPG dialogue and dialogue outcomes. Deus Ex: HR nailed dialogue, among others; but it's arguably one of the best VOICED dialogue systems in RPG history because it simulated reactivity/dynamics of persuasion much better than D&D-esque skill checking.

If you're going to have dialogue choice, no one or two word substitutes for entire sentences. Players should be presented with what they want to say, and that presentation should have a logical structure, e.g. moral choices in one area, immoral in another, and neutral etc. Fallout 4 and Mass Effect certainly were NOT lauded for their dialogue systems, and I don't understand why developers insist on replicating them.
On occasion i have referenced it as Mass Effects dialogue wheel, but some people don't exactly know what im speaking about. It just helps to cite Fallout 4, since that game is so ♥♥♥♥ and nobody liked the jump from actually seeing your choices to simplified buttons. Much like what this game is doing.
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Date Posted: Jun 8, 2024 @ 12:10pm
Posts: 32