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I guess there are two kinds of emptiness. One is like a black hole that attempts to pull things into it. In other words, desperate emptiness. You seek purpose, fulfillment, in something outside yourself because there's nothing inside you to sustain you.
The other kind is contented emptiness, which I'm assuming is analogous to nirvana. Another way of looking at it, perhaps, is the satiety you feel after a meal. You're full, but empty of desire. In the spiritual sense, it would entail having enough of existence to no longer need more.
Thanks, I'd rate you the same.
Material power doesn't interest me at all. Nor does wealth, sex, etc. Not beyond idle curiosity. None of the conventional lures would be enough to predicate my existence on.
I would rather devote my time to study, the question is of what. Tremere magic seems to be more about, ultimately, acquisition of greater power; which is why I lean more towards necromancy. Not the zombie raising kind, but a strong focus on the spirit world.
Hecata and Song of the Shadow are interesting to me in that they approach manipulation of spirits differently. Hecata typically use brute force to command spirits, while the dharmic vampires usually prefer to treat the spirits with decency.
I was thinking of making a Hecata along the lines of the dharmic path; in which you offer the dead a bargain (like possessing your body for a set duration, to achieve some end, unfinished business, etc) in exchange for their assistance or knowledge.
The conventional game rules are all about threatening spirits with destruction, which I'd rather avoid.
I always talk to most characters as politely as the game allows. This is as much personal standards of etiquette as metagaming. There's very rarely a downside to being polite, and rarely a payoff to being abrupt or rude. Generally you either learn more, or gain something tangible, with excessive politeness.
And I like your approach also. I figure the dead deserve to be treated with humility. And I was always about fair trades. If there's something I truly despise it's unfairness from those at superior positions, that always had my blood boil.
Hecata are okay up to a certain point. Then they get brutal, and there's no way around it. Advancing in the clan means you have to do horrific things; even by vampiric standards.
Higher level ceremonies--the kind that allow access to the spirit world--requires human sacrifice.
This is radically opposed to dharmic paths, which allow the same access without doing anything objectionable. In fact, honoring and assisting spirits actually advances you along your path, which in turn results in gaining power. The dharmas allow you to effectively lower your generation* merely by advancing through them; no need for diablerie.
This is not to say dharmic vampires are 'good' by the standards of humanity; but there are certain things that are taboo, and violently disrupting the spirit world is one of them.
*or dharmic path equivalent, since Kuei-jin aren't descended from Caine.
Sounds like you circumvent this through this dharmic path but it also sounds like something possibly upsetting other Hecata. Many are like that, get upset when others don't follow traditions or deviating from the planned route.
What is Hecata searching for in the spirit realm? Is there anything to find? There must be, I mean otherwise why go rummaging around in that place? Heard it isn't too jolly really.
Necromantic pursuits are very not me in any case, I would never do that, but perhaps I would talk to a spirit. Thing is that I heard, because little birds whisper all around, that those spirits are usually pretty much broken. That makes me wonder what there would be on the other side to find?
Edit: I suppose it's a bit naive a question. Supposedly the dead would know many useful things? Like the combination to their safe or where they buried their cat? But I also suppose they forgot much and that their priorities changed.
Well, human sacrifice is one thing, but the books hint (no explicit details) that you do even worse things to advance.
Thematically it doesn't make much sense to get distracted by pointless depravity; unless the writers are going with an interpretation of Oblivion in which it's not just the void of non-existence, but something inimical to life and creation. This is probably why using Oblivion as a discipline incurs stains (moral degradation) for your character. It's not just plain nothingness, but more of like a Cthulhu entity; malevolent in essence.
So at that point it does beg the question of how close do you want to get, to whatever the hell Oblivion is.
The main mechanical problem with dharmas is that they're from V20. There is no analogue in V5, since the Kuei-jin (who use dharmas) were discontinued.
The closest thing is the Salubri, since they are a legacy of Saulot's travels to the east and his explorations of various eastern religions and philosophies. However, there are no mechanics for reflecting those origins in V5.
So the best thing you could do in V5, is simply play a Hecata differently from the norm. But if you were a 'moral' Hecata, you'd be locked out of certain rituals, which effectively limits your character and how much they can interact with the spirit world.
Augustus Giovanni himself wanted to destroy the barrier between the world of the living and the dead. To what end, I don't know. Subordinates found out about this plan and rebelled, which is in part why the Hecata was formed; clan Giovanni had been purged and the survivors wanted to gather all necromancer bloodlines together under one clan to compensate for their losses, and to consolidate knowledge. Hecata is therefore something of a clan/sect hybrid.
The guiding purpose of the Hecata after Augustus' defeat is still a mystery to me. Supposedly they're interested in the death and rebirth of the universe as a whole.
This is another thematic element that makes the dharmic paths superior; the purpose of the Song of the Shadow dharma is that of a steward and intermediary between the living and the dead. The purpose is clearly understood, as are the means to fulfill the purpose.
Whereas with kindred necromancers, their goals are nebulous and more or less boil down to curiosity.
The full extent of what the dead know and still care about is left undefined on purpose, I suspect. But like in the case of questioning the ghost of a murder victim, players should get all the pertinent info they need (who did it, why, where it happened, etc), if they succeed in their rolls.
Trying to do off-the-wall crap, like asking the ghost of Einstein to come up with a new math theory to do X or Y; I'm guessing most storytellers would rightly limit such excesses.
Isn't that ironic.
But Giovanni is an example of diablerie and Hecata another. But truly, what do they really represent? A writer that thought Giovanni would be a cool to go with as an example of a vampire clan diablerised, a modern style clan. Then Hecata is the rework when they, like me, realised that it doesn't really sound cool. It sounds like a mafia and not a vampire clan.
Vampires cannot use magix was told to me when discussing Tremere. They only use disciplines, which are different. The exact difference eludes me but that's acceptable.
Now wouldn't necromancy constitute magic? Or is occult something other than magic yet again? Is magic more pompous and brilliant, the amazing dazzles seen in those new Marvel movies? And occult then more murmuring with your ritual regalia in some dank basement?
I don't really see the reason to explore Oblivion and its hostility. Seem dangerous and unyielding, perhaps even more unyielding than hellfiend pacts. It seems as I could scrounge some knowledge difficult or impossible to procure from elsewhere but with a devil I'd get tangible power rather than simple education.
I like it though, it does add to the setting in a cool way. I envision marvelous Heaven, viscious Hell; gloomy Oblivion and plain Earth. It's rich.
Gameplay-wise I'm not sure why it would be worth incurring stains upon your character. Those lead to bad things. It's very prohibitive. Sure can work in a table-top but would it ever work in a digital format? Perhaps. I suppose the possibility to catch a stain could be moderated and the ways of removing the stain could be made accessible.
In any case it's interesting. Power for a price.
About that, what about Baal? They have access to hellfire. Not as awesome as the plain fireball but still. Do they also get stained or is there a different mechanic for them?
Giovanni are, to me, the gauche necromancers. They care too much for money and power. The original Cappadocians were more scholarly; which I guess explains why they could be usurped by the more 'worldly' Giovanni. The rest of the bloodlines are somewhere in between those extremes.
Hecata as a whole could be considered flexible enough that you, as a player, could fall anywhere on the spectrum. All Hecata aren't expected to be proficient necromancers. Some are bodyguards, bankers, negotiators, etc.
Necromancy is not magic as much as it's about channeling Oblivion. If we define magic as creating something from imagination or willpower, Oblivion isn't doing that. It's drawing energies from an alternate dimension, in essence. Every time you use Oblivion you're temporarily breaking down the barrier between one dimension and another.
Just left strictly to dice rolls, yeah, I don't see it working well in the long run. At some point I think a storyteller would need to start giving you passes on failed rolls, otherwise you could easily become a wight just by using basic Oblivion powers--no human sacrifice needed. Which seems excessive.
Not sure. As far as I know, the bloodline doesn't exist in V5; and if it does, it's not mentioned much. I'd have to check V20's description of them.
Are they developing V5 or is it something that will be as is? I think you mentioned they're writing it currently? That there'll be updates on disciplines and such, lore too. Perhaps Baal will make a re-entry? I'm very much about heaven and hell, I enjoy that part. I remember how there was a dragon watching the gate to Heaven, which I thoroughly enjoyed.. glossing over those magnificent stats, considering how a mighty dragon would be.
V5's still being developed, yeah. Hard to say what direction it'll go, though. I'm almost certain the Kuei-jin won't be coming back, but anything else is up in the air.
What would be nice, is if they'd give the Salubri some special exclusive discipline combos and amalgams to reflect their Kuei-jin (via Saulot) heritage. Turn the Salubri into a broad range of different forms of mysticism.
'Broad range of mysticism.' sound excellent to me, exactly how I interpret Salubri.