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For one, I wouldn't give her drive. Minor quibble, but just because cars existed circa 1920, doesn't mean she was in any big hurry to learn how to drive. And I think having even a single dot means you're semi-skilled, rather than just possessing a bare minimum of familiarity with using an average car. If I recall the 'drive' description correctly, even with 0 dots you can still drive a car, you just can't do any kind of trick driving or maintain control at high speeds.
I would say Phyre's weakest attribute would be charisma or manipulation. I do not envision her ever being a smooth operator. I know that isn't how you reasoned it out, but I'm saying just by looking at her conversation with Willem. Even if you picked the 'nicer' dialogue options, there's not much subtle about her delivery or her intentions.
Charisma can be positive and negative, I guess (one inducing people to like you, one inducing them to fear you), so I would settle on her having poor manipulation. Since manipulation is, technically, the social equivalent of dexterity.
They'll either explain them as some kind of thinblood voodoo we picked up from Fabien, or they'll just gloss over rule clarity and nebulously explain that we 'learned a few tricks' over our centuries of unlife.
If we ever see some form of 'nebulation', we'll know for sure they reused those particular HSL ideas, and they won't really apply to any V5 discipline in tabletop.
Plus my guess for why Phyre spent a century napping is like Aila living through WWI burnt Phyre out on dealing with the modern world, though less clinically depressed as Aila, and more just wake me when things have stabilized.
A hundred years is a long time, though. I can see skipping 20-30 years, waking up to see what's what, then going back to torpor. But a full century uninterrupted?
Could be that she was staked or her humanity was so low, she couldn't even try to wake up sooner.
..............................
Something also in favor of Phyre and kindred in general having drive and autos early is remembering that the automobile freed kindred from the age old question of "How do I convince this horse to drink my blood?" (so it will calm down instead of being freaked out having a kindred ride it)
Just mix the blood in with honey, apple, and oats. Horses will eat anything like that.
Or... just hire a carriage and driver.
So are we ignoring that the gameplay reveal showed XP gains, 10 each kill with a showing of getting quickly close to 500xp?
Eh maybe it have no relevance and if you feel so, just ignore this post...
I think it depends on the state of Phyre as they lay in torpor. If they were staked in the heart then they wouldn't be getting up, and that was my impression from the first Chinese Room trailer when they talk about 'Awoken vampire' to the backdrop of a vampire that was staked and used in part of a building foundation/pillar?
I imagine that prior to the actual game start we might be able to choose or select some sort of character archetype to follow that I imagine will play into the clan.
The actual numbers probably don't mean anything at the moment, which might mean the levelling up system will be different
Given the game clearly its't using the TTRPG leveling system, how much xp Phyre gains through the game is rather irrelevant, especially when the leveling tab is called an Ability Tree.
500 xp was just a workable number, based on V20 Elder creation xp, for purposes of being able to do this experiment of what would Phyre's default stats potentially look like if made in V5, given it seems unlikely now we'll have a full character sheet stat customization when playing the game.