Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Main character is generic and boring. A voiced protagonist with 3rd person NPC interactions is a shockingly stupid choice for a VTMB game. Those changes feels like vandalism.
If there were other elders around, it'd be stupid. But in a power vacuum, even a weakened elder can still beat up most of the high-gen trash that remains.
If we actually had a character sheet--god forbid--we'd have 4-5 dots in brawl, athletics, persuasion, etc. We could also have several important attributes at 4-5 dots. Meaning, even with our disciplines nerfed by the ritual, our innate strength is still way higher than average.
Beyond that, giving us a formal title allows us to investigate what happened to us, and gives us the official blessing of the local leadership. In turn, by operating in an official capacity, rather than acting as a vigilante, the prince or whoever can keep tabs on us.
This game is just your random Action Adventure.
Tbh. I understand why they went this route, since they had to scrap almost everything and redo it all.
I was wondering about that too when Phyre immediately tells Willem the marks have weakened her. Little doubletake there - like wait girl, what you doin?
But yeah it could be bad writing. Again we will see...
Without knowing the nature of the ritual, it could well backfire on anyone who tried to diablerize Phyre.
Pretty sure my gut reaction to seeing a rune-carved elder would not be, 'ooh, dinner!'
Well, as I said here and in another thread:
As a 300-active-years-old elder, Phyre could easily have 4 attributes at 5 dots. and two skills at 5 dots, or some variation thereof. Even with her disciplines weakened, she's got enough innate power to dust anyone stupid enough to come after her.
By the rules, any XP gained by diablerizing a vampire must be spent on either increasing your blood potency or on disciplines the victim possessed. Meaning you aren't 'stealing' the XP from their skills or attributes. These things cannot be drained or stolen.
I used to think this, but not anymore.
Like I said, ancillae can go back to 1780 and are playable in V5. Neonates can go back as far as 1940.
There's nothing mechanically stopping you from playing a Hitler Youth-turned vampire. How many storytellers would allow that is beside the point; the salient fact is that we can still play characters from eras that were replete with political incorrectness.
In fact, you can even take a few flaws if you're ancillae (and really, it should be permissible for older neonates too) that explicitly allow your character to hold retro and currently unpopular views. The mechanical effect is a loss of social dice when dealing with modern people.
The goal of V5 is seemingly to mechanically tie us to the beast and its hunger system. As we get lower in generation and higher in blood potency, we get higher chances of not rousing hunger, and we have to murder mortals left and right to sate our hunger.
Neither mechanical feature is something V5 wants to focus on. That's why they don't want us to play elders.
Each new character must take 7 dots in advantages and 2 flaws. However, if you're ancillae, you get 2 more advantages and 2 more flaws, thus 4 flaws in total.
I'd much rather pad out my flaws with social debuffs--especially if I'm making an anti-social prick of a character anyway, like, for instance, a Hecata--rather than picking flaws that are detrimental to more important functions.
That being said, I don't pick it often. I give most of my characters, especially neonates (I refuse to play a fledgling), at least one dot in technology. If they were Nosferatu (which I don't play, but in theory I mean), I would give them 2-3 dots.
Um...
Er...
I think it's more plausible to assume racism is as old as one caveman not liking the way another caveman's brow sloped at a different angle.