Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

Mako Ruu Jan 31, 2024 @ 11:03am
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I could not be more disappointed than I am right now.
It seems like the Bloodlines IP really is cursed. First the game was off to a rocky start years ago, got canceled, completely remade from scratch, and now we get this new gameplay showcase; I'm thinking "Hell yeah, new Bloodlines." Only for my disappointment to grow more and more as the video went on.



VtM is an RPG, not some Hero action theme park. This is not my personal horror story.



At the risk of seeming too edgy, I won't be buying this game at launch, and I wish the devs the best of luck. But without character creation, or having my own story, and with some guy chatting in my head the entire game, and everything on rails.. That's a BIG NO from me.



I just wanted to put in my two cents like everyone else, man. I'm so disappointed right now. Guess I'll play Baldur's Gate 3 for a fourth time.
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Showing 16-30 of 468 comments
Anvos Jan 31, 2024 @ 7:17pm 
Not sure what character sheet you saw. Closest there was, was a menu tab saying ability tree.

Originally posted by Clever Name:
I don't think they wasted much dialogue on Willem, because I don't see any way out of that scenario where he doesn't blow up.

Well Tremere and Ventrue Phyre going Dominate "Give me the phone" or potentially manipulative Phyre who uses his memories against him makes him more willing to give up the phone. At which point crunch no cellphone as a detonator, maybe distract Gardner while Nos hurriedly takes off the suicide vest, or Phyre at least has the phone.
Last edited by Anvos; Jan 31, 2024 @ 7:26pm
Hao Zhao Jan 31, 2024 @ 7:19pm 
Originally posted by Anvos:
Not sure what character sheet you saw. Closest there was, was a menu tab saying ability tree.
That's what I was referring to, yeah. I'm glad I wasn't the only person who saw it!

He said there was no SIGN of a character sheet. A tab labelled ABILITY TREE, in all caps, is certainly a sign of skill customisation.
Ash//Fox Jan 31, 2024 @ 7:41pm 
Originally posted by Harris:
Whoever's expecting some "personal horror story" or a deep RPG with choice&consequence should honestly go and replay Bloodlines, which devolves into a corridor shooter and mindless bloodbath from the second half of the game.
Damn, that sounds like a problem that the devs of a sequel could have fixed, instead of doubling down on. People weren't excited for Bloodlines to finally get a sequel because they loved the LaCroix skyscraper shootout or slopping through the sewers of Hollywood, they loved the *Deep RPG with Choice and Consequence* in spite of the filler.

I'm sure the devs will wipe the their tears with your $70 preorder money when this game hits 27% ratings on steam, then happily call up Paradox to report "It's not doing as bad as we projected"
Ash//Fox Jan 31, 2024 @ 7:46pm 
Originally posted by Hao Zhao:
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Wrong, wrong, wrong. So wrong. Very wrong. All of the wrong.

Fewer clans (fewer being the right word and not "less") does not mean less replayability. Those are two separate things. Brujah and Toredor played 90% of the same in BL1 and having them both did not make the game more replayable.
You're right, this game isn't going to be less replayable because it has less clans. It's going to be less replayable because the game itself doesn't see them as anything more than warrior-Brujah, rogue-Banu, and Tremer-mage, and pet master-Ventrue.

Even if this game had Malkavians or Toreadors, it wouldn't make a lick of difference because the devs just weren't interested in making an RPG. They wanted to make Deus Ex Human Revolution with vampires.
Mako Ruu Jan 31, 2024 @ 9:16pm 
You can tell from the footage, and the website, the game is not going to be an RPG. It's going to be an action fps.

You play as Phyre, a non-binary elder that just woke up.

Changing your clan does nothing.

There's no leveling up that we've seen.

No stat building that we've seen at all. Probably just garbage perk system.

Picking a different clan just changes Phyre's outfit and appearance a tiny bit, and probably has zero impact on the game.

This is not Bloodlines. They should have called it something like, Vampire The Masquerade: Dishonored Souls
Feeona_PDX Feb 1, 2024 @ 11:14am 
Originally posted by Mako Ruu:
We need go to the official forums and make posts there. I doubt the devs come here.

As the CM, I absolutely read all your posts; there is just a bit of a backlog after yesterday's gameplay trailer. I'll try to answer what I can on here, too. 👍
Clever Name Feb 1, 2024 @ 2:05pm 
Originally posted by Feeona_PDX:
Originally posted by Mako Ruu:
We need go to the official forums and make posts there. I doubt the devs come here.

As the CM, I absolutely read all your posts; there is just a bit of a backlog after yesterday's gameplay trailer. I'll try to answer what I can on here, too. 👍

When will we see some Ventrue gameplay? That's what I'm most curious about at the moment.
JefferyNothing Feb 1, 2024 @ 2:36pm 
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This isn’t Bloodlines. That gameplay video looks incredibly underwhelming. As other have said it’s basically Dishonored. Lost complete interest in this now. What a shame this is how it turned out after all this time.
ButterDawg Feb 1, 2024 @ 6:57pm 
Originally posted by Hao Zhao:
Originally posted by Anvos:
Not sure what character sheet you saw. Closest there was, was a menu tab saying ability tree.
That's what I was referring to, yeah. I'm glad I wasn't the only person who saw it!

He said there was no SIGN of a character sheet. A tab labelled ABILITY TREE, in all caps, is certainly a sign of skill customisation.

Character sheets and ability trees do not necessarily have the same thing though -- could be looking for something common to character sheets that ability trees don't normally have (i.e. stats)
Comuse Feb 1, 2024 @ 8:24pm 
Originally posted by Hao Zhao:
Originally posted by Anvos:
Not sure what character sheet you saw. Closest there was, was a menu tab saying ability tree.
That's what I was referring to, yeah. I'm glad I wasn't the only person who saw it!

He said there was no SIGN of a character sheet. A tab labelled ABILITY TREE, in all caps, is certainly a sign of skill customisation.

dude, the ♥♥♥♥ are you even on about? 'ability tree' is a sign of no skills what so ever. its a sign of getting a skyrim style perk tree, which literally everyone hates.
JeffJ Feb 1, 2024 @ 8:39pm 
Bloodlines 1 dialogue: Planescape Torment
Bloodlines 2 dialogue: Fallout 4

That is all.
Hao Zhao Feb 1, 2024 @ 9:17pm 
Originally posted by GrandMajora:
The HSL version of the game looked closer to a proper sequel to Bloodlines, and the fact it was canned and replaced with this travesty is both anger inducing, and even a little bit disturbing.

If this an example of what kind of ideas get shut down, and what get the green light, then it makes me think the 'cursed' aspect of this IP may in fact be deliberate sabotage.
When the HSL version was in development, you were on this board complaining about it essentially every day. lmao
Axus Feb 1, 2024 @ 9:34pm 
Originally posted by Hao Zhao:
When the HSL version was in development, you were on this board complaining about it essentially every day. lmao
Seriously, I remember people screaming to the skies that the HSL video was a flaming noxious garbage barge. The reality is that we saw a pretty small clip of a warehouse mission here. You guys may decry TSR for not choosing to show us more, but ya know what, they must have their reasons. Maybe they're still flippin' working on some of that stuff and want to represent it well when they can. They pushed the video release to the very last day of January - they're still developing this game.

They showed us a really awesome looking combat system and the potential for some environmental weirdness and puzzles. Boo cluckin' hoo. They've hardly shown much of the game yet. They're working on it, dramatic adult babies. And I'm imagining that traversal in a more open city environment.
Last edited by Axus; Feb 1, 2024 @ 9:38pm
Comuse Feb 1, 2024 @ 9:38pm 
Originally posted by axmcquax:
Originally posted by Hao Zhao:
When the HSL version was in development, you were on this board complaining about it essentially every day. lmao
Seriously, I remember people screaming to the skies that the HSL video was a flaming noxious garbage barge. The reality is that we saw a pretty small clip of a warehouse mission here. You guys may decry TSR for not choosing to show us more, but ya know what, they must have their reasons. Maybe they're still flippin' working on some of that stuff and want to represent it when they can. They pushed the video release to the very last day of January - they're still developing this game.

They showed us a really awesome looking combat system and the potential for some environmental weirdness and puzzles. Boo cluckin' hoo. They've hardly shown much of the game yet. They're working on it, dramatic adult babies. And I'm imagining that traversal in an open city environment -- hell to the fracking yes.

ever heard of a vertical slice? what they showed off is what they have, that level represents the entire game. even if they haven't finished the rest of the game (and they probably have) what they showed us is a small bit of every part of the game.

the combat did not look in any way good, it is incredibly basic.
Axus Feb 1, 2024 @ 9:48pm 
Originally posted by Comuse:

ever heard of a vertical slice? what they showed off is what they have, that level represents the entire game. even if they haven't finished the rest of the game (and they probably have) what they showed us is a small bit of every part of the game.

the combat did not look in any way good, it is incredibly basic.

I'm not sure why we'd assume that a linear mission where she's just fighting people in a warehouse represents a vertical slice of the entire game. I don't know - there is going to be a huge city. There are going to be many characters we interact with who have more depth than this short and scripted Willem interaction. Willem here is just the end of a mission chain. There's hardly any talking before he blows himself, *chuckle*. You think that amount of dialogue and interaction exhausts the potential of our interactions with the other characters? I don't know why someone would assume the game isn't bigger and more branching when they're shown just this isolated warehouse event.

As for the combat, I obviously disagree - I thought it looked really fun. I loved the speed, the mobility, the telekinesis. I love how she rushes quickly to the enemies to feed - there's a great few seconds in the video showing that. It's all going to improve, too. I think the combat is in a really solid state - it could use a little refinement to make basic melee a little less repetitive, but overall, I'm excited about how aggressive it feels and the fast flow. We're dashing, speeding toward enemies when we feed on them, leaping, gliding, telekinesis, powers, hitting groups away with one punch - looks like an awesome base from which to polish from my perspective. So not agreed there.
Last edited by Axus; Feb 1, 2024 @ 9:54pm
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Date Posted: Jan 31, 2024 @ 11:03am
Posts: 468