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Well Tremere and Ventrue Phyre going Dominate "Give me the phone" or potentially manipulative Phyre who uses his memories against him makes him more willing to give up the phone. At which point crunch no cellphone as a detonator, maybe distract Gardner while Nos hurriedly takes off the suicide vest, or Phyre at least has the phone.
He said there was no SIGN of a character sheet. A tab labelled ABILITY TREE, in all caps, is certainly a sign of skill customisation.
I'm sure the devs will wipe the their tears with your $70 preorder money when this game hits 27% ratings on steam, then happily call up Paradox to report "It's not doing as bad as we projected"
Even if this game had Malkavians or Toreadors, it wouldn't make a lick of difference because the devs just weren't interested in making an RPG. They wanted to make Deus Ex Human Revolution with vampires.
You play as Phyre, a non-binary elder that just woke up.
Changing your clan does nothing.
There's no leveling up that we've seen.
No stat building that we've seen at all. Probably just garbage perk system.
Picking a different clan just changes Phyre's outfit and appearance a tiny bit, and probably has zero impact on the game.
This is not Bloodlines. They should have called it something like, Vampire The Masquerade: Dishonored Souls
As the CM, I absolutely read all your posts; there is just a bit of a backlog after yesterday's gameplay trailer. I'll try to answer what I can on here, too. 👍
When will we see some Ventrue gameplay? That's what I'm most curious about at the moment.
Character sheets and ability trees do not necessarily have the same thing though -- could be looking for something common to character sheets that ability trees don't normally have (i.e. stats)
dude, the ♥♥♥♥ are you even on about? 'ability tree' is a sign of no skills what so ever. its a sign of getting a skyrim style perk tree, which literally everyone hates.
Bloodlines 2 dialogue: Fallout 4
That is all.
They showed us a really awesome looking combat system and the potential for some environmental weirdness and puzzles. Boo cluckin' hoo. They've hardly shown much of the game yet. They're working on it, dramatic adult babies. And I'm imagining that traversal in a more open city environment.
ever heard of a vertical slice? what they showed off is what they have, that level represents the entire game. even if they haven't finished the rest of the game (and they probably have) what they showed us is a small bit of every part of the game.
the combat did not look in any way good, it is incredibly basic.
I'm not sure why we'd assume that a linear mission where she's just fighting people in a warehouse represents a vertical slice of the entire game. I don't know - there is going to be a huge city. There are going to be many characters we interact with who have more depth than this short and scripted Willem interaction. Willem here is just the end of a mission chain. There's hardly any talking before he blows himself, *chuckle*. You think that amount of dialogue and interaction exhausts the potential of our interactions with the other characters? I don't know why someone would assume the game isn't bigger and more branching when they're shown just this isolated warehouse event.
As for the combat, I obviously disagree - I thought it looked really fun. I loved the speed, the mobility, the telekinesis. I love how she rushes quickly to the enemies to feed - there's a great few seconds in the video showing that. It's all going to improve, too. I think the combat is in a really solid state - it could use a little refinement to make basic melee a little less repetitive, but overall, I'm excited about how aggressive it feels and the fast flow. We're dashing, speeding toward enemies when we feed on them, leaping, gliding, telekinesis, powers, hitting groups away with one punch - looks like an awesome base from which to polish from my perspective. So not agreed there.