Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny enough, the way CDPR displays (f**king seizure inducing jump cuts) their spicy scenes, Mass Defect: AndromeDUH! has more nudity than Cyberpunk.
There was no nudity in the first game.
Nudity can be introduce in a way that naturally fits the mood of the game.
The first game had a lot of sexuality. Even if didn't have nudity, you could find a lot sexuality on the game, some important characters were sensual, some places appeal to sexuality in a good manner and you could even have sex with Jeanette. Not to mention the pictures on your apartment as for some other stuff, all very well integrated with the world that Bloodline was trying to build.
So yeah, I'm expecting that they follow a very similar line. And don't get me wrong, it's not like I'm asking this to be the center piece, but it's part of the world of the previous game and should be here too; as long is done right, the nudity can be a good thing instead of just a cheap way to trying on get attention.
I just don't want another "woke" game for SJW and "activist/games journalist" that will only play for a few days so they can write their bait click reviews.
Look what they did to Jill Valentine on Resident Evil 3 Remake, games should not be a tool for pushing agendas. We only want good story and good character developing, as long those two are well done even a red cube can be the main protagonist; it will still be more charismatic that some woke characters on various movies on Hollywood.
Did you missed the video that define how "Woman Characters" should be treat on Capcom games? Let me see if I can find.
Finally I found, here is:
https://www.youtube.com/watch?v=DjbErUC8hFk&t=2s
I think he argument better than I. I couldn't find the video that talk about the guidelines for the Capcom new games and their characters, unfortunately, so take what I said with a grain of salt.
But in short, they took a stabilish character and make her a "Bad Ass character that can do anything, never struggle to overcoming obstacle and don't know the meaning of the word fear ", with she is not.
You see, on the original game she still feel fear and the challenges are not automatic beaten, the game and the character show that is hard work to overcome the problems on Raccon City. Jill is more experience, yes, but she is not a robot that need to prove that woman can do anything, because this is not the point of the game. She can be cute, care for others and still be able to do all things she need to do, but the point of the game is survive a real nightmare and it's is very clear (as long you consider the limitations of a game maded on 1999).
But on RE3 Remake that is not enough, she need to be a version of the woke characters, say stupid things to Nemesis all the time, incorporate the "hero complex" and serve as bait for the mans being able to scape, do somethings that nobody would be able to do, like raising a gun that probably weight at least 1 ton, all her charism was lost in favor of a more "bad ass independent woman", at least accordly to Capcom and some new movies (Terminator Dark Fate, Batwoman, Miss Marvel, etc).
It's really sad when they butcher characters to fit a stereotypic (Chris in RE5) or agenda, instead of developing them.
They changed her outfit and neckbeards lost their mind.
Thought as much.