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Because I approached you in the perfect silence of the void, and can quite literally be un-breathing down your neck by the time you realize I'm there.
Even if you beat my Obfuscate, you can't beat my Celerity. You can't make eye contact with me when you can't even see my eyes because I'm moving at blur-speed. This is why the Banu Haqim are going to be the stealth/rogue class in Bloodlines 2; stealth + speed is a damn good combo.
Fair enough, but the whole point of my build is minimizing the number of things it's vulnerable to.
Celerity counters Celerity, plus opens up many avenues of attack against those who lack it. Obfuscate counters anybody without Auspex. Fortitude counters mental attacks and generally serves as insurance against bad luck. The goal is to avoid getting hit; but Fortitude ensures I can afford to get hit.
By the way, since V5 changed various disciplines, your V20 discipline selection of Chimerstry, Dementation, and Auspex would need to be reconfigured to work in V5.
Chimerstry is now Obfuscate + Presence. Dementation is Obfuscate + Dominate. Which means you'd have to pick between playing a Ravnos or a Malkavian. A Caitiff, for instance, couldn't manage to do all of the above, as it'd require knowing too many disciplines.
Don't feel bad, though. Just playing as a straight Malkavian would still eventually give you access to Conceal, which is an Auspex + Obfuscate amalgam. It allows you to make inanimate objects invisible.
Which means you could set lots and lots of invisible traps. So my perfect assassin build, which lacks Auspex, would blunder right into them.
Did you see the part about activating Koldunic sorcery? How it causes aggravated damage to the user?
I'm also wondering how quickly these rituals can be completed.
It always seemed more of a lore weakness than an in-game mechanical weakness.
Compared to, like, the Gangrel sprouting a duck bill after frenzying.
I'm not sure. Thaumaturgy had it before. I liked that. Specifically I want a fireball.
Hmm, thank you. Not exactly what I'm after. I need something with proper oomph, like a fireball. Avtually that's the only one. It's critical to me that I possess that, otherwise I would not use it. Fireball and I would like some kind of firewall to go with.. inferno style maybe.. like it'd be creating a large fire somewhere.. but not omega large ritual style fire.
Key's the fireball. If I had that I'd run it.
It's acceptable that I'm hurt by fire, understandable, but I'm thinking that I summon the fireball in front of me and hurl it at some snake Banu Haqim, for example, who's skulking in the shadows. And uhh.. that kind of stuff. Or like at a bunch of guys.. and they get exploded and burn all over the place in full terror before final death puts them to rest if not immediately incinerated.
Then I retreat to my study for contemplation.
I don't mind various spells though but the fireball is truly essential.
That kind of stuff I was thinking.
Not like.. go up to this one guy and try touch him but also burn myself.. That's not my thing.
Koldunic Sorcery from V20 offered a wall of magma and a mini-volcano.
Thaumaturgy's Lure of Flames is comparatively boring, offering only larger flames summoned per dot increased, with no special abilities.
It looks to me like V5's fire stuff is going to be gimped by the fact that they're all rituals, while V20's were activated like normal disciplines.
There is some hope, in that wiki descriptions sometimes leave out critical details, compared to getting the info straight from a book.
So it's possible there are ways around the obvious limitations. But unlikely.
The general trend in V5 is to restrict powergaming, while V20 allowed you to go wild.
Could and should be some major drawback. Like you gotta make this deal with a guy: Satan, and he's not much fun other than providing you with the majesty of flames directly imported from his kingdom called Hell.
Or the other guy: God, who also can supplement you with even more supreme fire; it's just that you gotta be all holy, in the literal sense, which is super difficult for anyone to achieve.
The first guy just requires your soul and any shred of decency you ever had, while the other guy is all the way around and requires you to never ever be even in the slightest the destructive maniac everyone wants to be.
I read some about demons which was cool. Supposedly they have hellfire and they're really nasty to deal with once manifested. Not sure what's going on with that currently.
Anyway, I guess I just have to accept there'll be no way to possess the power of fire in the name of balance. That's unfortunate but it was never my primary choice anyway. A choice I still can't have cause I'll have to get stuff like Presence to invoke respect before I kill someone. Respect is very important but it still leaves me disappointed and wondering why.
Disclaimer: I'm not discussing Steam moderation. I am expressing discontent over the general condition of automatic moderation in every modern forum. As it's against the rules to discuss moderation. ... I mean, no one will enforce that but still.
Anyway, so the guy's the devil but there's a different word for him. I'm sure what I meant didn't escape anyone though.
I guess you can build some interesting Tzimisce Koldun utilizing all of those. Though i guess all of those been rituals is not for everyone.
Also, 10 year old imagination fight aside, I already conceded I didn't try to make an optimal vampire.
My vampire can't sit and have a neutral conversation with you because that would be putting them at mortal danger. If I don't plan for something I'm ♥♥♥♥♥♥, and my planning often cost a lot of blood.
I think I would only win VS you if I decide you're my enemy before you know I exist... and I'll be able to solve problems more complicated problems you simply wouldn't be able to approach.
"Fair enough, but the whole point of my build is minimizing the number of things it's vulnerable to."
I didn't think of it that way, but perhaps mine is to maximize the number of things that are vulnerable to me.
PS: I don't like what V5 did there. It makes things less unique in an effort to gamify them too much. (subjective, obviously)
PPS: I rarely find joy in building traps. I switch up classes all the time playing games and cRPGs but I stray away from the trapping archetypes. It's only fun when there's a boss that's worth the effort, that's barely beatable otherwise. Gamifying traps in a fun way is hard.
gtg to real life nooooooooooooooooooooooooooooooooooooooooo
♥♥♥♥ you sun.