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The problem with Caitiff is that it really does limit your development speed. An extra XP point per discipline dot doesn't sound like a lot, but it adds up.
We get 4 free discipline dots to start any character (2 in one discipline, 1 in another, and a final dot from our predator type). The best way to spend this is to put 3 dots in one discipline, 1 in another; you get the most free XP this way.
Assuming we do the above, it costs 190 XP to level up all 3 in-clan disciplines.
Doing the same with a caitiff costs 228 XP. This means you're losing out on 38 total XP, which is the equivalent of 1-2 extra dice in an important pool.
Out-of-clan disciplines are even more prohibitive, at 105 XP to max a discipline from 1-5 dots. Meaning if you wanted to add a 4th discipline, you'd need 295 XP to max them all, and you wouldn't be improving skills or anything else in all that time (likely several years of playing the same character).
You could do a Hecata, which combines Auspex and Fortitude, i.e, the same disciplines Salubri have to amalgamate their healing abilities.
You could use Obeah (which changed the name to Panacea in V5) and Valeren. Basically one heals willpower, the other heals health.
The only thing you couldn't do, is Unburdening of the Bestial Soul. Which is not something you'd use often anyway, even as a Salubri.
Futhermore, if you went with a Lamia background of Hecata, you could use Auspex, Fortitude, Oblivion, and Potence as in-clan disciplines. The simplest solution for you would be to not level up Oblivion at all, and just level the others.
As I keep reminding everyone: Hecata = best clan.
The individuality they had was mostly as nearly extinct or outright extinct minor bloodlines, with exceedingly niche agendas, that wouldn't logically fit into 90% of player chronicles.
I never wanted to play any of the necromancer bloodlines in V20, including Giovanni, exactly for those reasons. By contrast, the new Hecata can specialize in necromancy, spirits, or neither, and instead take a more Lasombra approach to their Oblivion mastery.
Also, you don't get to blindly take whatever 4th discipline you want as a Hecata. You need to pay for a 4 dot merit that allows you to take the discipline that your bloodline used to focus on.
So a Giovanni Hecata gets to use Dominate, a Samedi gets Obfuscate, and a Lamia, Potence.
That's it. Just that little bit of variety is better than nothing, though.
I didn't say the Hecata were difficult to play, I said all the V20 redundant necromancer bloodlines were. Hecata are easy to play in V5 because they freelance.
Having all the old bloodlines grouped into one large independent clan/sect like Hecata, means people can pick a variety of bloodline histories (i.e, loresheets in V5), and have them all work together.
By contrast in V20, Lamia weren't even realistically playable in modern nights, since they were supposedly wiped out in the early 1700s. Neither would Cappadocians be playable. Harbinger of Skulls would be Sabbat-only. Only the Samedi were known to be freelancing for any sect, and they were rotting corpses. Yay.
So the variety was mostly illusory, unusable, or undesirable.
As I already explained, Hecata lets us pick and choose what we want and what we don't. We can pick a rotting flaw if we want, regardless of bloodline. We can pick a Samedi bloodline that doesn't rot, if we want.
Point is, we couldn't play 'normal' Cappadocians. We had to play the shrivel-skulled losers who were obsessed with revenge.
Now we can play regular Cappadocians again, at least.
And I have no interest in playing a rotting corpse!
See? Options.
In V20, I wouldn't have them.
In V5, if you don't want to play a Cappadocian, then don't. But if you do, then do.
I liked Cappadocians because they represented the more scholarly pursuit of necromancy, rather than the Giovanni interest, which is your standard greed and power-trip motive.
The Hecata blurbs on who they'd likely embrace, mentions this. You're already expected to be morbid, detached, or have an odd sense of humor to begin with.
Think of every cliche you've heard or thought about morticians or people heavily into taxidermy.
Rebelling against morality is so... adolescent.
It's one thing to callously ignore morality, it's another to spitefully do the opposite just because it's an established nicety.
What if a given society degenerated into braindead chaos and was driven by infantile self-worship and instant gratification--you know, like large swathes of modern society is right now--what role does the Ministry play in such a culture?
I think most modern people are plenty capable of 'corrupting' themselves without outside help. A concept like the Ministry only makes sense in societies where more than a small minority of people take religion and 'traditional' morality seriously.
Yeah, that's why I could never stand the Ministry.
'Pursuing desires' is braindead hedonism that leads nowhere.
It's literally macaques sitting around ♥♥♥♥♥♥♥ and scratching their asses. Humans are just more advanced versions of macaques. And macaques can't become gods.
I suppose there's no easy answer.
Fear's the big enemy in this. Makes us take measures we wouldn't otherwise.
And yet caution is very useful. ... no easy answer.