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But I don't think we will. Different choices, endings, factions, Clans, ect will all provide replayability, "new game but without balance" isn't very necessary.
It's too bad more devs don't see that at least giving the players the option is never a bad thing.
It's not really the kind of game to go on after credits, like GTA, Saints Row, Skyrim, or Fallout. It's also not really suited to NG+, but I guess that's still semi-plausible.
I understand why you want to keep playing as your favorite characters, but some games just aren't designed to work well with that concept.
Worst case scenario, you could keep a save game towards the end of a playthrough when you have maxed abilities/disciplines, and then pick fights with cops or vampire hunters by intentionally violating the Masquerade. I did that a bit on BL1. You get a tiny fraction of a sandbox feel.
That seems like an interesting workaround actually...I'll keep that in mind, thank you!
As for bloodlines 1, Thank you for finally answering that! All I got from google were a bunch of articles about some plus patch.
I guess I'll just wait till it releases instead of pre-ordering and then I'll see where I wanna go from there.
No, fortunately there is no NG+ after you beat Bloodlines. Once the credits roll, the game is over.
I would also be willing to bet that there will be no officially implemented NG+ in Bloodlines 2. You will start out as a fledgling Thin Blood, a victim of mass embrace, so it would make absolutely no sense for the PC to have well-developed clan disciplines from the beginning of the game.
That's a peculiar mental condition you have. I guess you'll just have to decide whether you want to play the best vampire game on the market or keep dying for one.
You should definitely give it a pass!
You should definitely go away since you have nothing to add to this discussion except hate for other peoples preferences!
You say fortunately like having the option for new game plus is a bad thing even though it would be OPTIONAL so it wouldn't affect you at all if you weren't interested. That right there tells me all I need to know about you. Your just another one of those people that likes to go around cramming your philosophies down everyone's throat.
Plus, since you obviously don't know, there's more than one way of doing new game plus. For example, you could just keep the amount and kinds of blood you drank and maybe your level. that way you wouldn't start with clan powers that you shouldn't have yet narratively but you wouldn't HAVE to grind through the blood farming to get the powers you want since you did it last play through (As in, you would drink blood when you WANTED to not because you were trying to get powers you unlocked the first time around)
I'm not gonna engage with you any more than this post since I already know you wouldn't even try to understand the points I'd be trying to make, I'd advise that you not waste your time trying since it will all fall on deaf ears anyhow.
As for anyone else reading this with the same philosophy as this guy (i.e. that more player options are somehow a bad thing) then please don't bother as I don't share that opinion and I never will.
If you wanna post more informed answers to the title questions as new information comes to light that would be great but I didn't make this post to be told that my interests are stupid or it's somehow ridiculous that I don't have time to sit around all day character building THE SAME CHARACTER over and over just to be able to play a game I purchased.
Like, your blood idea doesn't work because resonance isn't permanent and stackable, or how you can possibly start again as a new Thin Blood but have the same resonance.
Your probably right, I don't know a ton of details about the game and honestly if progressing in it doesn't take very long or it isn't grindy at all then the lack of NG+ might not bother me so much.
I was just giving an example of how a simple version of NG+ could potentially be done. I saw on one of the vids where the devs where saying that they took a lot of inspiration from the deus ex games and it actually looks like it's going to have a lot of similarities. I also know that the last game (mankind divided I believe) had NG+ and worked great.
As for it not being super lore friendly: It doesn't need to be. NG+ is about replaying a good game or great story yes, but it's also about getting more time to play, have fun, and just generally mess around with all the powers and abilities you worked for the first time around and not really needing to play a certain way to get the one's you want since you already have them earned.
I see your point about the RPG thing and starting in the role of the story, and narratively it would be a little weird starting off as a really powerful thinblood right off the bat but the great thing about it is that if that it would only be an option. One that you could ignore if that stuff bothered you.
It sounds like they probably won't be including it in the game and while that disappoints me personally, I see the reasons behind it and sort of understand. But I'm gonna keep hoping that they give us the option right up until and probably after release :)
I am rather indifferent about your preferences, and this discussion is largely meaningless because, aside from "Umm, no, it's not going to happen," it is hard to add something substantial to it.
If you go to a discussion forum of any highly anticipated game on Steam, you will probably find at least half a dozen threads that follow the same general formula: they start with an inquiry about some highly random feature and end with an adamant refusal to purchase the game unless this feature is included. For instance, "If this Sims game doesn't have gore and dismemberment, it's an instant refund for me," or "If this point-and-click adventure doesn't have a co-op multiplayer mode, I won't spend a single hard-earned penny on it." I always assumed that these posts were authored by kids looking for attention and stroking their sense of self-importance. Was I right about that?
Just in case you are not an attention-starved adolescent and your inquiry is actually sincere, perhaps it would be beneficial for you to learn a thing or two about a game before you start demanding that it includes certain features. In this case, considering that the upcoming game is a spiritual successor to Bloodlines 1, it might be worth it to play the first game at least once to ascertain whether it needs a New Game+ mode and whether such a feature can be implemented at least in theory. I can assure you that, due to the way the character development system works in Bloodlines and the pen-and-paper RPG it is based on, this is not the case. Since VtMB2 will most likely feature the same system, NG+ will be the last thing it will need. Sure, you can lock players out of investing XP into clan disciplines at the beginning of the game, but all those refunded experience points will have to go somewhere. So, what you are going to get is a whole lot of fledgling thin bloods with maxed out melee and persuasion, capable of effortlessly overcoming any challenge that the game throws at them. Simply making your opponents more powerful will not resolve this issue.
In short, having extra features is nice, but we have to remember that adding a feature takes time that can be spent on something different. Furthermore, some features do not go well with the general design philosophy of a given game: Sims don't need dismemberment, Mortal Kombat doesn't need a stealth mode, Doom doesn't need a dialogue system that would allow you to sweet talk every cacodemon into helping you and a pacifist achievement to go with it. In the same vein, Bloodlines doesn't need a NG+, and demanding it out of the blue, without even playing the first game, looks very strange to say the least.
No camping/bonfire mechanic or flask charge healing mechanic? No buy.
No paper doll? No buy!