Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:D I hope it's mod friendly enough for this to become a thing.
But it needs to be well done and not overdone - as otherwise it becomes a "inventory juggling" and with games it often ends up breaking the immersion, as no one can be arsed to run back to some toilette/hideout to changes clothes so switchig clothes 5 meters from the bouncer to get in without a hassle? Yeah nah....
And so i'd prefer ability/skill/discipline checks or clan reactions 100% over NPCs reacting to clothes ;)
Fair enough, if it's just uniforms as disguise then I get that. I thought they mean more than that. I guess we'll see what it's actually like when it comes out, but it sounds weird to me.
Take for an example a scientist
One person is in khaki pants, a button up t-shirt, and a lab coat and the other is in torn up jeans and a baseball print shirt covered in burger stains, which one would get taken more seriously as a scientist.
Both? Don't know about you, but I've seen my share of sloppy-dressed scientists as well as sharply dressed ones.
But this isn't about us or scientists. It's about whether a vampire would be perceived differently enough based on the outfit to justify a separate game mechanic. It's a freaking corpse, who needs to spend supernatural resources to appear fully human. To me that's a bigger deal than whether the suit is custom tailored or store brand.
In the context of some specific quests where you have to infiltrate a lab, so you dress up like a scientist, it has been done in many games, but it's not something I'd tout as a cool feature unless the scope goes way beyond that, and IMO it shouldn't.
But if you have a good humanity score, and a good social score you can use, outfit can definitely give a small, commentable bonus.
Wouldn't it be funny if a torrie in BL1 would be able to use max level presence and a unique outfit to fool chuck into thinking he owns the place?
Taken from the Tremere clan reveal on the website..
"Image: Render of female Phyre with one of the Tremere-styled outfits. All clans can earn all outfits."
So it's definitely not clan specific clothing...it's pre made clothing non clan specific.
So a backwards step from bloodlines 1!
My apologies, that's not what I meant.
With bloodlines 1 you had your starting attire and then 3 new attires you could buy which gave increasing amour Vs decreasing dexterity. All items were unique to each character and then both male and female. That meant there were 7 clans, 14 characters and 56 unique outfits.
Now in the interest of customisation, I have no problem with interchanging the outfits (Even if it looks out of place on the clan you choose to place it on).
Where we have an issue is, the outfits will open dialogue options depending on what you wear.
So are we saying we are likely to have 6 clans (Inc DLC), 12 characters and 48 unique attires that can be interchangeable between clans?
I'm not saying we are likely to have 3 new attires as per bloodlines 1 armour that would grant us 48 unique outfits. But the point I'm making, the mechanic of having certain attire that will open new dialogue options says to me that we will have our starting outfit and then we will have attire we purchase in the game only there will be no need for individual unique clan attires because the same attire can be obtained by any clan. So I'm looking at there being a few unique outfits but not to the extent of what Bloodlines 1 have us.
Even if by some miracle they do invest the time and make 48+ unique outfits, the fact we can dress our vampire in attire that goes against the clan we choose is in complete opposition to the fact we have a single character irrelevant of clan.
It makes zero sense to give us a more customisable vampire in 1 aspect but less customisable in another.
This why it looks like a backwards step from the original, I'm not anticipating such an array of outfits for what will amount to 1 characters story.
And the icing on that cake...the plus patch for bloodlines 1 also added the unreleased content of being able to give your vampire a history that directly changed your vampires. Such options as:
True Brujah
Many blame the stereotype of the rebellious Brujah on Troile, the hot-blooded Methuselah whose progeny comprise the bulwark of modern Clan Brujah. You share no blood with Troile. As such, you are predisposed to learned idealism instead of belligerent iconoclasm.
Gender: Both
Bonus: Swap the priority order of your Attributes to Mental, Physical, Social.
Penalty: N/A
So with such a linear story of Phyre's, the unlikely event that we get to customise our vampire to this extent but will be given more outfits than the original bloodlines?
Hell...maybe it'll be the 1 thing the team surprises us with and proves me wrong.
Yeah I thought it was 4 clans in base plus 2 as DLC?
Either way, you are correct. That's the point I was making, we won't get the same or more than the original therefore it's a step backwards.
Forgive me but I'm not sure what the difference is between a wheel dialogue Vs whole new dialogue. What's the difference?
Ahhh ok. That makes sense.