Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

dah 2021 年 1 月 23 日 上午 9:02
Character creation?
Hey, it may have been answered in here somewhere, but browsing through the disenchantment and outrage (not judging, it's just there) in the discussions is kinda soul-crushing and I'd like to keep my hopes up (and my dinner in).

So, anyway. Will we be able to actually create a character? BL1 had archetypes (visuals-wise) and some stat distribution to kick things off - not a terribly indepth creation system, but it worked absolutely fine within the setting...

...meanwhile I fail at finding anything regarding creatting a character in the trailers so far. Obviously we don'g get to pick a clan (initially), but do we get any choices or stats whatsoever? Or do we all have to play the same Grey Jacket Dude for quote-unquote immersion?

Any pointers to some materials would be appreciated.

Cheers
最後修改者:dah; 2021 年 1 月 23 日 上午 9:03
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D-503 2021 年 1 月 23 日 下午 5:35 
At this point it's difficult to say what the creation system will resemble, since the game's likely undergone some changes.

That said, I recall distinctly that a mention was made (somewhere reputable, can't recall exactly, sorry) of feature presets and not individual feature sliders. So, probably something similar to Cyberpunk's creator. Not the best by any means, but not the worst. At least some flexibility.

*Edit: oh, forgot to mention the stat part. I'm certain we'll be able to pick things like attribute dots. It'd be ridiculous if we couldn't. We'll also presumably be able to pick talents or skills--anything that our human character will carry over to their vampire life. The only thing we'd be precluded from choosing would be, of course, dots in disciplines and anything related to being a vampire.
最後修改者:D-503; 2021 年 1 月 23 日 下午 5:41
D-503 2021 年 1 月 23 日 下午 5:47 
Here we go.

"The character creator, which players get to use twice – once at the start to define your human aspects and then a second time later in the game to flesh out your vampire – goes way beyond basic male and female models. Body type, gender pronouns, employment history and fashion can all be toyed with for a very modular build.

“We’re interested in providing a very robust roleplaying experience for the player with something were they can really identify with their character by fine tuning and providing lots of options for them to do that,” says Rachel Leiker, UX/UI designer at Hardsuit Labs."

Taken from this article:

https://www.vg247.com/2019/03/21/vampire-the-masquerade-bloodlines-2-political-character-creator/

I still can't find a specific mention of sliders versus presets. That might've been in an interview video and not an article.

*Edit: I knew I wasn't nuts. Well, in this one instance. The following is from a Steam post in The Before Times.

"Kitty Oct 14, 2019 @ 9:03pm
Character Customization & Clothing
Awhile back during a clan reveal stream it was revealed that the character customization will be a selection of feature presets (eyes, noses, mouths, etc)."
最後修改者:D-503; 2021 年 1 月 23 日 下午 5:54
Akelaus 2021 年 1 月 23 日 下午 10:46 
引用自 D-503
.
thank you for posting that :D
D-503 2021 年 1 月 24 日 下午 6:59 
引用自 dahilla
Thanks. Although this seems to still largely be based on the devs' declarations rather than tangible proof, I do get that it's probably the best we can get so far.

Yeah, it's a continual source of disappointment to me that they haven't shown character creation yet. I consider it pretty important in an RPG, not worth keeping secret until release, and finally, it's something that I'd imagine would be completed sooner in development rather than later.

All reasons we should've seen at least a few GIFs of the creator by now. It'd help me to sleep better at night, knowing I'll have 18 different preset noses to choose from, instead of 12.

These are the issues that really matter in life.

In all seriousness though, I'd like to have faith in the Rachel Leiker quote. I want to believe. Having a decent creator is something that doesn't really require a AAA budget.
D-503 2021 年 1 月 24 日 下午 7:02 
引用自 GrandMajora
Supposedly, you'll be able to choose your clothing styles for your character. Meaning that if you want to play a Brujah who walks around in a high class business suit, or a Ventrue who dresses like a punk rock star, you should be able to do so.

Aside from that, we don't know much else, unfortunately.

I want to have a fat Toreador in a mismatched track suit.

This should be possible, given that we make our human character separately of our clan choice. And because our character presumably gets into a clan without being sired conventionally.
D-503 2021 年 1 月 25 日 下午 5:45 
引用自 GrandMajora
Yeah, I really, really hope that "body type" isn't some gender politic code for male or female

That was my fear too. As if sexual dimorphism is some meaningless fluke, not strictly controlled by hormone production.

We can only hope 'body type' refers to the classical division of mesomorph, ectomorph, and endomorph.
Axus 2021 年 1 月 25 日 下午 11:01 
Hao, the only point was how calling male and female a "body type", as if the biological sexes are somehow on the same level as weight distribution, is silly. That is NOT alt-right, Trump, right, or even left. That is some radical thinking there. Why get so aggro, accusing people of being alt-right if they think such a thing? That's one of the surest ways to prevent any real understanding.
Hao Zhao 2021 年 1 月 25 日 下午 11:15 
引用自 axmcquax
Hao, the only point was how calling male and female a "body type", as if the biological sexes are somehow on the same level as weight distribution, is silly. That is NOT alt-right, Trump, right, or even left. That is some radical thinking there. Why get so aggro, accusing people of being alt-right if they think such a thing? That's one of the surest ways to prevent any real understanding.
When the same people literally come here every-single-day, without fail, just to make the same alt-right complaints, then those people have forfeited the right to the assumption of good faith.

They complain about politics every day when what they're really mad about is the absence of their own politics.
D-503 2021 年 1 月 26 日 下午 7:27 
引用自 alation13
I am WAY more interested in the stats side of character creation and hope it won't be watered down too much. This is my concern because in the article referred to by D-503, they only mention the cosmetic side of the character creation and nothing about skills, abilities, stats or anything that helps with character development or RPG mechanics.

I believe things like Social, Mental, and Physical attributes are unavoidable. Even if the RPG elements are dumbed down, there will still be attributes, I must think.

The big question will be if there are skills. Many skills would be useless in BL2, like Leadership, Survival, Drive, Animal Ken, etc. Others would be of limited value, probably only used a few times in the whole game; like Performance, Occult, and Politics.

What we might see is a reduced number of V5's total skills available. Athletics, Brawl, Intimidation, Finance, Technology, etc. In other words, commonly used skills. BL1 pretty much did this, and it worked fine. For the record, skills are virtually unchanged from V20 to V5 (only bear in mind, everything that was under 'abilities' is now classified as a skill; there's no longer the division between talents and knowledges and skills).

The only significant changes are to attributes, in which Appearance has been replaced by Composure, and Perception removed for Resolve. Beauty or ugliness has been made into a merit/flaw now. I don't know what Perception checks are governed by under the new system. Wits would sort of make sense.
D-503 2021 年 1 月 26 日 下午 8:53 
引用自 GrandMajora
Performance and Politics might also be more heavily prevalent, since the developers stated they were going to put more heavy emphasis on social interaction than the first game. You can supposedly work your way up the factions ranks, broker peace between them, or set them at each others' throats.

True about Occult. It could also give you passive bonuses when using Occult items, to compensate for its limited social use. Like, if there's an Odious Chalice, having a high Occult rating would make it store more blood, etc.

I still think Performance and Politics are limited. Performance is mostly for artistry or impersonation, neither a factor in BL2. It might also cover public speaking, but Charisma and Persuasion and Presence could be used instead for stat checks. Politics would be mostly focused on vampires; you wouldn't discuss local Camarilla/Anarch strife with any mortals. These are things I just don't see coming up with enough frequency to justify wasting dots on.

You know, kind of like that perk in Cyberpunk that makes you undetectable while underwater. The moment I saw that, I thought, 'that'll be useful exactly once in the next 100 hours.' No, I was wrong. It was never useful a single time. Clearly more water combat was planned at some point in development. Anyway...

By contrast, something like Persuasion is universal. It'd be cruel to invest 5 dots in Etiquette, only to have 1 situation in the entire game where you need to recall which side the salad fork goes on.

I'd say useful skills could be trimmed to the following:

Brawl (unarmed combat and feeding). Firearms. Melee. Stealth. Insight. Intimidation. Persuasion. Academics. Finance (passive bonus with vendors). Investigation. Occult. Technology (includes computer skills).

Academics, at first glance, sounds worthless. But it could be used as a catchall to make your character well-informed about a wide variety of potential conversation topics. Investigation would be good for either highlighting hidden things, or maybe when questioning people. Everything else is pretty straightforward.
D-503 2021 年 1 月 29 日 下午 1:28 
引用自 dahilla

A little worried BL2 is going that direction, though. Hence my wondering just what we'll be able to customize. I can live with not being able to pick my character's weight, iris color or underwear style (why, Divinity, just why?). But having my choices limited to "Uzi, Fist or Hatchet?" sort of rains intense meh all over my parade.

I'm going to request--nay, demand--a refund if I can't choose two colors within the iris. You know, the inner part that borders the pupil is often a different shade of the same color, or more rarely, a different color altogether.

I do see your point, though. I have my doubts as well, since all we've seen in terms of quest depth is the one example with Slugg. While it did display a fair bit of flexibility, we've no way of knowing if it's consistent throughout the game. As usual, we'll just have to hope. Or cope, when bitter disappointment comes.

If you want to put a positive spin on it (as I think you mentioned in another thread), we can assume all the quest writing and branching was well established by the time of Mitsoda's firing. So he imparted that BL1 flavor to BL2. Then he was fired because the combat was sh**, and PDX held him responsible for it (as well as Cluney), and didn't feel like paying them while the combat was reworked and the game was cleaned up.

So, that's pretty much the best possible scenario; that the RPG roots were already deep enough to be equal or at least approximate the better aspects of BL1. I'm still not going to expect another Ocean House or Grout's Mansion. Those were, of course, pretty linear in terms of how you could progress through them, but the atmosphere was the selling point.
ProVegaGamer 2021 年 11 月 16 日 下午 2:59 
I was wonder if this game would have it, wanted something like World of darkness was going to be, so its cool we can create and customazie a character.
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張貼日期: 2021 年 1 月 23 日 上午 9:02
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