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回報翻譯問題
That said, I recall distinctly that a mention was made (somewhere reputable, can't recall exactly, sorry) of feature presets and not individual feature sliders. So, probably something similar to Cyberpunk's creator. Not the best by any means, but not the worst. At least some flexibility.
*Edit: oh, forgot to mention the stat part. I'm certain we'll be able to pick things like attribute dots. It'd be ridiculous if we couldn't. We'll also presumably be able to pick talents or skills--anything that our human character will carry over to their vampire life. The only thing we'd be precluded from choosing would be, of course, dots in disciplines and anything related to being a vampire.
"The character creator, which players get to use twice – once at the start to define your human aspects and then a second time later in the game to flesh out your vampire – goes way beyond basic male and female models. Body type, gender pronouns, employment history and fashion can all be toyed with for a very modular build.
“We’re interested in providing a very robust roleplaying experience for the player with something were they can really identify with their character by fine tuning and providing lots of options for them to do that,” says Rachel Leiker, UX/UI designer at Hardsuit Labs."
Taken from this article:
https://www.vg247.com/2019/03/21/vampire-the-masquerade-bloodlines-2-political-character-creator/
I still can't find a specific mention of sliders versus presets. That might've been in an interview video and not an article.
*Edit: I knew I wasn't nuts. Well, in this one instance. The following is from a Steam post in The Before Times.
"Kitty Oct 14, 2019 @ 9:03pm
Character Customization & Clothing
Awhile back during a clan reveal stream it was revealed that the character customization will be a selection of feature presets (eyes, noses, mouths, etc)."
Yeah, it's a continual source of disappointment to me that they haven't shown character creation yet. I consider it pretty important in an RPG, not worth keeping secret until release, and finally, it's something that I'd imagine would be completed sooner in development rather than later.
All reasons we should've seen at least a few GIFs of the creator by now. It'd help me to sleep better at night, knowing I'll have 18 different preset noses to choose from, instead of 12.
These are the issues that really matter in life.
In all seriousness though, I'd like to have faith in the Rachel Leiker quote. I want to believe. Having a decent creator is something that doesn't really require a AAA budget.
I want to have a fat Toreador in a mismatched track suit.
This should be possible, given that we make our human character separately of our clan choice. And because our character presumably gets into a clan without being sired conventionally.
That was my fear too. As if sexual dimorphism is some meaningless fluke, not strictly controlled by hormone production.
We can only hope 'body type' refers to the classical division of mesomorph, ectomorph, and endomorph.
They complain about politics every day when what they're really mad about is the absence of their own politics.
I believe things like Social, Mental, and Physical attributes are unavoidable. Even if the RPG elements are dumbed down, there will still be attributes, I must think.
The big question will be if there are skills. Many skills would be useless in BL2, like Leadership, Survival, Drive, Animal Ken, etc. Others would be of limited value, probably only used a few times in the whole game; like Performance, Occult, and Politics.
What we might see is a reduced number of V5's total skills available. Athletics, Brawl, Intimidation, Finance, Technology, etc. In other words, commonly used skills. BL1 pretty much did this, and it worked fine. For the record, skills are virtually unchanged from V20 to V5 (only bear in mind, everything that was under 'abilities' is now classified as a skill; there's no longer the division between talents and knowledges and skills).
The only significant changes are to attributes, in which Appearance has been replaced by Composure, and Perception removed for Resolve. Beauty or ugliness has been made into a merit/flaw now. I don't know what Perception checks are governed by under the new system. Wits would sort of make sense.
True about Occult. It could also give you passive bonuses when using Occult items, to compensate for its limited social use. Like, if there's an Odious Chalice, having a high Occult rating would make it store more blood, etc.
I still think Performance and Politics are limited. Performance is mostly for artistry or impersonation, neither a factor in BL2. It might also cover public speaking, but Charisma and Persuasion and Presence could be used instead for stat checks. Politics would be mostly focused on vampires; you wouldn't discuss local Camarilla/Anarch strife with any mortals. These are things I just don't see coming up with enough frequency to justify wasting dots on.
You know, kind of like that perk in Cyberpunk that makes you undetectable while underwater. The moment I saw that, I thought, 'that'll be useful exactly once in the next 100 hours.' No, I was wrong. It was never useful a single time. Clearly more water combat was planned at some point in development. Anyway...
By contrast, something like Persuasion is universal. It'd be cruel to invest 5 dots in Etiquette, only to have 1 situation in the entire game where you need to recall which side the salad fork goes on.
I'd say useful skills could be trimmed to the following:
Brawl (unarmed combat and feeding). Firearms. Melee. Stealth. Insight. Intimidation. Persuasion. Academics. Finance (passive bonus with vendors). Investigation. Occult. Technology (includes computer skills).
Academics, at first glance, sounds worthless. But it could be used as a catchall to make your character well-informed about a wide variety of potential conversation topics. Investigation would be good for either highlighting hidden things, or maybe when questioning people. Everything else is pretty straightforward.
I'm going to request--nay, demand--a refund if I can't choose two colors within the iris. You know, the inner part that borders the pupil is often a different shade of the same color, or more rarely, a different color altogether.
I do see your point, though. I have my doubts as well, since all we've seen in terms of quest depth is the one example with Slugg. While it did display a fair bit of flexibility, we've no way of knowing if it's consistent throughout the game. As usual, we'll just have to hope. Or cope, when bitter disappointment comes.
If you want to put a positive spin on it (as I think you mentioned in another thread), we can assume all the quest writing and branching was well established by the time of Mitsoda's firing. So he imparted that BL1 flavor to BL2. Then he was fired because the combat was sh**, and PDX held him responsible for it (as well as Cluney), and didn't feel like paying them while the combat was reworked and the game was cleaned up.
So, that's pretty much the best possible scenario; that the RPG roots were already deep enough to be equal or at least approximate the better aspects of BL1. I'm still not going to expect another Ocean House or Grout's Mansion. Those were, of course, pretty linear in terms of how you could progress through them, but the atmosphere was the selling point.