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번역 관련 문제 보고
I've started replaying New Vegas myself and am trying out the DLCs and mods. It has a lot of buggy quests but, overall the experience has been good relative to other games. I never feel ripped off: the DLCs I bought were on discount too, since I bought the game late. I get lots of gameplay for a decent price.
New Vegas is known pretty much by all Fallout fans as the 'peak' of that game series as well. I think if BL2 had a similar approach: each DLC being a new land to explore with new guns, clothing, questgivers, questlines, etc. it would do well.
In addition the modding has given it a big marketing outreach into Nexusmods and other modding communities which retroactively add enhancements for people to use years after the game releases. Anyone who wants specific clothing, guns, character mods also can plug them into the game later.
Game is 11 years old...
All of the Bethesda games are just Morrowind with laser rifles and radscorpions to me, including New Vegas. It still was a pretty decent game in spite of the numerous problems I had with it from the pass/fail skillchecks to the idiotic plot and shallow storytelling and subpar dialogue, but it still was miles away from the other irradiated Oblivion game where you fight orcs with machine guns.
You're also 100% wrong when it comes to Bloodlines 2. Paradox did not start this project. Hardsuit Labs came to Paradox with a tech demo they built and pitched it to Paradox. Paradox did not go to Hardsuit Labs.
You don't care that everything that comes out of your mouth is 100% factually incorrect. You're really mad at video games and you're not going to let a little thing, like the facts, get in the way of that.
Yeah I can see how that is annoying.
I played the original Fallout, tried Tactics and dumped it cause I thought it sucked and haven't played it in 20 years until I got New Vegas. Liked it (mostly, with some complaints) but, without following the series I didn't have that in-between knowledge of how the game was treated.
I would say New Vegas is a good "model" for a game but, definitely agree the lore and questing were sub-par.
I'm hoping BL2 is to VTM v2 what New Vegas is to Fallout1. I'll have lore complaints but, I know them already: hoping for a good platform though and mods.
Nah it could never possibly be that, because New Vegas was so far afield from anything Fallout other than happening to use the same lore whereas VtMB2 would be using the same perspective, same or similar mechanics and so on, same musician, same hub system. I think you mean "an acceptable game on its own" and that's the best we could hope for.
While they can totally do that with kickstarter money or telling us they're going to release a full game and run off with our money after an alpha test, this is a major company and they WILL hunt your ass down.
However he and you are probably losing the message here. PDx from what I gather brought in a team to assess the damage, and according to what some people said said the project was totalled. It's basically more like bringing your new guys in to check how the building is going since your sub contractor was ♥♥♥♥♥♥♥ up, and the new contractors tell you "welp basically nothing is level, it's only half done after the target completion date, and the foundation's so crooked it's not even worth bothering to fix it so we need to just tear all the ♥♥♥♥ down and lay a new foundation starting from scratch."
Of course, I frequently just hear all kind of rumours and chinese whispers going on with this board to where I feel like I know less what's happening now than I did before. Regardless the real problem is going to be screwing around with the IPs and who gets to own what and collect checks on which assets which in that case a company like Paradox could just end up saying it's cheaper to simply not pay them for anything, not consult the lawyers more, not use any of the assets done and start with a new property. I think that is more likely the case that behind the scenes HSL is trying to collect on what work they already accomplished, and as a result the company is just like "F it, we're starting over."
Which of course then again totally ♥♥♥♥♥ hardsuit because of who owns the WoD and V:tM IP rights as a whole, which could mean some of these assets or stories and characters never will see the light of day.
...free markets are all so tiresome sometimes. I've seen so many beautiful things, real works of art and culture, not only utterly ruined but lost for good because of multiple companies holding different portions of the IPcough Electronic Arts, cough Disney, cough Activision cough cough
This is a berserk tantrum but it's not a response to anything you quoted. I'll say it again. You are objectively wrong. You have no idea what you're talking about. You enjoy making things up for attention.
I don't really go for grand strategy games personally, but you can at least get Stellaris and all the DLC needed to make a decent game for not a horrible amount of money.
It's debatable who is to blame (obsidian or paradox) for the issues with tyranny's DLCs, but what's not debatable is that they had a lot of content that is reasonable to expect in a base game and feel cut.
would you be surprised if they released 1 clan with the expansion pack and 1 clan as a microtransaction like diablo 3 did?
It is not debatable. Paradox only distributed and marketed Tyranny. That's not an opinion. It is a fact. Some people have a hard time telling the difference.
Paradox right out said that all clans in Bloodlines 2 will always be free. See? Fact checking in action.