Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

PocketYoda Mar 28, 2019 @ 6:01pm
Thin bloods according to the 5th Edition Rules
I just received my 5E core rules they are saying Thin bloods are this..

Pages 109-113 of the core rules are thin bloods

Almost human
Can only take slight damage in sunlight
Are actually now 14th and 15th and 16th generations

Can exhibit a wide variety of traits with no connection to their supposed generation, a 14th generation maybe to weak to form a blood bond but a 15th generation might still retain the ability to embrace and vice versa.

Clans
Always considered clanless and never suffers any specific clan bane or compulsion.

Damage
Take damage like humans but mend like vampires, they take aggravated damage from not only fire but also slashing and piercing weapons, impalement with a stake does not paralyze them but instead causes massive physical trauma, likely sending them into torpor, once damaged, thin bloods heal according to the rules for vampires.

Disciplines
Thin bloods pioneered and practice the art of thin blood alchemy. This potentially allows them to taste the Disciplines of other kindred... And get more than a taste if they can find the Vitae to fuel those workings.

Additionally whenever a thin blood feeds they gain one dot in one Discipline associated with the Resonance of the blood consumed, together with one level one power in the discipline, if the Resonance is Intense or stronger, they gain an additional dot together with a second power.

No additional powers can be gained this way nor can the rating increase with experience. This Discipline lasts until Hunger reaches 5 or the next feeding.
< >
Showing 1-15 of 53 comments
PocketYoda Mar 28, 2019 @ 6:02pm 
There is also this

Ways out
Straddling the line between mortality and vampirism, thin-bloods have a choice, while they do not age, and can thus stay thin bloods indefinitely, most of their kind sooner or later chooses the day or the night.

A thin blood who manages to commit diablerie on a "true" kindred absorbs not only their power and spirit but also their linage, turning them into a 13th generation kindred of their victims clan. The Camarilla occasional dangles this prize in front of a dusk born who show themselves capable of running the dirtiest errands and surviving, offering up a Cainite sentenced to a blood hunt as sacrifice.

Conversely, every thin blood knows someone who knows someone who returned to the daylight. The story usually goes that they became mortal by clinging to their humanity until they could hunt down and end their sire, thus ending their curse.

Of course, any mortal who knows about the kindred is a threat to the masquerade.

Literally word for word 5th edition. Hope this helps older versions.
Last edited by PocketYoda; Mar 28, 2019 @ 6:04pm
D-503 Mar 28, 2019 @ 6:31pm 
Thanks very much for posting this.

I've always hated the 'dhampir' concept of having most of the strengths and few of the weaknesses, and that's all thin-bloods are of course.

I don't like the idea of blood alchemy. It seems to fly in the face of the rarity of magic among kindred, and the general distrust/antipathy it's met with. I mean, I thought the other clans historically hated/feared the Tremere expressly because of their magic; and now every f*ing thin blood and his mother can practice magic-lite?

I'll only accept this in Bloodlines 2 if you can commit fully to a clan at some point. Even if I don't like the fact that diablerie will be the only way to do so.
PocketYoda Mar 28, 2019 @ 6:33pm 
Originally posted by Jock McSteed:
Thanks very much for posting this.

I've always hated the 'dhampir' concept of having most of the strengths and few of the weaknesses, and that's all thin-bloods are of course.

I don't like the idea of blood alchemy. It seems to fly in the face of the rarity of magic among kindred, and the general distrust/antipathy it's met with. I mean, I thought the other clans historically hated/feared the Tremere expressly because of their magic; and now every f*ing thin blood and his mother can practice magic-lite?

I'll only accept this in Bloodlines 2 if you can commit fully to a clan at some point. Even if I don't like the fact that diablerie will be the only way to do so.
No worries just figured 5th edition word for word thin bloods would help customers understand Bloodlines 2 and help them decide what the devs may or may not be doing with them.

There are things i missed out like archetypes and examples of Thin bloods in different clans but that was enough typing my hand was aching.

I was surprised Camarilla actually are ok with diablerie though.
Last edited by PocketYoda; Mar 28, 2019 @ 6:34pm
D-503 Mar 28, 2019 @ 6:34pm 
Originally posted by DanteYoda:
No worries just figured 5th edition word for word thin bloods would help customers understand Bloodlines 2 and help them decide what the devs may or may not be doing with them.

I was surprised Camarilla actually are ok with diablerie though.

Does V5 say anything about how much the clans must resent blood alchemy? Surely it's seen as a threat.
PocketYoda Mar 28, 2019 @ 6:38pm 
Originally posted by Jock McSteed:
Originally posted by DanteYoda:
No worries just figured 5th edition word for word thin bloods would help customers understand Bloodlines 2 and help them decide what the devs may or may not be doing with them.

I was surprised Camarilla actually are ok with diablerie though.

Does V5 say anything about how much the clans must resent blood alchemy? Surely it's seen as a threat.
Not that i've seen but it might be in another part of the book i've not got to yet.
PocketYoda Mar 28, 2019 @ 6:54pm 
Thin blood Alchemy is basically Vitae and other things from uranium to drugs, pretty much anything by the looks of it which grants Disciplines from the Vitae, think of it as a vampire version of a meth lab and is generally the same idea..

There are also various ways it designed and made all are different but all have similar results.

Strong Vitae like Werewolf blood and other powerful types grant stronger powers (2 dot)

The Masquerade threat varies as widely as the powers it counterfeits and the methods used.
Last edited by PocketYoda; Mar 28, 2019 @ 7:18pm
opqrrr3 Mar 28, 2019 @ 6:56pm 
Originally posted by DanteYoda:

A thin blood who manages to commit diablerie on a "true" kindred absorbs not only their power and spirit but also their linage, turning them into a 13th generation kindred of their victims clan.

Wow. Amazing information.
PocketYoda Mar 28, 2019 @ 6:56pm 
Originally posted by opqrrr3:
Originally posted by DanteYoda:

A thin blood who manages to commit diablerie on a "true" kindred absorbs not only their power and spirit but also their linage, turning them into a 13th generation kindred of their victims clan.

Wow. Amazing information.
Thanks hope it helps

Also apparently Diablerie is different now as it adds black veins in their Aura (as usual) that other Vampires can see but they persist for a year, or if the diablerists generation was lower than their preys, they persist for a number of years equal to the original difference in generations.
Last edited by PocketYoda; Mar 28, 2019 @ 7:22pm
D-503 Mar 28, 2019 @ 7:14pm 
Originally posted by DanteYoda:
Thin blood Alchemy is basically Vitae and other things from uranium to drugs, pretty much anything by the looks of it which grants Disciplines from the Vitae, think of it as a vampire version of a meth lab and is generally the same idea..

The Masquerade threat varies as widely as the powers it counterfeits and the methods used.

Thank you for this as well.
PocketYoda Mar 28, 2019 @ 7:23pm 
Updated some of the posts.
Minnzy Mar 28, 2019 @ 8:52pm 
Originally posted by DanteYoda:
There is also this

Ways out
Straddling the line between mortality and vampirism, thin-bloods have a choice, while they do not age, and can thus stay thin bloods indefinitely, most of their kind sooner or later chooses the day or the night.

A thin blood who manages to commit diablerie on a "true" kindred absorbs not only their power and spirit but also their linage, turning them into a 13th generation kindred of their victims clan. The Camarilla occasional dangles this prize in front of a dusk born who show themselves capable of running the dirtiest errands and surviving, offering up a Cainite sentenced to a blood hunt as sacrifice.

Conversely, every thin blood knows someone who knows someone who returned to the daylight. The story usually goes that they became mortal by clinging to their humanity until they could hunt down and end their sire, thus ending their curse.

Of course, any mortal who knows about the kindred is a threat to the masquerade.

Literally word for word 5th edition. Hope this helps older versions.

This is music to my ears. The thin blood trait is something I constantly ignored because the very idea of it bored the ever loving ♥♥♥♥ out of me and I believe in previous editions it was permanent no matter who you ate. If they've changed it properly and you can truly embrace a clans "Curse" it is absolutely delicious news.
PocketYoda Mar 28, 2019 @ 9:13pm 
Originally posted by Minnzy:
Originally posted by DanteYoda:
There is also this

Ways out
Straddling the line between mortality and vampirism, thin-bloods have a choice, while they do not age, and can thus stay thin bloods indefinitely, most of their kind sooner or later chooses the day or the night.

A thin blood who manages to commit diablerie on a "true" kindred absorbs not only their power and spirit but also their linage, turning them into a 13th generation kindred of their victims clan. The Camarilla occasional dangles this prize in front of a dusk born who show themselves capable of running the dirtiest errands and surviving, offering up a Cainite sentenced to a blood hunt as sacrifice.

Conversely, every thin blood knows someone who knows someone who returned to the daylight. The story usually goes that they became mortal by clinging to their humanity until they could hunt down and end their sire, thus ending their curse.

Of course, any mortal who knows about the kindred is a threat to the masquerade.

Literally word for word 5th edition. Hope this helps older versions.

This is music to my ears. The thin blood trait is something I constantly ignored because the very idea of it bored the ever loving ♥♥♥♥ out of me and I believe in previous editions it was permanent no matter who you ate. If they've changed it properly and you can truly embrace a clans "Curse" it is absolutely delicious news.
My question is if you are a thin blood kill your sire then become human if say an 8th gen Vampire bites you you'd become a normal vampire of 9th gen.. lol
Last edited by PocketYoda; Mar 29, 2019 @ 4:19am
Malkav0 Mar 29, 2019 @ 2:27am 
Thanks for the update and precisions. I'll ponder about how I feel about this, it's a bit better to have an explanation for it and see how it fits with modern-era events. Seeing it has a been a bit fleshed out is opening a door. It feels weird because it's a big change but it happens in a world that knew a very recent cataclysm, so I'll give it a chance.
Mako Ruu Mar 29, 2019 @ 3:50am 
I'm already calling it. We'll start out as a thin blood, sucking down elders and becoming an OP vampire with multiple disciplines that takes on Caine to stop Gehenna. (Which was actually just a war instigated by the Antediluvians and not vampire Armageddon.)
Well, this is more or less Thin-Bloods of 3E on Steroids. They even kinda-sorta brought Kineticism back from the grave (IT WAS A BAD IDEA IN 2E, IT STILL IS A BAD IDEA).

Honestly, the Dhampyrs of 3E (children of 16 gen Thin-Bloods and Mortals) were a way more fun concept. But oh well, time to buff the thins, I guess. Not sure why. They were pretty good tbw, with all disciplines costing 6 exp points instead of 5/7 for clan/non-clan disciplines.
< >
Showing 1-15 of 53 comments
Per page: 1530 50

Date Posted: Mar 28, 2019 @ 6:01pm
Posts: 53