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Auspex was used to reveal auras and provide a temporary stat increase, particularly to enhance firearms and defense. It was also useful for hacking. Now it's going to reveal auras as well as allow you to scout areas ahead and stun people. That's just as lame in my opinion.
Yes, they seem to be determined to have two active powers per discipline, which is quite limiting. The original game had seven disciplines with only one active power (Obfuscate, Protean, Fortitude, Celerity, Auspex, Presence, and Potence), but it also included four disciplines that incorporated five active powers, one for every new level (Dominate, Thaumaturgy, Dementation, and Animalism). Therefore, on average, every discipline had approximately 2.5 powers associated with it. This certainly looks like a step in the wrong direction.
This one reveals weaknesses, allows for exploration and has a direct combat use with crowd control.
I don't mind fewer powers, I have ten powers in my Bloodlines 1 Tremere playthrough and the majority of them are superfluous. I pretty much only use Blood Strike, Blood Boil, and Possession. If the devs can make the existing powers fun to use and effective then trimming away the chaff would be a good thing in my book.
I think Bloodlines 2 Tremere look like a really fun Clan to play.
Yes, as I wrote before, it had three lame applications related to combat, hacking, and stealth (aura reveal). It's biggest problem, by the way, was that sneaking around and shooting things don't work together very well. Now we traded two of these applications for some exploration and limited crowd control, which are just as lame.
My guess is that Malkavians are also going to have Auspex (Tories will have Presence and will share Celerity with Brujahs). Guess which discipline is going to be ditched almost every playthrough by almost every player out there...
And I always used Blood Shield and never used Blood Strike. I also relied on Purge, Trance, Suicide, and Mass Suicide. That's the point, with access to ten active powers across two disciplines, we can create two very different characters. If the number of active powers is always limited to four, we don't really have much choice in the matter, and our characters will always be nearly identical.
The problem with these sort of discussions is that they're intrinsically subjective, one's person chaff is another's diverse gameplay options. Disappointment is inevitable, hopefully people who agree with you can either tolerate the dev's game design or have mods to correct it.
The problem with these sort of discussions is that they're intrinsically subjective, one's person chaff is another's diverse gameplay options. Disappointment is inevitable, hopefully people who agree with you can either tolerate the dev's game design or have mods to correct it."
You are missing the point. We both used a limited number of active powers. Yet, our powers of choice, and thus gameplay styles, were very different despite the fact that we concentrated on developing the same two disciplines. Reducing the number of active powers from 10 to 4 effectively eliminates any possibility of making a meaningful choice. You will be running around casting Skewer and Purge, along with an occasional Aura Reveal, and I will be running around casting Purge and Aura Reveal, with an occasional Skewer. The new system is more limiting; there is nothing subjective about it.
Was one of the best disciplines. I dont enen need to have high soak
If you needed the defense as a Tremere you were doing it wrong.
You dont need, but become near indestructible...
I largely agree. The removal of the traditional 3rd discipline from all the clans is just a mistake, pure and simple.
I'm a little shocked they bothered with Auspex as a unique power. As I said elsewhere, I just assumed all vampires would get the first two dots of it as a passive ability, in order to accommodate the new thin-blood discipline. I further assumed Tremere would get their most powerful disciplines as a result.
None of this would be an issue without that stupid thin-blood discipline. Or, it also wouldn't be an issue if we just had 4 disciplines once we joined a clan, TB plus the 3.
All that aside, it would have been nice to get some more variety out of Thaumaturgy and Auspex.
Blood Potency would be a logical active buff in lieu of Blood Shield. Telepathy would be good in conversations with humans, and maybe some weak vampires. Or what about the ability to "read" objects? It'd be nice to see some story uses for disciplines; especially since we're only getting 2 traditional ones per clan.
It's possible there will be story uses for some disciplines, but if that's the case, you'd think they'd mention it.