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Could be potentially,
For this run I'm choosing the 10 CON & 4 STR for 2 reason:
1) For most encounter especially the major one, the damage will come from alchemy (poison, acid, fire, bomb).
2) Just to be safe since I'm not yet have time & knowledge to carefully concept all the minor encounters (it's my 4th run and 1st IM run).
So if you saw my run, the run will be ended on several point if I only have CON 7 due to the less HP alone (before factoring the -6 dodge, -15 crit resist, & -3 poison resistance).
But at the same time, the major battle that I have time to carefully planned like Reinard, Democritus, Scaurus, Enforcer, Construct, & Emperor, we managed to survive with plenty HP left.
So maybe if we have time to carefully planned and simulate every each battle, the 7 CON will be more than enough.
No cheat/console command/editor involved on the run,
AFAIK the game by default allow us to craft with 5 crafting on the old town forge before moving to the next camp
I also run spear & dodge, and I think my run will most likely ended on emperor/sky metal if I'm not invest in alchemy for the late game.
The max poison, acid, bomb, & fire is very strong for late game encounter.
Adding the max stim buff & +2 regen/round can trivialized the emperor fight and the last 5 waves (we can have max health start on every wave).
Very convenient for Ironman run.
Btw if Devs fixed the grenade cheese on CS in the near future, the 1v5 last battle could potentially surpass the DR's emperor & sky metal construct in term of difficulty.