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With 12 AP it's even 5 (+2 AP to switch to another preloaded hand crossbow from inventory instead of reloading).
So yes, I don't see much point in using repeaters at all... wood is extremely abundant, you can craft 30 hand crossbows and haul them all around for all I care - it's better than spending 3 AP on reload. :D
...Of course, you can use the same trick with repeaters. Then you'd spend 4 AP on switch instead of 6 on reload. ;) That's at least 4 shots per turn with 12 AP (as opposed to max 3 with hand crossbows on second turn and later).
The damage is still too low, of course. By the time you get a repeater, all enemies use heavy armor, mostly with shields...
it essentially does double the damage per round.
heavy xbow should do wayyy more damage than it does, and only be able to shoot once per round. so say instead of 10-13, it does 18-24 (yes, that much increase), but it takes 8 ap to reload it. then it might be worthwhile to use against heavy armored, high CS defense opponents.
otherwise, again, it's a waste.
I recall modding these items when I played AOD for exactly the same reasons. sad to see they have not changed a thing since then, even with all the player feedback.
oh well.
I suppose I could mod it again if I really wanted to, but it's a hassle to mod these games, as I have to hex edit everything.
It also would mean that it's much better to carry 20 heavy crossbows around and switch each turn as that would cost less AP than to reload.
"It also would mean that it's much better to carry 20 heavy crossbows around and switch each turn as that would cost less AP than to reload."
it already does (currently takes 5ap to reload, and it takes 4ap to swap so...). if you are concerned about it, increase the weight signficantly as well. then carrying that many around would be difficult.
for one, this only applies to a very specific focused CS build. not for a standard archer character like roxana for example.
-bleed damage does not stack, just like poison.
-it does NOT do 18 damage per shot it does 18 damage TOTAL on average, for all FIVE shots.
-the ONLY way it is even remotely effective as is is if you hit every shot a crit, otherwise armor absorbs all.
so no, just because YOU built a monster crit machine, does not mean the item does not need a boost to base damage.
your argument is faulty, very very faulty.
THAT I will agree with, but then, if range is important, swapping out double shot xbows is still better.
You need to play with a party, have Roxana with xbow + CS, plus some other "useless" char with at least 10 AP (e.g. main char with 8 dex, 10 cha, 10 int
Give repeater to Roxie, make her shoot 5 times, then unequip it on her last 2 AP. Then your main char picks it up, reloads and drops it into common inventory again (2+6+2=10 AP). Next turn, Roxie picks it up again and shoots 5 more times immediately.
...Of course, this too is very build-specific, and swapping is still easier and just as effective. And Roxana is better off with throwing anyway. But I'll have to try this one day.