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It was always like that.
How is a thrower supposed to use his freshly-made poison in the second fight now?
Perhaps just replace drag & drop with a single press of a clearly documented shortcut? I.e. press X to rotate to whatever is currently under your cursor (similar to how you do it in preparation phase, just not LMB / RMB). It might even work good on middle mouse button - as long as it's remappable and doesn't conflict with camera rotation.
info@irontowerstudio.com
Where are saves?
Edit - got it, sent!
You need crafting 2 to forge the ant armor.
Ok, but what with inability to poison my hand-made spear?
I had a difficult fight to get it.
Also you need somehow indicate that ant armor require 2 lvl of craft skill.
Didn't check after the patch yet. The official changelist looked very inspiring, but after finding the "secret" poisoning changes I'm starting to think it's a good idea to wait for another one. :-/
The change to axes was necessary, but a chance of 2, 5, 9, ... % to inflict 1 point of strength damage is too low in my opinion, because the effect triggers only rarely and it is not very strong. The chance should be 3, 7, 12, ... %.
The chance of 4, 9, 15, ... % to ignore all inflicted damage with a shield is too high in my opinion, because you have already increased the base block defense. The chance should be 3, 7, 12, ... %.
The change to intelligence is great, but every point should be useful:
Int 4: +0 skill points at the character creation, +0 skill points per encounter
Int 5: +15 skill points at the character creation, +0 skill points per encounter
Int 6: +15 skill points at the character creation, +1 skill point per encounter
Int 7: +30 skill points at the character creation, +1 skill point per encounter
Int 8: +30 skill points at the character creation, +2 skill points per encounter
Int 9: +45 skill points at the character creation, +2 skill points per encounter
Int 10: +45 skill points at the character creation, +3 skill points per encounter
We are looking into the poisoning stuff, definitely not intended.
My first guess would be that this had something to do with an attempt to clean up non-functional options to poison nets and liquid fires? :)