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^ ironman/psychopath with a spearwall team
http://steamcommunity.com/app/531930/discussions/0/154645214959464885/
^ solo 1-handed spear + throwing
Thank You for the links and for helping to create a Very Challenging Tactical game that has fully captivated my interest.
However they did not help me much.
I am 45 years old so I was at the very beginning of RPG.
Many hours devoted to pencil & paper. RIP Mr. Gygax.
Who could forget ET the Extra Terrestrial & Raiders of the Lost Ark for the Atari 2600?
These were the first games to take us from the table to the screen.
Fast Forward: BALDUR'S GATE...enough said.
This was the first true real RPG to give us detailed combat and intricate rules that mimicked
classic pencil and paper.
AND...it was Actually Tactical even though you could dump stats. The placement of your party members actually mattered. As the decision making process of what weapom to use [skeletons & zombies watch out for those maces] and what spell to cast and when.
Few games today give us challenging tactics. Dragon Age:Origins is one of the best RPG ever BUT I admit it has very little tactics even on hard. Your created character and the members you gather along the way turn into Alexander the Great in a short period of time.
I AM trying to figure out Dungeon Rats. I think I am at least half way intelligent and somewhat perceptive. I study each battle and the movements of my adversaries.
I have discovered that my party members take A LOT of Damage Every Battle and another observation is that Ranged Using foes seem to give me trouble.
Since my first post I have learned to conserve healing items. I was originally using them at every chance I got. I also now have armor BUT only Leather with DR2 and Zero THC penalty due to advanced crafting.
I have made it past the "First Three" Roxana fights. Only to arrive at a wooden doorway with a named gentleman [escapes me atm]. At this point I am beat up bad with no healing.
I have no confidence that my build and party members can make it through the game.
If anyone has read this far I Thank You.
Peace.
Roger S.
For me it was Realms of Arkania. I've even penned an article called The Lost Magic:
http://www.irontowerstudio.com/forum/index.php/topic,2365.0.html
To say the least. Bioware sells heroic fantasy which means you have to be a mighty hero right from the start.
If it's any consolation it's a very tough fight. Anyway, send me your save and I will take a look.
info@irontowerstudio.com
OK...OK...OK...I have attempted this one fight literally 20 times.
It is the "Third Roxana" fight...A Longbowman is across a River.
A regular Bowman is on a wooden deck.
An Axeman WITH a Bomb is in Front along with a Spear User.
IS there some "secret code" built into the game where it knows that you party is "powerful" or fully healed and it makes the battle more difficult?
Created Character:
Spear 6
Dodge 6
Alchemy 3
Numeri Leather DR 2 Penality 0
Iron Dori - Balanced, Master Work - with poison AND sharpening stone
Marcus:
Hammer 6
Dodge: 7
Numeri Leather DR2 Penality 0
Iron Sledgehammer - Balanced, Master Work - with poison
Quintas:
Sword 5
Block 6
Numeri Leather DR1 Penality 4
Buckler DR4 Penality 0
Xiphos Sword - Balanced, Master Work - poison
Ardomir: [he is spread a little to thin]
Crossbow 4
Throwing 6
Dodge 4
CS 4
Standard Crossbow
Bronze Plumbata - Balanced, Serrated Edge
Bronze Handox - Balanced, Serrated Edge
PLUS each member has the exact same Heavy Numeri Helment - DR3 THC 0
WHAT DO I DO?...WHAT DID I DO WRONG?
Please Spell It Out Fully...Totally Spoil Me.
I want the Exact Spot of where to put each party member, what weapon to use at what time,
when to attack, when to wait, when to move away.
THANK YOU !
your choice to use quintas instead of heiron will make the game harder on you for sure. also quintas is way too lightly armored for a block character I think. you need to give him heavier stuff since even when he blocks, sometimes it only reduces the damage by the amount of your combined shield DR + armor DR. I usualy use heiron and give him a heavy shield and armor and 3 hand crossbows.
I think you definately want marcus to stay locked in melee range with the axeman as much as possible. possibly also quintas locked in melee range with the axeman as well, or maybe quintas bouncing in and out of melee range with the axeman if that helps keep your party more spread out and keeps the axeman from throwing his bomb.
It is fine that you leave posts in a row. I appreciate your input and advice.
Well...I Finished that Battle...with only significant damage to one party member...YAY !
It took only 5 attempts this time.
You DID Help.
The Difference Maker was the fact that I gave Quintas the Lorica Armor and Large Shield.
This allowed him to absorb / block the shots from the Bowman across the river and from the Spear User. He stayed in the fight longer to be useful and attack the Axeman.
Marcus stayed with the Axeman and My Created Character [Spear / Dodge] hit the Axeman first then maneuvered onto the deck to take care of the other Bowman.
Ardomir stayed back to use throwing. I forgot who he hit first but I think it was the Bowman on the deck. Then I think he chipped away at the Axeman and Spear User.
I do not like to "cheat" BUT I heard that the Next battle is even More Difficult then this one.
YIKES !
So one can now lower the bridge and go back to camp.
I guess I will invite Hieron into the party per your suggestion.
BUT...
Who should the Fouth member be? Is Quintas really that bad?
Ardomir has NO Defense and this seems to negatively effect his role in the party.
Maybe it should be My Spear / Dodge, Marcus, Hieron AND Quintas ?
THANK YOU !
I'll start by defending ardomir, since he seems to be one you most want to be done with. basicaly this comes down to a preference in overall strategy, I would want 2 ranged attackers and 2 melee attackers over 3 melee and 1 ranged for most of the game personaly, and ardomir is your second best ranged attacker (after roxanna), thus a good fit.
it would help the arguement to keep quintas if you kept ardomir, cause you will need someone with block to place inbetween ardomir and enemy ranged attackers. block is better against ranged than dodge, and as your best blocker, quintas has a pretty strong arguement for staying. one thing that counts against him is that some of the enemies late in the game are immune to bleeding so his sword may feel a bit useless.
Marcus has more skill points than ardomir or quintas, and hammers are useful for the whole game, but a melee with dodge might actualy be less useful to you in some cases than a melee with block, so I could actualy see removing marcus for roxanna potentialy.
I feel 2 melee 2 ranged plays into the strengths of your spear better than 3 melee 1 ranged. with spears, if you have a battle map with space to fall back, then you can potentialy keep falling back and interrupting the enemy advance, while your ranged party members pick off the enemy. you wont have the space to fall back in all fights though, so sometimes 3 melee 1 ranged will be better. with 3 melee your melee will probably just all move up and attack most of the time, less opportunity to take advantage of your spear's passive ability. but 3 melee 1 ranged can still be effective so it boils down to whatever your preferred playstyle is.