Eternal Card Game

Eternal Card Game

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m.and Feb 12, 2021 @ 5:22pm
Fail to draw what I need.
Hate to sound like the one, who didn't get the biggest christmas gift for christmas. But I seem to have the same problem everytime, I play the game. No matter how much "powerfix" i put into my decks( normal size 75 cards), I can't draw what I need, unlike my opponents who just happens do draw what they need. Is it because the AI favors the opponent, or is it just me, who has the worst kind of luck in the game?? Any suggestions what I can do, just to have a little more luck in the game.
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Showing 1-15 of 52 comments
[N9]LordPerth Feb 13, 2021 @ 2:33am 
Its probably easier if you just post your decklist here so we can take a look and discuss possible changes
fluxtorrent Feb 13, 2021 @ 8:47am 
if your deck relies on luck it isnt a very good deck.

You need to build decks so that any card you draw is the card you need.
m.and Feb 13, 2021 @ 10:08am 
To fluxtorrent: No my decks are not dependent on luck. But I usually build a deck up from some idea that just pops up in my head. Then I build the deck based on the cards I then have. But I quite often end up not pulling what I need, even though I have plenty of options in the deck. It is as if the AI does not shuffle the cards well enough, but chooses to pack the deck as the wind blows. :steamhappy:
Lance Feb 13, 2021 @ 4:51pm 
First, what you should do is learn a bit about confirmation bias. What is almost certainly happening to you is that you are remembering the times where you got poor draws and not remembering that you got good or "average" draws most of the time.

It's almost certainly happening to you because it happens to everybody, it's how our brains are wired. Part of the process of accurately analyzing these kinds of trends is to work to prevent that bias. That involves recording detailed results over a large sample size, AKA hundreds of games. If that sounds like it's more effort than it's worth, then just consider this:

We get a LOT of claims like the one you've just made here, if you dig through all the posts here there are probably hundreds of them. But not a single one of them was able to actually present a credible, fact supported argument to even hint at there being anything wrong with draws.

And FYI, EVERY deck in a card game like this is dependent on luck. Making a consistent deck doesn't mean you're getting rid of the luck factor, it simply means that you're skewing things so you have better odds of getting what you need. You will always have the chance of getting bad draws regardless of what you do.
m.and Feb 13, 2021 @ 5:31pm 
Thanks for your answer Lance. Maybe you're right about the first part regarding confirmation bias. I'll keep in mind. I'm aware that you can not always be lucky all the time. That's how it should be, too. But I just want to point out that in a gauntlet a long time ago, I managed to draw power cards 10 turns in a row. The challenge for me is that I tend to get annoyed pretty quickly when I hit the line of bad draws(repeatedly). Will probably have to work on my cheerfulness :steamhappy:
ulzgoroth Feb 14, 2021 @ 8:23pm 
Originally posted by m.and:
Thanks for your answer Lance. Maybe you're right about the first part regarding confirmation bias. I'll keep in mind. I'm aware that you can not always be lucky all the time. That's how it should be, too. But I just want to point out that in a gauntlet a long time ago, I managed to draw power cards 10 turns in a row. The challenge for me is that I tend to get annoyed pretty quickly when I hit the line of bad draws(repeatedly). Will probably have to work on my cheerfulness :steamhappy:
Note: That's exactly the kind of anecdote that messes with your head but is completely insignificant as a statistical datum. 10 consecutive power draws is a legitimately remarkable event (in a deck with typical power density). But as a one-off incident it's only remarkable, not suspect.
DirectOrder Feb 23, 2021 @ 9:39am 
Make sure you have at least a few (I usually have 8-12) cards that help you find the cards you need - things like card draw, scout, plunder, etc.

If you are always just blindly drawing one card at a time, you often will not get the cards you need. I learned this the hard way after many many hours of deck building.

You want cards like Extract, Scheme, Beseech the Throne, Staff of Stories, Excavation Assistant, etc.

Then there are cards like Seek Power, Amber Acolyte, Kaleb's Favor. These are great because they help you get the power cards out of your deck early, so you are more likely to draw other cards as the game progresses, as well as providing mana fixing AND doing something else (damage, chump blocker, etc) on top of it all.

I usually have 4-8 cards that help me draw power and then 4-8 other cards that help me sift through the deck.

Like I said, if you are always just blindly drawing one card at a time, you often will not get the cards you need when you need them.
Last edited by DirectOrder; Feb 23, 2021 @ 10:40am
Paradox Feb 23, 2021 @ 12:59pm 
Originally posted by m.and:
Hate to sound like the one, who didn't get the biggest christmas gift for christmas. But I seem to have the same problem everytime, I play the game. No matter how much "powerfix" i put into my decks( normal size 75 cards), I can't draw what I need, unlike my opponents who just happens do draw what they need. Is it because the AI favors the opponent, or is it just me, who has the worst kind of luck in the game?? Any suggestions what I can do, just to have a little more luck in the game.

No clue, but I'm in a similar boat I think. After about 7 power I proceed to draw the remaining 18 in a row, usually meaning I lose if I haven't won by then.
m.and Feb 23, 2021 @ 1:09pm 
Denigrate I am using cards that draws power cards out of my decks. But still have problems drawing what I need often. Tried a gauntlet the other day. In one of the fights I only managed to get 2 powercards. Then it's hard to win fights.
m.and Feb 23, 2021 @ 1:10pm 
Paradox. Glad to see, that I'm not the only one with the problem. :steamsunny:
Paradox Feb 23, 2021 @ 4:03pm 
I mean, there's usually three ways I lose:
1. Too much Power (not enough playable cards)
2. Not enough Power
3. The opponent's deck

I'd say of my losses, it's about 20% each for 2 and 3, and 60% for 1. I'm a fairly casual player that doesn't grind for the best cards, spend money, or copy other people's cheapo decks, so I probably only win about 30-40% of the time (9:11 in match history). It's just annoying that so many of those losses are from power and so few are actually from the opponent. Ages ago I suggested they remove the power requirement from decks, that way people could actually build around it a bit easier, but doesn't look like they ever will.
Last edited by Paradox; Feb 23, 2021 @ 4:16pm
ulzgoroth Feb 23, 2021 @ 8:32pm 
Removing the power requirement really wouldn't be a very good idea - it would spike type 2 losses to an alarming extent. Might also perversely advantage decks with low influence requirements.

The Plunder mechanic they've been throwing around a lot lately (on a lot of common cards, so card grinding really isn't an objection) is a pretty powerful power-fixing tool. If you salt your deck with a dozen or so cards with Plunder (Beseech the Throne being a handy colorless example that avoids card disadvantage) you'll have a good chance of being able to trade unwanted power for other draws, and of being able to eke out a few extra sigils when your deck isn't giving power draws.
[N9]LordPerth Feb 24, 2021 @ 12:57am 
I think to best see how to avoid power flood and starving on power at the same time you could take a look at a deck that did well at the last world championship (the list is a bit outdated now, but this is not about individual card choices and more about genral advice on how to build powerbases): https://eternalwarcry.com/decks/d/jIA9O43RZhI/collecters-decklist-top-4
The deck plays 25 power (most decks dont want to play more power), but it has 8 ways to draw power out of the deck (4 Etchings+4 Petition) and 8 cheap Plunder effects (Maveloft Huntress and Dazzle). On your first mulligan (if you put away your first hand) you are guaranteed to always draw a hand with 2 to 5 power. With this deck you have 16 ways to get an additional power with cards that cost 2 or less, so your basically almost always drawing at least 3 power, at which point the deck can already do a lot of good things (thats also a important, you should rather play cheap flexible cards than expensive ones, that makes the occassional powerscrew not that big a deal).
But the deck also has a lot of ways to prevent power flood: The 8 Plunder cards can turn power into card draw, the deck has a solid amount of natural card draw to find more "real cards" (Wisdom, Helio, Cylixes, Jarral) and the deck has 8 ways to access the market (Etchings, Jennev Merchant), which means that you have 8 ways to turn a power in your hand into a powerful card if you already have enough power.
So, to summarise: cheap cards in general, with Plunder or power draw/fixing effects especially can prevent drawing to little/not the right power and Plunder effects, card draw/ cycle effects (draw+discard) and market effects can prevent drawing to much power.
m.and Feb 24, 2021 @ 2:42am 
Lordperth.... thanks for your tips.:steamhappy:
m.and Feb 24, 2021 @ 2:47am 
Paradox. Have the same problem as you have.
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Date Posted: Feb 12, 2021 @ 5:22pm
Posts: 52