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I understand that higher difficulties result in harder matches, but when it seems like it's the AI having the equivalent of destiny draw from Duel Links (draw whatever card you want from your deck) whenever I get the upper hand, it gets very frustrating.
But the ever-popular 'the game cheats to stop me personally from winning' hypothesis is never a very convincing one from the outside. What motivation would there be for such a feature?
If you really want to observe whether it's happening? Start taking notes. On all your games played, not just the ones that give you strong feelings. Then you'll be able see how common the perfect storms actually are...
(Power/influence problems are very real. I'm pretty confident they're not more real than randomness should dictate, but that's still very real indeed and often worth bringing countermeasure cards for. Likewise decks with a significant load of buffs and weapons and such give themselves a real vulnerability to not having their dependencies work out.)
"I dont think you're an idiot."
Is that true? Do I really think that? lets just start with that. Prove (or disprove) what I think (or dont think) in regards to you.
(What you can't prove empirically are absolutes of any kind.)
prove there are no Pudroglimerinic Confexic TriTraTreLo#8ni&xelifshes
shouldnt be that hard for you, like you said. go ahead, lets see your evidence
In empirical terms, you can't prove absolutes, including absolute non-existence, because there's always a non-zero (though often negligibly low) chance of observation or sampling error. Usually when talking about empirical conclusions we neglect the "unless everybody's observations were sabotaged by Descartes' demon" level possibilities, except when being unnecessarily philosophical about it.
In mathematical terms, non-existence proofs are very real indeed. For a trivial one, prove that there are no even prime numbers greater than 2. Interestingly 'pure' existence proofs are also real: in some cases it's been proven that something of a particular description must exist, despite not being able to provide an example or a method of obtaining one.
On the matter at hand, we have something philosophically a bit like the empirical problem, not because it's impossible to verify whether the game is 'rigged' (though the easiest ways to check are restricted since of course the game isn't open source) but because it's always possible for people to decide that they're being lied to.
Hey folks!
We've posted about this before, but no, the AI doesn't cheat or manipulate its draws in any way – it plays by the same rules that you do, though AI decks do get stronger as you level up so that they can still provide a challenge.
Sometimes you topdeck just what you need...and sometimes the AI does, too – but there's nothing hidden that manipulates draws.
So there are absolutely no scripts where each deck has 2 or 3 'narratives' available, its total endlessly randomly reoccuring coincidence that the same turn1-2-3 opening curves, that I can cite by heart.
white-red or white-green will either drop the +1 power guy or search for sigil turn 1
valkyries will search for a mana, gain 2 shields turn 2, then drop 3/3 flier silence guy t3
black/green will slay whatever's in the way turn 3
so all these are going to be coincidences when they'll run back again and again
However, the added effects on the final stage of gauntlet tiers is quite annoying, as I assume it is meant to always compliment the AI's deck extremely effectively. Getting a game effect where a spell summons a unit with the same cost and then having them spam a bunch of cheap power units/spells and fill up their entire field with units in a matter of what feels like 2 turns is kinda ridiculous.
It almost makes gauntlet (specifically the last stage) feel like a gamble, as one deck that is a hard counter to one AI/game effect combo may be weak as hell to another, but you have no way of knowing what that added effect will be until you start and realize it's a direct counter to your deck. I can't tell you how many gauntlet games would've been a win under normal circumstances, but the added game effect gave the AI a ridiculously strong advantage that complimented their deck way too much.
I understand that AI can only be made so good, but I really wish that game effects weren't guaranteed to correlate to the opponent's deck, as that extra compliment makes the deck outrageously strong. Having a match where each player draws two cards and then having the AI play a deck where they slide fire bombs into your deck is quite infuriating.
If they pack them in like that, they still shouldn't literally always have one...but they should have one very often!
(I do not know what's actually in those decks. I'm just speculating about what could be!)
The correlation there is clearly intentional. I think it's generally cool, but then I've never been trying to focus on grinding Gauntlet. My impression is that that playstyle is particularly frustrating.
As for the gauntlet, it is kinda cool with the correlation, but the fact that the effect is the only thing that makes their deck viable is annoying. Running a deck full of spells that give health and weak units that give maximum power realistically wouldn't be a good deck, but the added effect where every spell played provides a unit of the same cost is what gives it its power. Without that effect, the deck would be a low-tier piece of junk.
The same goes for the one that placed fire bombs in my deck with the game effect of drawing an extra card each turn. Without that effect, I would've won with ease. However, since the game gave that an outrageously powerful game effect for their deck strategy, they easily won because I blew myself up.
And yes, the final match of a gauntlet is often going to be against a deck specifically made to work with the constant effect. Nobody tried to hide that from you, so there's no reason to complain about it. And before you get all upset about it, remember that you're stilling earning rewards if you don't win the last match and you didn't have to pay anything to do it.