Eternal Card Game

Eternal Card Game

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TheBuck 2016 年 12 月 13 日 上午 4:57
warcry
I'm sure this has been said many times but I just need to get this out. Warcry is to good. To many low level cards have it and it can be given to other cards (this ia not a common thing, at least in the games I've play) and just feel that it needs to be tweaked. Maybe something like, If chacater has warcry it cannot gain other abilites. Im just spitballing so Im sure that's not the best idea but something really needs to be done. All I see are weenie warcry decks and it brings back memmoires of when Slivers were new and powerful in mtg. And yes I know in time Warcry and many other things will be worked on. I just really had to get this out to feel better.

Don't get me wrong, overall I am enjoying the game and hope it sticks around.
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目前顯示第 1-10 則留言,共 10
SaintPhillip 2016 年 12 月 13 日 上午 5:55 
Warcry is really powerful- But not OP.

theres tons of ways of dealing with it- I ran an aggro warcry deck at low levels and kicked ass but once I hit silver I was facing decks that were smoking me and doing other things that seemed OP (and werent it just appeared that way at the time)

I still keep some warcry units in my deck (and always againstthe AI) but you cant rely on it and most decks silver + have too much control and warcry isnt nearly as opas it might seem now.

-What i think is OP right now is flame blast lol- Whoknows though because im still around mid game
最後修改者:SaintPhillip; 2016 年 12 月 13 日 上午 6:14
CryonicSuspension 2016 年 12 月 13 日 上午 7:13 
Focus on nuking the Warcry cards.
Im Abe Lincoln 2016 年 12 月 13 日 下午 7:00 
You don't like playing 90% of your matches against rng.dec? WHAT?

I made this complaint often in closed beta. It isn't even that warcry is too good necessarily. It is just too easy and too RNG. If they happen to hit their bonus on the right unit, game over. If they don't, you steamroll them. It isn't fun to lose to and it isn't fun to beat.
HughManatee 2016 年 12 月 13 日 下午 8:30 
Stop warcry by playing high attack creatures so they are scared to warcry or at least won't get more than a couple shots.
Or if you can't stop the early warcry units before they can get several horns on, play solid removal that will dispatch their big threats right away.
Terroriza 2016 年 12 月 13 日 下午 10:53 
引用自 Im Abe Lincoln
You don't like playing 90% of your matches against rng.dec? WHAT?

I made this complaint often in closed beta. It isn't even that warcry is too good necessarily. It is just too easy and too RNG. If they happen to hit their bonus on the right unit, game over. If they don't, you steamroll them. It isn't fun to lose to and it isn't fun to beat.

But that can be said about anything. seems like you could say that about most non control decks.
madlampy 2016 年 12 月 14 日 上午 2:51 
Rak plays oni/outlaw/rebel/navarri/ pumped card.

Stranger plays red/grim/Forlorn/Flying/ Deathstrikes the pumped and still has Awakened Stranger/Reckless Stranger and a feeding time in hand...

I know which player I'm expecting to see win that matchup and it's not Warcry.

Nightmare plays permafrost/lightning strike/nightmare/beast callers on the nightmare and a second permafrost/feeding time on the pumped and still has some chump blocks/removal in hand...

Again looks like Warcry isn't going anywhere soon...
Im Abe Lincoln 2016 年 12 月 14 日 上午 7:09 
引用自 Terroriza
引用自 Im Abe Lincoln
You don't like playing 90% of your matches against rng.dec? WHAT?

I made this complaint often in closed beta. It isn't even that warcry is too good necessarily. It is just too easy and too RNG. If they happen to hit their bonus on the right unit, game over. If they don't, you steamroll them. It isn't fun to lose to and it isn't fun to beat.

But that can be said about anything. seems like you could say that about most non control decks.

Warcry is significantly more RNG based because of how the mechanic works. It is not just based on drawing the right warcry dudes early (which is where I agree with you) but also on what units are hit with that Warcry. If you happen randomly Warcry onto an aegis flyer a couple times the game randomly can end. If you warcry onto a 2/1, who cares?

It's just an extra layer of RNG over the typical "I drew my aggro hand or I didn't."
Terroriza 2016 年 12 月 14 日 下午 6:06 
yeah i guess at higher levels it could see issues. i'm not there yet, it's owning ai though in forge / gauntlet right now for me.

if you have 2 minions and warcry on a 2/1 well now his odds of living are so much higher. turning a 2/1 into a 4/3 for basically free is huge.. the warcry deck im using has many weapons as well and dragon who gives units charge or fly. so far it's really easy even if i don't hit by big units, but i'm also not playing at the highest level either.
King Nowhere 2016 年 12 月 15 日 上午 8:59 
Warcry decks can be shut down with a large creature early in the game. A good way of doing this would be the Ravenous Thornbeast/weak creature with Entomb combo, which gets a 5/5 on the field and you get some kind of bonus on turn three. Most people want to have their warcry minions more than they want to use them.
最後修改者:King Nowhere; 2016 年 12 月 19 日 上午 8:43
madlampy 2016 年 12 月 15 日 上午 9:17 
引用自 King Nowhere
Warcry decks can be shut down with a large creature early in the game. A good way of doing this would be the Ravenous Thornbeast/weak creature with Entomb combo, which gets a 5/5 on the field and you get some kind of bonus on turn three. Most people want to have their warcry minions more than they want to lose them.

beastcaller's amulet is also handy for shutting it down for the same reason. 5/5 fatty versus 2/2 outlaw or maybe a 4/4 rebel = stall for at least one turn
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張貼日期: 2016 年 12 月 13 日 上午 4:57
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