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Докладване на проблем с превода
Actually, two of the new mechanics in dusk road - scout and nightfall - both do a lot to mitigate mana screw / flood. When you are seeing that much more of your deck, you are less likely not to draw what you need. Of course, it's still possible to be unlucky, but I do find non-games to be much less common.
And we call that mana weaving ;)
Please present deck to the judges table immediately for a Deck Check and possible DQ.
Mana screwed, Mana Flood and THEN have some good start.
Games tends to be faster than a Hearthstone match since you could be winning in less than 5 minutes.
You have shuffled cards irl haven't you? It's literally an interleaving of 2 stacks of cards... after seven repeats the deck is considered to be shuffled. and it literally doesn't matter how you arrange the cards beforehand, it isn't going to make anything that even vaguely resembles any sort of desired order.
Also, having done a few thousand test shuffles in via script using the method I described above... it wouldn't actually solve the problem. It's still going to create clumps of sigils/no-sigils that go longer than 3 in a row.
So time for a new idea:
If they were to bump the starting hand size to 10 - this could be mitigated, in that a clump of 3-5 turns of flood/screw wouldn't run the player to being unable to do anything so quickly.
I'd personally like to see Box Pulls every draw rather than a one time Array Seed, but switching from one to the other would mean a whole recode for the array handling.
Also I was joking, unlike a lot of posters you've understood the limitations and also how PRNG works. A lot of people ask for something similar to the "proper way of shuffling in MAgic" where you layer 2 spells then a land, not realising they've just admitted to cheating and doing something that can get you banned from Competitive Play.
But yeah... there are possible ways that the draw could be improved but at the same time it's also not as bad as some posters think and they don't realise that they're just seeing the outliers on the curve in a process that is running thousands of iterations every hour.
As far as Hearthstone goes, I played that religiously for awhile. Of course there is still a good chunk of RNG from card draw in that game, but there is a very heavy amount of RNG from card abilities. Due to that, strats/skill go out the door. It's a game of who is the luckiest players. There's a reason why I left Hearthstone and came to Eternal. Also, an intelligent person does provide and argument when they say someone is wrong. Not providing one just shows that you are ignorant.
if you don't believe that*
You could be drawing for 25 turns Sigils. Theres no stopping that! Im hopping that MTG Arena has the freedom to add X amount of mana cause for a 75 card deck, theren aint no way Im willing to add 25 MANA!!!!!!
But since this is a requirement... you should exploit that! In my experience any deck that has a lot of low amount of cost cards, can win on turn 5-6.
The min power limit exists so that those decks that hit their top curve quickly aren't as overwhelming. You take a reliable consistent pool of cards but risk being flooded. It's a tradeoff and is intended.
Unexpected Results
Excavate
Wow... It turned 12 cards in my deck to crap!!!!!
This is a great deck to exploit the mana system.
With 1 copy of Unexpected Results, which I got played on, you can turn his deck, and most of his spells, useless!
Theres a couple of things Unexpected Results and Exacvate will do... Cancel his draw and deal 5 damage!
Totally fun for you to try but jesus... what solitaire experience.