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BS, really.
It's the same with enemy players, sometimes you think they are cheating, because they just get the combination they need to beat you.
You win some, you lose some.
Try other deck types. There are some deck types the AI doesn't use and you can exploit that.
That's where the clumping seems a bit off at times though. I can understand drawing duplicates when you try to run a ultra lean deck but even more 'sensible' decks do seem to have a 'perceived' pattern where you at times draw only a set of specific cards one after another, suggesting sequential draw.
Granted it doesn't happen enough to scream "major fubar" but it also happens often enough to make one whisper "that can't be right"
It's this mostly. I can buy that I draw a couple of dupes in a 75-card deck because I'm usually running 4 of several cards for maximum consistency (as you do). But when I topdeck the same card 3 times in a row and it's not even the first time in the same Gauntlet run? Yeah, you can bet your pretty floral bonnet that something ain't right.
Or you could visit some statistics lectures and actually learn how stuff like this works, so you don't fall for selective perception or too small sample sizes anymore ;-).
I mean, it's almost like I just gave an example and it was not a singular event.
Anyway, maybe don't be condescending to people you don't know (or know, for that matter), hoss. It doesn't suit you.
Edit: Changed my mind about how I should respond.
With all due respect, lets not bring statistics into pseudo random generators ... not without knowing how it is implemented. That's just as much a pitfall that gamers fall into as selective perception. You can potentially show that something is working "wrong" due to the rate of incedence but in general you can't apply "natural law" probability/statistics to gaming engines, not without knowing the underlying coding as in some cases the statistics/sample size can be made irrelevant due to other factors. Try to apply probability/stats to a digital casino and you will loose your shirt, almost guarenteed.
Enough of that though ... I think the point that he is trying to make is that "it doesn't feel right". If he has the patience, he could always check the sorting spread in the match history, and you do see clumping of 3 cards of a type in both the drawn and undrawn cards but this can also be skewed by the power cards potentially "hiding" these occurances and/or deck design etc.
Edit: I do believe what he is referring to is something like the following ... completely random draft match history and what do you know, check Borrowed Violence's spread. No, that on it's own don't prove anything, especially with draft as it has a lower card count, but to those who understand a bit more how these "stuff" works it does ring alarm bells when it starts happening with some frequency in 75 card decks like forge ... not to say that something IS wrong, but with as he stated, the incedence rate between matches do start to add up.
{ENLACE ELIMINADO}https://imgur.com/a/yC7VlM9
{ENLACE ELIMINADO}https://imgur.com/a/hyuUOtn
There is a reason why some games have built in "streak-breakers" and wether there is nothing wrong with the game's rng or not, it can still do with exactly that. There are differences between random in real life and psuedo random and the latter often needs a little bit of help to mimic it's counter-part a little closer than what it currently is imo.
As was mentioned before, there is too much of a feeling that it can't be coincedence for Sets of particular cards to get clumped like that. Wether or not it is "broken" or not, for the sake of playability it could do with being addressed and in doing so might Potentially ... resolve power issues at the same time as the power issues may ( or may not ) very well be due to this effect.
In the endgame I often see that it keeps trying to frustrate me until the AI knows he has lost and then I am finally allowed to draw that card I was waiting for. When the AI is behind in battle power on the battlefield, it tends to give you only power cards. As soon as it knows you can finish him off the next turn you get that non-power card you were waiting for. It can be that you draw 6-7 power cards in a row when the AI wants you to.
Of course this is impossible to prove and only based on experience. I should analyse and write down every gamestep of every game, but that takes too much time. It's also not every game. Sometimes wins come easy and even the AI has a poor draw and shortage of power. That is mostly when I already have lost more than needed. Somehow I think Eternal creates overall statistics of your performance and let you iwn and loose accordingly. This way they keep the game interesting for everyone and everyone keeps coming back to play the game. I am also one of those fools, although I never have payed anything.
I like the creativity of the game. Creating fun decks with "new" (for me at least) themes and try them in ranked. I never get higher up the ladder then Silver 1/Gold 3, but I do not care. I do not want to copy powerdecks to compete with the elite. With 75000 golf and 20000 dust I am a happy Eternal gamer.......until the AI frustrates me again. :-(
And if players bothered to read the terms and conditions/privacy notice etc when installing software they'd realise they agreed to exactly that ... it says so in plain english. I can't imagine how players expect AI to be competetive against a human without being told what to do ... CPU's don't think, they have to be told verbose what to do and when and can only rely on what it's been told to do, so of course it needs an edge over human apponents. For one, a dev's concept of "rigged" and a player's concept of it, are two fundamentally different things.
That there are frustrations, that's true but hell, you can hardly please some players some of the time let alone all, all of the time so I can't blame the dev's ... nor would I blame dev's for ignoring claims eventually, not with the attitude that some players approach it with.
Wether the AI is 'rigged' or the matchmaking is 'rigged' or not ... either way it serves as a challenge to players so either truth's is still a feather in the dev's caps. Sometimes though the challenge is a bit more cheesy but seriously ... the cheese that players comes up with to beat the system instead of playing a game as intended, is ten times worse than any game company comes up with.
More often than not ... the players themselves are their own worst enemy and only have themselves to blame for certain aspects of game imbalance.
well as I said ... some things are a bit cheesy, that is if it's due to a forced power flood/screw. But that's assuming it is orchestrated in AI games but I'm not convinced as the issues persists outside of AI modes as well. That to me make it seem like a deeper issue though in that it's down to the overall card draw itself rather than power draw that's causing unnatural floods/screws. Don't get me wrong, the card draw could do with some sort of mechanic to negate what feels like unnatural draw behavior.
its know world wide, if you play this game play aganst the choice they propose to you because you will not have the chance to do better, there is a guy who invented competely random generated number propose it to all ccg and THEY ALL REFUSE !! wonder why
It is not entirely about profit (though that would totally affect it as trust in them disintegrated rapidly) but also it is about each ccg company protecting its secrets and one of the major ones is how they generate random numbers. Much like if you were selling a cipher and handed everyone a key, no one could use it for secrecy (the entire purpose of a cipher) because anyone who recognized it could crack it given sufficient acumen. Game companies exist for 2 reasons, profit and entertainment. If both aren't being fulfilled the company goes under (see: many formerly great game names gone down the drain.)
Eh continue on. Nvm nothing to see here.
This game does not have a random arrangement of cards - there is no randomness here;
It is just a trick and a stretch;
EXAMPLES:
- FORGE - selected Sigils while playing the boss; You do not believe to play until the cards are exhausted - suddenly you will find that instead of 20 sigils in the deck, you have 22 of them? WTF?
- GANLUET - no Sigils how well you are playing - You do not believe - play a little - put half Sigils in your deck - you will not get them anyway;
- SETTING matching opponents during DRAFT games in round 2 and 3
- ADJUSTED picking opponents during Ranked Games - You do not believe - make two different decks and look at what opponentyou get - you will be surprised why one deck only plays with specific colors, and different with others;
EXAMPLES CAN BE MUCH MORE:
This is not about entertainment - ONLY ABOUT MONEY :)
And not quite honest way;
THIS GAME SIMPLY CHEATS PLAYERS !!!!