Eternal Card Game

Eternal Card Game

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KingsRight Dec 25, 2018 @ 9:39pm
How the F*#( do you remove a Curse in this game?
I see no way to dispel a curse.. I keep seeing people use that Curse that says "for as long as it is cursed" yet i can't find a card that actually removes curses afterwards.

I only see a fast spell "Unseal" to negate a curse before it happens but nothing to clear existing curses.

These creators forgot something so simple to add in the game.

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Showing 1-13 of 13 comments
GrimSentinel Dec 25, 2018 @ 9:42pm 
Curses are attachments. Any card that removes attachments will destroy them.
June-pie Dec 25, 2018 @ 10:30pm 
The curse you're talking about is permafrost, a very popular curse. Anything that gives endurance will also destroy that curse as it prevents a unit from being stunned. You can also silence your unit and it will silence the curse as well.
KingsRight Dec 25, 2018 @ 10:30pm 
never would have thought that. thanks
Last edited by KingsRight; Dec 25, 2018 @ 10:30pm
76561198871945622 Dec 26, 2018 @ 2:53am 
+1 to both answers. Also, unit curses ( other than silence ) is just as easy to remove ... 'return unit to players hand' is not just usefull against your apponent ( sends any weapons they have to the void ) played against one of your own units it also gives you the oppertunity to refire effects such as 'summon' and 'ultimate' among others as well as negating a block.
Last edited by von Helstein; Dec 26, 2018 @ 2:54am
Halcyon Vespyr Jan 1, 2019 @ 9:49am 
Unwavering Exorcist has Summon: Kill an enemy curse.

But I have yet to make this try or make this work. It can't remove permafrost, that's for sure.
Caldyrvan Jan 1, 2019 @ 9:59am 
Really? I mean Permafrost is a curse it should be able to do it. If that's really the case send a bug report ingame :)
KingsRight Jan 10, 2019 @ 6:52pm 
If i curse a unit with Caltrops and the unit blocks and dies and goes to void. can they now play that unit? If so, that card is pretty worthless because clearly they will always do that option to start playing more of that unit.

The card doesn't state "for as long as the unit is alive" or "for as long as the unit is cursed".. so it makes it seem like it persists after that unit dies but i need clarification.
GrimSentinel Jan 10, 2019 @ 6:59pm 
As soon as a unit leaves the field, all curses are removed from it. So the unit would no longer be affected by Caltrops once it dies.

Yes, Caltrops is a fairly weak card. Not all cards are created equal.
Valore Jan 10, 2019 @ 7:19pm 
Originally posted by GrimSentinel:
Yes, Caltrops is a fairly weak card. Not all cards are created equal.

For every Caltrops, there's an Avigraft. The world is fair like that.
KingsRight Jan 10, 2019 @ 9:58pm 
Caltrops should add one extra effect then.. "cursed unit cannot block". that way it has to stay there until the player sacrifices it somehow.
76561198871945622 Jan 10, 2019 @ 10:56pm 
The only use I can think of tbh is as a filler/intermediary between Downfall and Vanquish/Dead or Alive, but even then, a rather bad filler at that ... It's not a good removal as it remains as a blocker and still receive buffs ( not that anyone would do that unless theyre on their last copy of it and/or only running one copy ) Nor is it a very good curse, as you mentioned. Would be interisting to see if anyone actually uses it, except maybe some obscure/demented shadow synergy that I can't fathom at the moment :P

Then again ... now that I think of it, if you are playing a curse deck that double curses it ( there are curses on entomb ) it might make sense seeing as there are units that depends on curses ( unseen for example )
Last edited by von Helstein; Jan 10, 2019 @ 10:59pm
Winter Wolf Jan 11, 2019 @ 12:26am 
Originally posted by von Helstein:
The only use I can think of tbh is as a filler/intermediary between Downfall and Vanquish/Dead or Alive, but even then, a rather bad filler at that ... It's not a good removal as it remains as a blocker and still receive buffs ( not that anyone would do that unless theyre on their last copy of it and/or only running one copy ) Nor is it a very good curse, as you mentioned. Would be interisting to see if anyone actually uses it, except maybe some obscure/demented shadow synergy that I can't fathom at the moment :P

Then again ... now that I think of it, if you are playing a curse deck that double curses it ( there are curses on entomb ) it might make sense seeing as there are units that depends on curses ( unseen for example )
Is Dead or Alive even played much? Seems suboptimal. I could be wrong since I can see how DoA ->Harsh would be good times but 10 power is a lot.
76561198871945622 Jan 11, 2019 @ 1:05am 
Also true
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Date Posted: Dec 25, 2018 @ 9:39pm
Posts: 13