Eternal Card Game

Eternal Card Game

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akroma May 12, 2019 @ 11:42pm
BUGGED!!
has anyone seen this combo : Razorquill + Stained honor + Katra, the devoted = you would just watch your enemy get a free win and you can't do anything about it... 1st STAINED HONOR reduces twist cost by 1, next RAZORQUIL would have 0 twist cost that his ability would get 1 damage to enemy player and you gain 1 life, now finishing it with KATRA, THE DEVOTED and wala! you got your self a free win which gives your units +1/+1 for every life you gain.. Sad this thing happened to me at 5 power this is already a sure win, counters? hmmm kill those units..sadly i dont have those but really? sure win power 5 combo? can dev's look in to this please.. most cards from dark frontier must be balanced with existing cards but this time i think it's not. I'am reporting a bug and i don't know how to contact the Dev's so pardon me from posting it here. i hope someone reads this. thanks..
Originally posted by KingsRight:
I agree, I havn't encountered this but I discovered it when i added Razorquill to my Shadow/Time/Primal deck
I then had the idea to add in Katra later and then Razorquill became incredibly powerful where all i had to do was keep clicking.

And I have a Mask of Torment which keeps giving +1 maximum mana as it eats up one mana because of its own lifeforce.

So I can use just 2 units and one Mask of Torment and infinitely keep casting until the player is dead and i have tons of mana and tons of health and all of my troops are super high in stats.

I like Razorquill the way he is and find he doesn't need the nerf.. it is HER. Katra has always been a card i found was too powerful. She needs to at least be capped so her Lifeforce is changed to "Your units get 1/1 at the end of the turn IF you were healed any during your round"

this way, it's just your round and it only happens once per round at max. Then you give your opponent some time to adjust and breathe and figure out a possible counter.
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Showing 1-15 of 15 comments
ulzgoroth May 12, 2019 @ 11:51pm 
So by 'bug' you mean combo? Because that's not a bug, that's just a card interaction.

Does seem like a rather powerful one, though a bit demanding relying on 3 units with no defensive abilities. Silence, kill spells, direct damage, or board wipes would all let you cut it off. I'm not sure a deck with none of those things is viable in Eternal.
sithlordofsnark May 13, 2019 @ 12:20am 
It's a powerful combo, not really a bug. It is pretty OP though, and might need to be looked at.
Hauptmann May 13, 2019 @ 4:57am 
It's not a bug. But I suspect it will get nerfed.
hyena3000 May 13, 2019 @ 5:04am 
Lost against it too. But I was playing a blue/red dragon deck, without heavy fire damage and without destroy/kill/silence (and it does fine in diamond). And even then the combo must still be played out.

Wasn't there another sortlike combo a few months ago that caused a lot of salt? I never saw that one again.
Touho May 13, 2019 @ 5:39am 
Dark Frontier really ruined this game for me. Similar to this Razorquill combo, i also encountered time deck that allows players to summon infinite amount on cards during a single turn. This forces you into this extra slow 1-turn death you can't possibly stop. So you either have to wait painfully long for your opponent to draw their deck or concede.

Awfully slow, stale, boring and totally not fun.

Then there was this xenan flyer deck that summoned 1/1 flyer and let you pull cards from your void also infinitely, unless you were lucky enough to stop it on the spot. I wasn't that lucky, which resulted in endless fight between my life stealing argenport units getting blocked by 1/1 flyers into a never ending fight, both players blocking and pulling one card for half an hour.

I might come back to this game later if they cancel these god awful cards from existence. Now Eternal feels like it only supports cheap plays that force you resorting into cheesing your way up.
akroma May 13, 2019 @ 8:05am 
yeah feels like the time of hauling mines back in mtg haha its full of crap and it hurts to play with those standards you know
Winter Wolf May 14, 2019 @ 3:34am 
Can confirm if you do nothing to stop it, it will win. It may win anyway. Katra is already a fairly strong card. Razorquill just makes it more broken than before. The cost reducer seems to be the culprit here. If the reduction were limited to a minimum of one (like most similar mtg analogs --- because mtg templating looks to stymie this kind of combo) the combo would still be doable but not infinite and not at the expense of the fun of the game.
Winter Wolf May 14, 2019 @ 3:40am 
Originally posted by polio:
yeah feels like the time of hauling mines back in mtg haha its full of crap and it hurts to play with those standards you know
Howling Mine? When did that card ever hurt anyone? It just draws each player an extra card on their turn... I think what you might mean are the days of Stasis which was an awful, awful funkiller. Howling Mine though was not the culprit. Merely a bystander and sometimes the reason the deck didn't 100% win since it potentially gave you a way to draw out of the lock. Particularly if drawing lands, and or instant speed removal.

I mean that's the problem with lockout combo and infinite combo is they often seek to take away interactivity because you usually lose if your op interacts with your combo. So funkilling is the name of the game. That said you can play fun police, yourself and play lots of fast removal and transform cards to take away the key pieces (hint its mostly always the reducer.) Though I will say sometimes it has to be Katra or Razorquill because you don't get priority very often on your opponent's turn. Another option is to run counters or run your own combo or just play faster than they can get the combo out. None of that is very satisfactory though. I suspect a nerf to the reducer is needed to keep the eventual meta from turning to slush in the form of Katra Combo vs FJP vs decks that prey on both.
Last edited by Winter Wolf; May 14, 2019 @ 3:43am
The author of this thread has indicated that this post answers the original topic.
KingsRight May 16, 2019 @ 7:19pm 
I agree, I havn't encountered this but I discovered it when i added Razorquill to my Shadow/Time/Primal deck
I then had the idea to add in Katra later and then Razorquill became incredibly powerful where all i had to do was keep clicking.

And I have a Mask of Torment which keeps giving +1 maximum mana as it eats up one mana because of its own lifeforce.

So I can use just 2 units and one Mask of Torment and infinitely keep casting until the player is dead and i have tons of mana and tons of health and all of my troops are super high in stats.

I like Razorquill the way he is and find he doesn't need the nerf.. it is HER. Katra has always been a card i found was too powerful. She needs to at least be capped so her Lifeforce is changed to "Your units get 1/1 at the end of the turn IF you were healed any during your round"

this way, it's just your round and it only happens once per round at max. Then you give your opponent some time to adjust and breathe and figure out a possible counter.
akroma May 16, 2019 @ 8:45pm 
yes i think your right.. katra is the real thanos here not peterquill..
Der Rabattrammler May 18, 2019 @ 6:27am 
Just encountered the Kathranos & Peterquill combo (btw. nice reference polio :ily:)

As if lifesteal decks with Katra weren't depressing enough before... this quilltwist :Excrement_Item: really is the icing on the cake for Katra OP decks :beatmeat:
Even without adding a third combo card for infinite lockout turns...

Maybe in ranked it's less of a problem with massive amounts of silence & removal or just getting your own win condition combo faster, but in unranked it just sucks the fun out of the game.

I wonder when developers are starting to realize that they are losing many casual customers because of the frustration spikes in unranked thanks to such OP top tier decks and generally bad matchmaking.
Is it that hard to implement a casual fun mode where only homebrewn decks are allowed?!
ulzgoroth May 18, 2019 @ 12:58pm 
Originally posted by Sir Vivalista:
Is it that hard to implement a casual fun mode where only homebrewn decks are allowed?!
...I would certainly think so. How do you imagine the game will distinguish 'casual fun hombrewn' decks from ones that don't qualify?
Thief of Time May 18, 2019 @ 1:52pm 
the amount of thought that goes into card design for this game can basically be described as a bunch of chimpanzees locked in a room randomly pounding on a keyboard. In fact, those cards might statistically be more balanced
Last edited by Thief of Time; May 18, 2019 @ 2:10pm
Thief of Time May 19, 2019 @ 4:07pm 
Originally posted by Olmsteadinho:
Originally posted by Thief of Time:
the amount of thought that goes into card design for this game can basically be described as a bunch of chimpanzees locked in a room randomly pounding on a keyboard. In fact, those cards might statistically be more balanced
lol what an idiotic comment. Do you know who LSV or Chapin are, because they work on R&D. They're some of MTG's greatest players. Show me that other card game that buffs cards, I'll wait.. (Granted its balanced for top level play, which 90% of players aren't capable of, razorquill combo is a T3 deck with no top 8s...)


hurr durr do you know who I am.... hurr durr do you know who I am ... hurr durr... hurr durr be inmpressed.... hurr durr... no one is on my level.... hurr durr I am very smart... hurr durrrr.. no one buffs cards... hburr durr. .. no one knows as much about cards games as me. hurrr drrr. I'll wait... hurr durr... you all idiots no as smart as me.. I so smart
Last edited by Thief of Time; May 19, 2019 @ 4:08pm
Winter Wolf May 19, 2019 @ 4:46pm 
RE: Katraquill Not sure tier 3 is fair. I mean mostly it's in ladder where the tiers are muddied at best. It can win against good decks with a good draw. Particularly vs a less than stellar start. But it is also not a deck you'll be able to grind quickly with so not on par with Rakano or Stonescar or Skycrag. In fact while I admire the thought behind it, I suspect it will get 0 nerfs because it isn't doing much of anything. If it takes down a couple ETSs or an ECL I'd be more inclined to think it has wheels. The thing is, that people hate uninteractive combos. Even if they win in a single turn. (OTKs are not less oppressive than multi-turn kills if they take actual time to perform.)

But as has been said, if you know what to kill, the Katra player has to play carefully to have a chance at winning with the combo. Katra + other units can be a big enough threat on its own but that's a different story. I've definitely had games where I didn't start out with Rakano (mull to 6 after 2 bad power starts, only to see no units, or 2 power, + 3 cost units) and the Katra player just rolled over me. But I attribute that to losing to the RNG. Losing to Katra requires my op be sharper than me (not always a challenge for sure), have a good start and a little luck.

And I am not a particularly good player. Good players probably steam roll it every time it doesn't get the OTK hand AND the op doesn't falter.
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Date Posted: May 12, 2019 @ 11:42pm
Posts: 15