Eternal Card Game

Eternal Card Game

Ver estadísticas:
Jin 5 ENE 2018 a las 12:13
New Forge decks are too strong in Master.
So, I exclusively play Forge and Ranked, prior to the new set I was easily grinding 4-5 wins on average in Forge and making it pretty fun to play. But since the new set released the Forge mode is messed up because the new decks have synergies where you as a player can't rely on synergies as much and have to go for individual good decks and generally have less removal at hand to remove the combo cards.

I reached Master quite easy again but at Master rank in Forge you face insane synergy decks that you simply can't beat reliably. I think I went 0-3 and 1-3 the last couple Forges and they actually had very good cards (lots of flying, 2 bombs and 3-4 removal) The AI decks are too strong in Forge and I will stop playing this game until the Devs fix this.

In general I feel like the Devs became a lot more greedy over time, I have been playing since open beta back in 2016 and they reduced rewards more and more making it not worthwile to be a f2p player anymore that has a lot of time. I used to play 4+ hours each day, but the rewards got all tunneled into the daily win (which is cool) and the Gauntlet got nerfed too hard as well as Forge seems to be just there to suck out gold with 0 reward at Master rank.

My solution would be to make Forge cost more (3000 gold) for example, but reduce the synergies in the AI decks. It's no fun building a deck just to lose twice in a row. Or get 1 win.

Close to 600hours here, Multiple season Ranked Master player as well as 100h+ in Forge.
Última edición por Jin; 5 ENE 2018 a las 12:14
< >
Mostrando 1-14 de 14 comentarios
damianvc31 5 ENE 2018 a las 18:10 
Yes the difficulty is messed up in Forge. Once you get to Master there is really no point in keep investing on it. If you like limited i suggest you to play Draft, where the opponents play smarter but their decks wont be ridiculously synergistic.
It That Betrays 5 ENE 2018 a las 19:41 
I found I had to basically draft only Hooru in forge in order to get consistent wins.
Shadowcran 5 ENE 2018 a las 19:41 
I play Masters Forge all the time.

When I first got Masters, I agree, the AI decks were strong. The new ones that is. So I had to adapt strategy to compensate.

Hooru is still the most reliable in beating Forge. However, the rest have realigned. Rakano, if you go control + a bit of aggro is now 2nd most reliable with Combrei Third.

Xceler8 5 ENE 2018 a las 21:41 
I'm glad that I'm not the only one who was thinking this. Forge is pretty much the only mode I've been playing up until the new set. I've ended up quiting it though because you just can't even come close to matching the synergies with and impomptu drafted deck. Hopefully they can change this for us sometime soon. Thanks for saying it out loud. I wasn't sure if I was crazy lol
Katie 6 ENE 2018 a las 7:49 
I found Forge to be the same thing at Master. It drove me nuts. Save your gold or gems.
Gnafron_7 6 ENE 2018 a las 7:53 
Personnaly, as Forge and Draft is all about luck when you reach a certain skill level and as I a very unlucky player, I directly buy a booster when I got 1000 gold.
Katie 6 ENE 2018 a las 7:53 
Publicado originalmente por Gnafron_7:
Personnaly, as Forge and Draft is all about luck when you reach a certain skill level and as I a very unlucky player, I directly buy a booster when I got 1000 gold.
I do too, lol
RK/Dragonfly 6 ENE 2018 a las 8:14 
Even with ♥♥♥♥ luck or low skill you should rare draft as opposed to just buying packs outright.

https://www.reddit.com/r/EternalCardGame/comments/7odfjr/results_of_my_week_of_raredrafting_8_drafts/

Obviously depending on your luck and skill your results will vary. Draft the rares and legends make smart picks at common and uncommon and see how you do. Even if you do poorly with a sub 3 win draft you've done alright.

The only reason to not rare draft is if you hate the draft format (that it's not fun) or you're short on time, in which case fair enough.

As for Masters Forge it sucks, I'm still sour about my last defeat vs Natural Order at Masters it's a deck with Valk enforcer, Shelterwing rider, Nostrix, Harsh rule, Leave a Witness, Vanquish and Wisdom and Rimescale Draconis and other common and uncommon bombs. It can be beaten but it's a complete toss up on what they draw and in what sequence. Ie, You hope they Harsh rule their own Legendary Fliers and then draw nothing relevant for the next turns.
Jin 6 ENE 2018 a las 9:12 
I don't understand the reasoning to make the opponents so hard. Just increase gold entry if you think it's too rewarding. But making a deck and getting 0-2 wins is ♥♥♥♥ regardless of the Fee that I paid.

Like I proposed, make enemies way weaker, but increase entry Fee. Or let us have more losses, each loss decreasing enemy deck strength. I just hate not playing my deck I just built...
Última edición por Jin; 6 ENE 2018 a las 9:13
Shadowcran 6 ENE 2018 a las 9:34 
As I said earlier, I do Masters Forge and have a high success rate. It centers on getting "hooru" more than any other combination, so I'll tell you what's best for building that:

1. Flyers. Most times with Hooru you'll be offered quite a bit in the selection process.
2. Removal. Here is where you'll struggle as there's often not many worthwhile. Entrapment is now a good choice that comes up often.
3. Ground Units. Highly defensive ones. Pick a 2/3 over a 3/2 for example(except in some cases of course)Their job will be to get in hits when they can(rarely vs AI decks) and keep the AI on the defense.
4. Draw. I'm a big proponent of draw spells BUT NOT HERE. Get a very limited amount. Favors work fine. There are many AI decks you can defeat by letting them mill themselves out.
5. Aegis seems to just force the AI to waste spells getting rid of it. Lucky that Hooru has the most choices for Aegis units,eh?
6. Combat Tricks. Try and snag a couple. The AI will fall for them
7. Weapons. Here you have to be careful and not get too many, but a few can tell the difference in many matches.

Jin 6 ENE 2018 a las 10:28 
Publicado originalmente por Shadowcran:
As I said earlier, I do Masters Forge and have a high success rate. It centers on getting "hooru" more than any other combination, so I'll tell you what's best for building that:

1. Flyers. Most times with Hooru you'll be offered quite a bit in the selection process.
2. Removal. Here is where you'll struggle as there's often not many worthwhile. Entrapment is now a good choice that comes up often.
3. Ground Units. Highly defensive ones. Pick a 2/3 over a 3/2 for example(except in some cases of course)Their job will be to get in hits when they can(rarely vs AI decks) and keep the AI on the defense.
4. Draw. I'm a big proponent of draw spells BUT NOT HERE. Get a very limited amount. Favors work fine. There are many AI decks you can defeat by letting them mill themselves out.
5. Aegis seems to just force the AI to waste spells getting rid of it. Lucky that Hooru has the most choices for Aegis units,eh?
6. Combat Tricks. Try and snag a couple. The AI will fall for them
7. Weapons. Here you have to be careful and not get too many, but a few can tell the difference in many matches.

I had a Hooru deck with about 8 flyers, 3 removal, 2 bodies to block ground 1/5 and 1/3 and 1 or two combat tricks, ♥♥♥♥♥♥ ones, but tricks nontheless. I got beaten by a Hooru deck that had better flyers and synergies with valkyrie. You are not talking to some useless pleb that never played Forge before. I did Forge for more than 100 hours and it's my favourite mode to play in. If you didn't notice the ramp up in difficulty since the new set dropped then you simply don't play enough Forge because I averaged 5 wins prior to dusk road and now have ♥♥♥♥♥♥ 3 wins average.

The new set introduced lots of synergy cards and you can't just say okay I go valkyrie and expect to get them offered. Forge decks have decreased in quality (less good drops/removal) and AI decks have improved (more synergy based). Those are FACTS!!! Anyone denying this simply does not play as much Forge as I do.
Última edición por Jin; 6 ENE 2018 a las 10:30
Shadowcran 6 ENE 2018 a las 10:31 
Screw it. I offered help and got my hand slapped.

I've played over 60 forges since the last set dropped. You want to simply ♥♥♥♥♥ and not seek help? Fine.
damianvc31 6 ENE 2018 a las 19:18 
Publicado originalmente por Shadowcran:
Screw it. I offered help and got my hand slapped.

I've played over 60 forges since the last set dropped. You want to simply ♥♥♥♥♥ and not seek help? Fine.

But he is right, its not just a matter of what you pick, since the offers are random, sometimes you just are going to lose no matter what you do
Jin 7 ENE 2018 a las 5:14 
Publicado originalmente por Shadowcran:
Screw it. I offered help and got my hand slapped.

I've played over 60 forges since the last set dropped. You want to simply ♥♥♥♥♥ and not seek help? Fine.

I don't need help because I play Forge enough to know how it works. This is not a thread to seek help, it's a thread to point out a balance issue, and so far the majority of players that play Forge agree with me. I don't magically become 200% worse over night. The deck power increased for AI while the deck power of players decreased because the new uncommon/common cards of the set are synergy centric. The player can not build around valkyries or gunslingers because it's RNG if you get more of them. You can only pick stand alone good cards. The AI has highly effective synergy based decks on Master.
Última edición por Jin; 7 ENE 2018 a las 5:15
< >
Mostrando 1-14 de 14 comentarios
Por página: 1530 50

Publicado el: 5 ENE 2018 a las 12:13
Mensajes: 14