Eternal Card Game

Eternal Card Game

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Can equip Double SAME Relic?
♥♥♥♥♥♥♥♥♥!!

I think Relic must equip ONE relic ONLY.
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Showing 1-13 of 13 comments
CryonicSuspension Dec 16, 2016 @ 7:31am 
Yeah the relic system is weird. It would be better if you could only slot one relic and slotting a new one broke the old one.
SaintPhillip Dec 16, 2016 @ 10:25am 
Originally posted by CryonicSuspension:
Yeah the relic system is weird. It would be better if you could only slot one relic and slotting a new one broke the old one.
YES-

I got triple cursed (with the same curse and it stacked) recently and I had no idea that could happen either.

really strange you can stack weapons as well and i just recently realized it.
A Big Hairy Monster Dec 16, 2016 @ 12:22pm 
Originally posted by SaintPhillip:
Originally posted by CryonicSuspension:
Yeah the relic system is weird. It would be better if you could only slot one relic and slotting a new one broke the old one.
YES-

I got triple cursed (with the same curse and it stacked) recently and I had no idea that could happen either.

really strange you can stack weapons as well and i just recently realized it.


Originally posted by MoTo:
BULL ♥♥♥♥!!

I think Relic must equip ONE relic ONLY.


Its actually normal for Magic The Gathering, which a lot of the system is directly based off. In magic you can Equip as much as you want. I do think it could be more obvious that you can do so though - the blue diamond / relic image makes it seem like theres only one slot that can be filled. Im 100% fine with using multiples - after all, silence will break all of them at once - but there are a lot of things in the UI/tooltips that need clarification to the player. (Quickdraw and Double Damage are big ones - its not clear to me what functions when and how, and quyickdraw in particular seems to do wierd things, like if you Quickdraw vs several blockers you can deal full damage to all of them if its enough to kill each one, which is NOT something that happens with a normal block)
CryonicSuspension Dec 16, 2016 @ 4:32pm 
I have not played Magic in 18 years but it did not have a relic system. You are comparing creature enchantments to relics. Relics are more like the hero's weapon.
ninjaguyDan Dec 16, 2016 @ 4:46pm 
Originally posted by CryonicSuspension:
I have not played Magic in 18 years but it did not have a relic system. You are comparing creature enchantments to relics. Relics are more like the hero's weapon.
You can only have one relic weapon on at a time, so your idea about new ones breaking the old ones is already how it works.

But if you mean non-weapon relics, those would be better compared to Magic's artifacts, of which you could always have as many as you want in play.
CryonicSuspension Dec 16, 2016 @ 6:37pm 
Dude there's a world of difference between M:TG and Eternal.

In Eternal only Red and White ( gold-bronze w/e ) have attachment removals ( in the current sets ). There are a whole 3 cards that you can use: "Ruin"; "Furnace Mage"; "Decay".

In M:TG there are enough artifact destruction and blue can counterspell anything, since everything ( including summoning an artifact ) is considered a summoning spell...

http://boardgames.stackexchange.com/questions/4152/are-enchantments-and-artifacts-considered-spells

Stop comparing apples to oranges, it's idiotic.
Last edited by CryonicSuspension; Dec 16, 2016 @ 6:38pm
ninjaguyDan Dec 16, 2016 @ 9:06pm 
You're the one comparing Eternal to Magic...
CryonicSuspension Dec 16, 2016 @ 9:14pm 
You need to learn how to read.
raythr Dec 16, 2016 @ 9:48pm 
this is an actually issue ? :/

i mean legendaries acquiring is ♥♥♥♥♥♥ up as hell, mana screw, dailys bugged/casual not enabled, etc

but yeah, being able to equip a relic 2 times is the game breaker :rfacepalm:
Last edited by raythr; Dec 16, 2016 @ 9:48pm
Terroriza Dec 16, 2016 @ 11:34pm 
Originally posted by SaintPhillip:
Originally posted by CryonicSuspension:
Yeah the relic system is weird. It would be better if you could only slot one relic and slotting a new one broke the old one.
YES-

I got triple cursed (with the same curse and it stacked) recently and I had no idea that could happen either.

really strange you can stack weapons as well and i just recently realized it.

what the *%&%*$!!!!! you can stack weapons? I never even tried and figured it would make the old one go away. damn my red / green is about to feel so broken because of this. stacking weapons will seem almost unfair and can make good use of treasury gate. I never used it cause it felt a bit slow if I had lower weapons that I would waste them using multiple per turn.

So if you have the weapon that lets you hit twice per turn will it still allow 2 hits if you have it up first and use another weapon? what if it is applied second??

No clue about stacking relics either, I have some ccrazy test to do tonight. I have some bad ass legendary relics and weapons to make excellent use of with this information. It should definitely break it though, it leaves too much room for crazy op combos abusing this system.

Have to try out 3 black iron manacles on a control / lifesteal build, lol. So will treasury gate trigger twice with 2? Will staff of stories draw 2 cards per turn? What does dual crystallice chalices do? Will exhausting 1 unit draw 2 cards and double buff 1 unit or does it allow you to do the effect 2 separate times?? If I discard 5 cards with feln cauldron and have double relics will it draw 10 spells?
Last edited by Terroriza; Dec 16, 2016 @ 11:35pm
Terroriza Dec 16, 2016 @ 11:37pm 
Originally posted by raythr:
this is an actually issue ? :/

i mean legendaries acquiring is ♥♥♥♥♥♥ up as hell, mana screw, dailys bugged/casual not enabled, etc

but yeah, being able to equip a relic 2 times is the game breaker :rfacepalm:


how is that? I guess if you carry nothing to counter it, but there are so many cards to destroy them. the legendary thing is that nearly as big of an issue as you make it out to be. I think capping at 2 would be a good idea though.
Last edited by Terroriza; Dec 16, 2016 @ 11:38pm
CryonicSuspension Dec 17, 2016 @ 12:01am 
I dunno how relic weapon stacking works ( I thought that the newer weapon replaced the older but I think the armour values might just get added together, I've never tried it. I've seen the AI go from 2 armour to 10 armour and I was like wtf... ).

I was talking about stacking Eye of Winters to double stun.

http://www.numotgaming.com/cards/Set1/210/Eye%20of%20Winter

Double stacking Infinite Hourglass:

http://www.numotgaming.com/cards/Set1/67/Infinite%20Hourglass

I imagine that the Infinite Hourglass at the top acts as a blocker for the one underneath, I've never tried to disenchant a double stack.

As an example I was in Master Gauntlet with my mono blue deck and I was slowly losing 1 creature at a time. I had Eye of Winter on the table but it wasn't enough to hold back the enemy. To show how bad it was, I had to throw the both of my little dudes in front of the enemy, ( the guys who shatter the ice blocks ). I was trying to buy time, so that I could pull mana or a flying dragon.

My hero was down to 2 health and I had a Staff of Stories in my hand:

http://www.numotgaming.com/cards/Set1/234/Staff%20of%20Stories

I had to time it perfectly. I pulled a bunch of mana, my staff had been eaten away so that I was at 2 health and my staff had 2 armour left. I pulled the permafrosting dragon.

I've had so many crazy gauntlet and forge games in the last 2 days, where I was down to 1 hp and survived. They should give out an achievement.
Last edited by CryonicSuspension; Dec 17, 2016 @ 12:12am
Terroriza Dec 17, 2016 @ 11:51pm 
double relic is so broken. I just kicked some serious ass with double manacles. A control deck with double manacles and then you just force them to have to use card draw soon as they get it because your countering everything leaving their hand empty. I want to try quad but only have 2 so far.
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Date Posted: Dec 16, 2016 @ 5:49am
Posts: 13