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What do you mean, every deck has 75 cards..this is widely known.
Go into your collection, hit the "Crafting" button, then hit that martini glass looking icon at the very end of the icons along the bottom, choose the "Power" button, and you will be able to see that Sigils are not the only power available to run in decks. Your question was "How many sigils do I run?" My reply was "Clarify how many non-sigil power cards you are running or planning on running."
In case you aren't aware, here is a list of the cad types in Eternal:
Unit (the guys you attack with and block with)
Relic (attachment for players, usually has beneficial effect; can have Weapon or Cursed type as well, more on that in a bit)
Weapon (attachment that gives an attack and health bonus to a Unit or Player; On a player, allows that player's avatar to attack as though it were a unit and health added is instead armor, once all armor has been chipped away the Relic Weapon will go to the void)
Curse (attachment that does something typically detrimental to an enemy Unit; Cursed Relics are attached to the enemy Player and typically do something detrimental to that player)
Spell (card that when played has an effect and is then put immediately into your void; sometimes have Fast type (supertype?) which allows them to be cast in response to enemy Spells, combat, and at the end of the enemy's turn)
Power (the cards that increase your maximum power. So far can only increase maximum power by 1 and usually also give you Influence; some Power cards can give you two influence, so far only giving AB, where A is one faction and B is another faction.)
Here that list is again without explanations:
Unit
Relic
Weapon
Curse(d)
(Fast) Spell
Power
Resources you should know about:
Attack*
Health*
Armor
Influence
*I actually don't know the official names for these resources. Attack is denoted by a sword and health is denoted by a heart. If this were Magic the Gathering they would be called "power and toughness" but as Power is a card type that's why I try to avoid using that terminology.
Not really tbh. You can have between 75 and 150 cards in your deck and you can use it for anything :P
While 150 is quite an overkill.. i still tend to end up with around 85-90 to get all of the cards i want in.
And your deck needs to be at least 1/3 filled with sigils to be able to be used meaning 25 minimal if you go from the 75 deck
So when deckbuilding you can add in monuments (I think thats what theyre called but they transform into a creature when you reach a certain number of mana) so depending on the deck you may want to keep that in mind.
So I assume 24/60 = 0.4 * 75 = 30(+-12) POWER should be in ur consideration.
Monuments, Banners and Seats are the same but they might make ur deck slower, so it really depends on what kind of deck ur building and how many other power source(e.g. Initiate of the Sand and those Favors) u want to put in ur deck.