Eternal Card Game

Eternal Card Game

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Veritas Nov 21, 2017 @ 6:09pm
Unbelievably awful RNG on this game.
♥♥♥♥♥♥♥♥♥ please do something to fix the Random Number Generator on your game. I just played an Arena where I drew 14 of my 15 power with 25 cards left in my deck still. That is 14 of my first 20 cards were power. That is just ♥♥♥♥♥♥♥ retarded. I have never in my 15 years of playing card games seen RNG this atrocious.
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Showing 1-11 of 11 comments
Dauntless Duelist Nov 21, 2017 @ 6:20pm 
The R in RNG stands for random, not psudo-random. Things like that can happen, though they are moderately rare. It would be nice if losing to draw was rarer.
Veritas Nov 21, 2017 @ 6:28pm 
Originally posted by Dauntless Duelist:
The R in RNG stands for random, not psudo-random. Things like that can happen, though they are moderately rare. It would be nice if losing to draw was rarer.

Umm everything online is pseudo-random considering it is an algorithm that decides the "randomness" of everything, unlike in person, where it is actually random after you shuffle.

Also, after your mulligan this game automatically gives you 2-4 power in your second starting hand, so I would argue the game is definitely pseudo-random as you put it.
Last edited by Veritas; Nov 21, 2017 @ 6:29pm
dyslexicfaser Nov 21, 2017 @ 8:42pm 
On days like today, when I get mana screwed three out of three games and tank my rating in Gold 1, I'm with you.

I think I'll switch to aggro tomorrow.
Last edited by dyslexicfaser; Nov 21, 2017 @ 8:42pm
Unicarn Nov 21, 2017 @ 8:50pm 
Originally posted by dyslexicfaser:
On days like today, when I get mana screwed three out of three games and tank my rating in Gold 1, I'm with you.

I think I'll switch to aggro tomorrow.
Either you had really bad luck or you need more mana. Or more card draw.
Last edited by Unicarn; Nov 21, 2017 @ 8:50pm
Teldrius Nov 22, 2017 @ 2:16am 
The mana system is just RNG as hell to begin with, soooooooo many games are just pointless to play because of it. no fun when one of the sides gets stuck on 2 whole game
Veritas Nov 22, 2017 @ 9:12am 
Originally posted by Echoed Requiem:
The mana system is just RNG as hell to begin with, soooooooo many games are just pointless to play because of it. no fun when one of the sides gets stuck on 2 whole game

I mean I am in favor of the mana system being just the way it is in MtG but it is just kind of crazy how the game has all these constraints on mana. For example, if you play aggro, you still have to play 25 power because you can not go under 1/3rd of your deck. I believe this is to help newer players out but it kind of sucks when you are playing an aggro deck and draw a bunch of power in a row.

I also do not like the mulligan system which automatically has you receive 2-4 mana the second time around because to me this screams of not actual RNG but more that the deck is stacked by the RNG program in the game >.<
Captain_Narol Nov 22, 2017 @ 12:04pm 
In my opinion, the Mulligan system in Eternal is definitely better and nicer than the one in Magic.

In Eternal, when you Mulligan, you get a full hand back (in Magic, Mulligan makes draw one card less) and at least you are guaranteed to have at least 2 mana and no more than 4.

I don't even remember the number of times I have conceded on first turn in Magic just because I never got more than 1 land when doing Mulligans, sometimes even going down to a starting hand of just 1-2 cards.
mk11 Nov 22, 2017 @ 2:51pm 
I find the mulligan system one of the things I least like about the game. I don't like the number of times I mulligan from 1 power or the times I have 2 power and end up with a worse 2 power hand.

I would prefer to be shown two hands at the start, each with 2-5 power, and pick which one to play.
Xuande Nov 22, 2017 @ 4:42pm 
The mulligan is artificial (so is the original draw! It guarantees 1-6 Power, but at a non-fixed rate. Mulligan is 2-4 Power at a fixed 33% chance each.) I'd rather see the casual version of MtG's mulligan, basically what MtG uses now except for the first mulligan being "free" (redraw to 7, but no Scry 1 if kept. Additional mulligans cost a card each but gain Scry 1.)

Eternal's mulligan as-is may be more generous than MtG, but it hinders deckbuilding in a lot of ways, from heavily pushing the idea of exactly 25 Power (with or without non-Power fixers), to preventing future Combo decks from forming.
Veritas Nov 22, 2017 @ 11:05pm 
Originally posted by Captain Narol:
In my opinion, the Mulligan system in Eternal is definitely better and nicer than the one in Magic.

In Eternal, when you Mulligan, you get a full hand back (in Magic, Mulligan makes draw one card less) and at least you are guaranteed to have at least 2 mana and no more than 4.

I don't even remember the number of times I have conceded on first turn in Magic just because I never got more than 1 land when doing Mulligans, sometimes even going down to a starting hand of just 1-2 cards.

If you were getting such bad hands in Magic consistently then you were playing the wrong number of lands for your deck, or you were playing an unbelievably large deck and not a 60 card one. I have never had to mulligan to 2 in my 15 years of playing magic tournaments; the lowest I have had to go is 3, and I actually won a game at 3 before.
mute4u Nov 23, 2017 @ 10:25am 
Yea card or power draw is seriously flawed and i dont get people who defend it,they either work for the company,or have very little experience in life.
Last edited by mute4u; Nov 23, 2017 @ 10:28am
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Date Posted: Nov 21, 2017 @ 6:09pm
Posts: 11