Haydee
simplesim7 Oct 8, 2016 @ 2:39am
Question on Packer and Unpacker.exe
I managed to use the unpacker.exe to unpack some packs. But when I try to pack it, a window pops up asking me for the name to pack and followed by wanting me to enter a priority for it. I assume the name is the package name but not so sure what to enter for priority. Developers advise please or anyone with the knowhow. Thanks
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antales  [developer] Oct 8, 2016 @ 2:52am 
We use override system. If you have two packs containing the file with the same name then the file from the pack with higher priority is taken. Default game packs have a priority of one.
Any unpacked file at the same time have the highest priority over any packed.
simplesim7 Oct 8, 2016 @ 8:01pm 
Originally posted by antales:
We use override system. If you have two packs containing the file with the same name then the file from the pack with higher priority is taken. Default game packs have a priority of one.
Any unpacked file at the same time have the highest priority over any packed.

I did a repack without changing anything, the game crashed.
This is how I do it, drag a .pack over unpacker.exe, it automatically unpacks the pack into the unpacked data.
Now the unpacked data has only that one package, eg actors
So I did a test to repack without doing anything, I drag the unpacked data folder with the actors package in the folder over the packer.exe. It resulted in giving me a actor file, same size but without the file extension, So I renamed the packed actors to actors.pack and replaced the default one, The game crashed.

I'm not sure what I did was even correct lol but I just need to find out from you guys like how do I do it in steps.

I entered name of package - Actors
Priority? - 1

My best guess
antales  [developer] Oct 8, 2016 @ 8:17pm 
There is a small feature - you need to name the pack with an extention. "Actors.pack" you need to name it in packer. That's an issue that was not resolver yet :)
And you don't drag unpacked_data. You need to drag Actors folder. unpacked_data was created just for usability.
Last edited by antales; Oct 8, 2016 @ 8:18pm
simplesim7 Oct 8, 2016 @ 8:21pm 
Originally posted by antales:
There is a small feature - you need to name the pack with an extention. "Actors.pack" you need to name it in packer. That's an issue that was not resolver yet :)
And you don't drag unpacked_data. You need to drag Actors folder. unpacked_data was created just for usability.

Thanks for the pointers and corrections. Appreciate it ;)
simplesim7 Oct 8, 2016 @ 9:20pm 
Originally posted by antales:
There is a small feature - you need to name the pack with an extention. "Actors.pack" you need to name it in packer. That's an issue that was not resolver yet :)
And you don't drag unpacked_data. You need to drag Actors folder. unpacked_data was created just for usability.


Can you point me to the right folder for Haydee's cyborg hands, I unpacked Actors only to find the body.mesh only. Where exactly is the hand.mesh that the game loads from?

This is why I am asking.

https://www.youtube.com/watch?v=qM_XhgwhUQo

Thanks for your patience and help.
Last edited by simplesim7; Oct 8, 2016 @ 10:41pm
antales  [developer] Oct 9, 2016 @ 7:42am 
It's a single model with hands. It's not custimizable, so we don't need to cut hands off. You need to attach nude hands to the model, but!!! There is a problem - number of bones in fingers. You need to reskin all the model fingers to hand so they are not animated by finger bones, or there would be too much influencies on the model and some ATI/AMD cards would bug.
simplesim7 Oct 9, 2016 @ 7:58am 
Originally posted by antales:
It's a single model with hands. It's not custimizable, so we don't need to cut hands off. You need to attach nude hands to the model, but!!! There is a problem - number of bones in fingers. You need to reskin all the model fingers to hand so they are not animated by finger bones, or there would be too much influencies on the model and some ATI/AMD cards would bug.

Hmm, I'm pretty sure I loaded the full nude mesh without cutting off the hands. Textures weren't cut off either. As you can see, the hanging dolls are without the hands. Any other thing could be affecting this bug? The nude model I used is the same nude mesh used in game.
antales  [developer] Oct 9, 2016 @ 8:07am 
Nude model you play is an outfit model. It consists of different meshes. The corpse model on the wall is a different model. It's a single one. No parts. It's loaded from Actors. Player model loaded from Outfits. They are different
simplesim7 Oct 9, 2016 @ 8:12am 
Originally posted by antales:
Nude model you play is an outfit model. It consists of different meshes. The corpse model on the wall is a different model. It's a single one. No parts. It's loaded from Actors. Player model loaded from Outfits. They are different

Ah, alrighty, Thanks for the info. ;)
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Date Posted: Oct 8, 2016 @ 2:39am
Posts: 9